[Ready] Refactors stuns and status effects. (#17579)

* Fixes reviver runtime

* Confusion status effect

* Dizzy status effect

* Drowsiness status effect

* decaying -> transient

* Drunkenness status effect

* why use timer when SSfastprocessing work good

* stuns (mostly)

* weaken and immobalise

* stun/weaken times

* update_flags redundancies.

* Slowed()

* Silence + fixes transient decay

* Jittery

* sleeping

* Paralyze -> weaken

* Cult sluring

* paralyse

* Stammer

* slurring + projectile cleanups

* losebreath

* Hallucination

* forgor this

* eyeblurry

* eye blind

* Druggy

* affected didn't like my spacing

* review pass

* second review pass

* some cleanups

* documentation and signal framework

* confusion fix

* Fixes spec_stun

* rejuv fix

* removes a TODO

* conflicted myself

* fixes

* self review

* review

* removes TODOs

* adminfreeze

* TM fixes

* hallucination fix + others

* tones down alchol and runtime fixes

* confusion overlay suggestion

* more fixes

* runtime fix

* losebreath fix

* clamp => directional bounded sum

* steel review

* oops

Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>

* reduces the dizziness cycle rate

* borg hotfix

* sanctified decursening

Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
This commit is contained in:
Charlie
2022-05-24 16:35:26 +01:00
committed by GitHub
co-authored by SteelSlayer mochi
parent b32fb92770
commit 0f7a8707ef
311 changed files with 2268 additions and 2155 deletions
+3 -3
View File
@@ -51,7 +51,7 @@
"<span class='userdanger'>[A] leg sweeps you!</span>")
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, 1, -1)
D.apply_damage(10, BRUTE)
D.Weaken(3)
D.Weaken(6 SECONDS)
add_attack_logs(A, D, "Melee attacked with martial-art [src] : Leg sweep", ATKLOG_ALL)
return TRUE
@@ -61,7 +61,7 @@
if(restraining && istype(G) && G.affecting == D)
D.visible_message("<span class='danger'>[A] puts [D] into a chokehold!</span>", \
"<span class='userdanger'>[A] puts you into a chokehold!</span>")
D.SetSleeping(20)
D.SetSleeping(40 SECONDS)
restraining = FALSE
if(G.state < GRAB_NECK)
G.state = GRAB_NECK
@@ -79,7 +79,7 @@
playsound(get_turf(D), 'sound/weapons/cqchit1.ogg', 50, TRUE, -1)
if(D.unEquip(I) && !(QDELETED(I) || (I.flags & ABSTRACT)))
A.put_in_hands(I)
D.Jitter(2)
D.Jitter(4 SECONDS)
D.apply_damage(5, BRUTE)
else
D.visible_message("<span class='danger'>[A] attempted to disarm [D]!</span>", "<span class='userdanger'>[A] attempted to disarm [D]!</span>")