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[Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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co-authored by
SteelSlayer
mochi
parent
b32fb92770
commit
0f7a8707ef
@@ -176,15 +176,15 @@
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/obj/item/clothing/mask/muzzle/safety/shock/proc/process_activation(obj/D, normal = 1, special = 1)
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visible_message("[bicon(src)] *beep* *beep*", "*beep* *beep*")
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var/mob/M = can_shock(loc)
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if(M)
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to_chat(M, "<span class='danger'>You feel a sharp shock!</span>")
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do_sparks(3, 1, M)
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var/mob/living/L = can_shock(loc)
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if(!L)
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return
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to_chat(L, "<span class='danger'>You feel a sharp shock!</span>")
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do_sparks(3, 1, L)
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M.Weaken(5)
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M.Stuttering(1)
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M.Jitter(20)
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return
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L.Weaken(10 SECONDS)
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L.Stuttering(2 SECONDS)
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L.Jitter(40 SECONDS)
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/obj/item/clothing/mask/muzzle/safety/shock/hear_talk(mob/living/M as mob, list/message_pieces)
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