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[Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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@@ -127,7 +127,7 @@
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desc = "A synthetic banana peel."
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/obj/item/grown/bananapeel/specialpeel/ComponentInitialize()
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AddComponent(/datum/component/slippery, src, 2, 2, 100, 0, FALSE)
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AddComponent(/datum/component/slippery, src, 4 SECONDS, 100, 0, FALSE)
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/obj/item/grown/bananapeel/specialpeel/after_slip(mob/living/carbon/human/H)
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. = ..()
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@@ -99,7 +99,7 @@
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/obj/item/grown/nettle/death/pickup(mob/living/carbon/user)
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if(..())
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if(prob(50))
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user.Weaken(5)
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user.Weaken(10 SECONDS)
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to_chat(user, "<span class='userdanger'>You are stunned by the Deathnettle when you try picking it up!</span>")
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/obj/item/grown/nettle/death/attack(mob/living/carbon/M, mob/user)
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@@ -108,8 +108,10 @@
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to_chat(M, "<span class='danger'>You are stunned by the powerful acid of the Deathnettle!</span>")
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add_attack_logs(user, M, "Hit with [src]")
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M.AdjustEyeBlurry(force/7)
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M.AdjustEyeBlurry((force / 7) STATUS_EFFECT_CONSTANT)
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if(prob(20))
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M.Paralyse(force / 6)
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M.Weaken(force / 15)
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var/paralyze_time = (force * 10 / 3) SECONDS
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var/stun_time = (force / 7.5) SECONDS
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M.Paralyse(paralyze_time)
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M.Weaken(stun_time)
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M.drop_item()
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@@ -211,14 +211,14 @@
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if(istype(G) && ispath(G.trash, /obj/item/grown))
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return
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var/stun_len = G.seed.potency * rate * 0.8
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var/stun_len = G.seed.potency * rate * 1.6 SECONDS
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if(!istype(G, /obj/item/grown/bananapeel) && (!G.reagents || !G.reagents.has_reagent("lube")))
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stun_len /= 3
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stun_len = min(stun_len, 7) // No fun allowed
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stun_len = min(stun_len, 14 SECONDS)// No fun allowed
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G.AddComponent(/datum/component/slippery, G, stun_len, stun_len, 100, 0, FALSE)
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G.AddComponent(/datum/component/slippery, G, stun_len, 100, 0, FALSE)
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/datum/plant_gene/trait/cell_charge
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// Cell recharging trait. Charges all mob's power cells to (potency*rate)% mark when eaten.
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