[Ready] Refactors stuns and status effects. (#17579)

* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
This commit is contained in:
Charlie
2022-05-24 16:35:26 +01:00
committed by GitHub
co-authored by SteelSlayer mochi
parent b32fb92770
commit 0f7a8707ef
311 changed files with 2268 additions and 2155 deletions
@@ -402,8 +402,9 @@
occupant.bodytemperature += 2*(air_contents.temperature - occupant.bodytemperature)*current_heat_capacity/(current_heat_capacity + air_contents.heat_capacity())
occupant.bodytemperature = max(occupant.bodytemperature, air_contents.temperature) // this is so ugly i'm sorry for doing it i'll fix it later i promise
if(occupant.bodytemperature < T0C)
occupant.Sleeping(max(5/efficiency, (1/occupant.bodytemperature)*2000/efficiency))
occupant.Paralyse(max(5/efficiency, (1/occupant.bodytemperature)*3000/efficiency))
var/stun_time = (max(5 / efficiency, (1 / occupant.bodytemperature) * 2000/efficiency)) STATUS_EFFECT_CONSTANT
occupant.Sleeping(stun_time)
occupant.Paralyse(stun_time)
if(air_contents.oxygen > 2)
if(occupant.getOxyLoss())
occupant.adjustOxyLoss(-6)
@@ -469,7 +470,7 @@
return
M.stop_pulling()
M.forceMove(src)
if(M.health > -100 && (M.health < 0 || M.sleeping))
if(M.health > -100 && (M.health < 0 || M.IsSleeping()))
to_chat(M, "<span class='boldnotice'>You feel a cold liquid surround you. Your skin starts to freeze up.</span>")
occupant = M
// M.metabslow = 1