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[Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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SteelSlayer
mochi
parent
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0f7a8707ef
@@ -49,12 +49,12 @@
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if(!gripped_item && proximity && target && ishuman(target))
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H = target
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if(H.lying)
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H.AdjustSleeping(-5)
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if(H.sleeping == 0)
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H.AdjustSleeping(-10 SECONDS)
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if(!H.IsSleeping())
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H.StopResting()
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H.AdjustParalysis(-3)
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H.AdjustStunned(-3)
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H.AdjustWeakened(-3)
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H.AdjustParalysis(-6 SECONDS)
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H.AdjustStunned(-6 SECONDS)
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H.AdjustWeakened(-6 SECONDS)
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playsound(user.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
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user.visible_message( \
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"<span class='notice'>[user] shakes [H] trying to wake [H.p_them()] up!</span>",\
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