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[Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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@@ -85,7 +85,7 @@
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name = "stun gloves"
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desc = "Horrendous and awful. It smells like cancer. The fact it has wires attached to it is incidental."
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var/obj/item/stock_parts/cell/cell = null
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var/stun_strength = 5
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var/stun_strength = 10 SECONDS
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var/stun_cost = 2000
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/obj/item/clothing/gloves/color/yellow/stun/get_cell()
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@@ -116,9 +116,8 @@
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H.do_attack_animation(C)
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visible_message("<span class='danger'>[C] has been touched with [src] by [H]!</span>")
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add_attack_logs(H, C, "Touched with stun gloves")
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C.Stun(stun_strength)
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C.Weaken(stun_strength)
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C.apply_effect(STUTTER, stun_strength)
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C.Stuttering(stun_strength)
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else
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to_chat(H, "<span class='notice'>Not enough charge!</span>")
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return TRUE
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