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[Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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@@ -8,9 +8,9 @@
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/// Chance to trip when crossing.
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var/trip_chance = 100
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/// Stun to add when crossed.
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var/stun = 4 SECONDS_TO_LIFE_CYCLES
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var/stun = 4 SECONDS
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/// Weaken to add when crossed.
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var/weaken = 4 SECONDS_TO_LIFE_CYCLES
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var/weaken = 4 SECONDS
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/obj/effect/hallucination/tripper/CanPass(atom/movable/mover, turf/T)
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. = TRUE
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@@ -18,7 +18,6 @@
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var/mob/living/M = mover
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if(M.lying || !prob(trip_chance))
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return
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M.Stun(stun)
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M.Weaken(weaken)
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on_crossed()
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@@ -73,7 +73,7 @@
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return
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step_towards(target, get_turf(src))
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target.Weaken(4 SECONDS_TO_LIFE_CYCLES)
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target.Weaken(4 SECONDS)
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target.visible_message("<span class='warning'>[target] flails [target.p_their()] [I.name] as if striking something, only to trip!</span>",
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"<span class='userdanger'>[src] vanishes as you strike it with [I], causing you to stumble forward!</span>")
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qdel(src)
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@@ -381,7 +381,7 @@
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/obj/effect/hallucination/xeno_pouncer/throw_impact(A)
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if(A == target)
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forceMove(get_turf(target))
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target.Weaken(5)
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target.Weaken(10 SECONDS)
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target.visible_message("<span class='danger'>[target] recoils backwards and falls flat!</span>",
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"<span class='userdanger'>[name] pounces on you!</span>")
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@@ -103,7 +103,7 @@
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to_chat(user, "<span class='warning'>You try to move your [temp.name], but cannot!</span>")
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return
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user.Weaken(4 SECONDS_TO_LIFE_CYCLES)
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user.Weaken(4 SECONDS)
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user.visible_message("<span class='warning'>[user] does a grabbing motion towards [get_turf(src)] but [user.p_they()] stumble[user.p_s()] - nothing is there!</span>",
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"<span class='userdanger'>[src] vanishes as you try grabbing it, causing you to stumble!</span>")
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qdel(src)
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@@ -216,8 +216,8 @@
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hallucination_icon_state = "smooth"
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hallucination_override = TRUE
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hallucination_layer = HIGH_TURF_LAYER
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stun = 8 SECONDS_TO_LIFE_CYCLES
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weaken = 8 SECONDS_TO_LIFE_CYCLES
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stun = 8 SECONDS
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weaken = 8 SECONDS
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/obj/effect/hallucination/tripper/chasm/on_crossed()
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target.visible_message("<span class='warning'>[target] trips over nothing and flails on [get_turf(target)] as if they were falling!</span>",
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