[Ready] Refactors stuns and status effects. (#17579)

* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
This commit is contained in:
Charlie
2022-05-24 16:35:26 +01:00
committed by GitHub
parent b32fb92770
commit 0f7a8707ef
311 changed files with 2268 additions and 2155 deletions

View File

@@ -43,8 +43,8 @@ GLOBAL_LIST_EMPTY(frozen_atom_list) // A list of admin-frozen atoms.
anchored = TRUE
canmove = FALSE
admin_prev_sleeping = sleeping
AdjustSleeping(20000)
admin_prev_sleeping = AmountSleeping()
PermaSleeping()
frozen = AO
else
@@ -56,7 +56,7 @@ GLOBAL_LIST_EMPTY(frozen_atom_list) // A list of admin-frozen atoms.
anchored = FALSE
canmove = TRUE
frozen = null
SetSleeping(admin_prev_sleeping)
SetSleeping(admin_prev_sleeping, TRUE)
admin_prev_sleeping = null
to_chat(src, "<b><font color= red>You have been [frozen ? "frozen" : "unfrozen"] by [admin]</b></font>")

View File

@@ -31,7 +31,9 @@
for(var/obj/item/W in M)
M.unEquip(W)
//teleport person to cell
M.Paralyse(5)
if(isliving(M))
var/mob/living/L = M
L.Paralyse(10 SECONDS)
sleep(5) //so they black out before warping
M.loc = pick(GLOB.prisonwarp)
if(istype(M, /mob/living/carbon/human))