mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-06 07:32:15 +00:00
[Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
This commit is contained in:
@@ -43,8 +43,8 @@ GLOBAL_LIST_EMPTY(frozen_atom_list) // A list of admin-frozen atoms.
|
||||
|
||||
anchored = TRUE
|
||||
canmove = FALSE
|
||||
admin_prev_sleeping = sleeping
|
||||
AdjustSleeping(20000)
|
||||
admin_prev_sleeping = AmountSleeping()
|
||||
PermaSleeping()
|
||||
frozen = AO
|
||||
|
||||
else
|
||||
@@ -56,7 +56,7 @@ GLOBAL_LIST_EMPTY(frozen_atom_list) // A list of admin-frozen atoms.
|
||||
anchored = FALSE
|
||||
canmove = TRUE
|
||||
frozen = null
|
||||
SetSleeping(admin_prev_sleeping)
|
||||
SetSleeping(admin_prev_sleeping, TRUE)
|
||||
admin_prev_sleeping = null
|
||||
|
||||
to_chat(src, "<b><font color= red>You have been [frozen ? "frozen" : "unfrozen"] by [admin]</b></font>")
|
||||
|
||||
@@ -31,7 +31,9 @@
|
||||
for(var/obj/item/W in M)
|
||||
M.unEquip(W)
|
||||
//teleport person to cell
|
||||
M.Paralyse(5)
|
||||
if(isliving(M))
|
||||
var/mob/living/L = M
|
||||
L.Paralyse(10 SECONDS)
|
||||
sleep(5) //so they black out before warping
|
||||
M.loc = pick(GLOB.prisonwarp)
|
||||
if(istype(M, /mob/living/carbon/human))
|
||||
|
||||
Reference in New Issue
Block a user