mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-27 05:57:24 +01:00
[Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
This commit is contained in:
co-authored by
SteelSlayer
mochi
parent
b32fb92770
commit
0f7a8707ef
@@ -48,7 +48,7 @@
|
||||
if(!user.mind || !user.mind.isholy)
|
||||
user.adjustBruteLoss(force)
|
||||
user.adjustFireLoss(sanctify_force)
|
||||
user.Weaken(5)
|
||||
user.Weaken(10 SECONDS)
|
||||
user.unEquip(src, 1)
|
||||
user.visible_message("<span class='warning'>[src] slips out of the grip of [user] as they try to pick it up, bouncing upwards and smacking [user.p_them()] in the face!</span>", \
|
||||
"<span class='warning'>[src] slips out of your grip as you pick it up, bouncing upwards and smacking you in the face!</span>")
|
||||
@@ -515,7 +515,7 @@
|
||||
if(src == holder.l_hand || src == holder.r_hand)
|
||||
for(var/mob/living/carbon/human/H in range(5, loc))
|
||||
if(H.mind.assigned_role == "Clown")
|
||||
H.Silence(10)
|
||||
H.Silence(20 SECONDS)
|
||||
animate_fade_grayscale(H,20)
|
||||
if(prob(10))
|
||||
to_chat(H, "<span class='userdanger'>Being in the presence of [holder]'s [src] is interfering with your honk!</span>")
|
||||
|
||||
Reference in New Issue
Block a user