mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-23 03:57:13 +01:00
[Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
This commit is contained in:
co-authored by
SteelSlayer
mochi
parent
b32fb92770
commit
0f7a8707ef
@@ -248,9 +248,8 @@
|
||||
var/mob/living/buckled_mob = m
|
||||
unbuckle_mob(buckled_mob)
|
||||
buckled_mob.throw_at(A, 3, propelled)
|
||||
buckled_mob.apply_effect(6, STUN, 0)
|
||||
buckled_mob.apply_effect(6, WEAKEN, 0)
|
||||
buckled_mob.apply_effect(6, STUTTER, 0)
|
||||
buckled_mob.Weaken(12 SECONDS)
|
||||
buckled_mob.Stuttering(12 SECONDS)
|
||||
buckled_mob.take_organ_damage(10)
|
||||
playsound(loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
buckled_mob.visible_message("<span class='danger'>[buckled_mob] crashed into [A]!</span>")
|
||||
@@ -431,9 +430,8 @@
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/C = target
|
||||
if(C.health < C.maxHealth*0.5)
|
||||
C.apply_effect(6, STUN, 0)
|
||||
C.apply_effect(6, WEAKEN, 0)
|
||||
C.apply_effect(6, STUTTER, 0)
|
||||
C.Weaken(12 SECONDS)
|
||||
C.Stuttering(12 SECONDS)
|
||||
playsound(src.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
smash(user)
|
||||
|
||||
@@ -445,7 +443,7 @@
|
||||
m.loc = get_turf(src)
|
||||
qdel(src)
|
||||
var/mob/living/T = M
|
||||
T.Weaken(5)
|
||||
T.Weaken(10 SECONDS)
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
@@ -85,15 +85,13 @@
|
||||
|
||||
occupant.throw_at(A, 3, propelled)
|
||||
|
||||
occupant.apply_effect(6, STUN, 0)
|
||||
occupant.apply_effect(6, WEAKEN, 0)
|
||||
occupant.apply_effect(6, STUTTER, 0)
|
||||
occupant.Weaken(12 SECONDS)
|
||||
occupant.Stuttering(12 SECONDS)
|
||||
playsound(src.loc, 'sound/weapons/punch1.ogg', 50, 1, -1)
|
||||
if(istype(A, /mob/living))
|
||||
var/mob/living/victim = A
|
||||
victim.apply_effect(6, STUN, 0)
|
||||
victim.apply_effect(6, WEAKEN, 0)
|
||||
victim.apply_effect(6, STUTTER, 0)
|
||||
victim.Weaken(12 SECONDS)
|
||||
victim.Stuttering(12 SECONDS)
|
||||
victim.take_organ_damage(10)
|
||||
|
||||
occupant.visible_message("<span class='danger'>[occupant] crashed into \the [A]!</span>")
|
||||
|
||||
Reference in New Issue
Block a user