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[Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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co-authored by
SteelSlayer
mochi
parent
b32fb92770
commit
0f7a8707ef
@@ -1,56 +1,4 @@
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// A bunch of empty procs for all the status procs in living/status_procs.dm, because
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// I can't be bothered to deal with all the merge conflicts it would cause to
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// typecast every mob in the codebase correctly
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/mob/proc/Confused()
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return
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/mob/proc/SetConfused()
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return
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/mob/proc/AdjustConfused()
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return
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/mob/proc/Dizzy()
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return
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/mob/proc/SetDizzy()
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return
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/mob/proc/AdjustDizzy()
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return
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/mob/proc/Drowsy()
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return
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/mob/proc/SetDrowsy()
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return
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/mob/proc/AdjustDrowsy()
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return
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/mob/proc/Drunk()
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return
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/mob/proc/SetDrunk()
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return
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/mob/proc/AdjustDrunk()
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return
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/mob/proc/Druggy()
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return
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/mob/proc/SetDruggy()
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return
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/mob/proc/AdjustDruggy()
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return
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// some legacy code that needs to be moved to /mob/living
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/mob/proc/RestoreEars()
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return
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@@ -58,149 +6,6 @@
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/mob/proc/AdjustEarDamage()
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return
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/mob/proc/EyeBlind()
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return
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/mob/proc/SetEyeBlind()
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return
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/mob/proc/AdjustEyeBlind()
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return
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/mob/proc/EyeBlurry()
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return
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/mob/proc/SetEyeBlurry()
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return
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/mob/proc/AdjustEyeBlurry()
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return
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/mob/proc/Hallucinate()
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return
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/mob/proc/SetHallucinate()
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return
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/mob/proc/AdjustHallucinate()
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return
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/mob/proc/Jitter()
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return
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/mob/proc/SetJitter()
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return
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/mob/proc/AdjustJitter()
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return
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/mob/proc/LoseBreath()
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return
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/mob/proc/SetLoseBreath()
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return
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/mob/proc/AdjustLoseBreath()
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return
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/mob/proc/Paralyse()
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return
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/mob/proc/SetParalysis()
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return
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/mob/proc/AdjustParalysis()
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return
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/mob/proc/Silence()
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return
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/mob/proc/SetSilence()
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return
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/mob/proc/AdjustSilence()
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return
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/mob/proc/Sleeping()
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return
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/mob/proc/SetSleeping()
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return
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/mob/proc/AdjustSleeping()
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return
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/mob/proc/Slowed()
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return
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/mob/proc/SetSlowed()
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return
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/mob/proc/AdjustSlowed()
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return
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/mob/proc/Slur()
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return
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/mob/proc/SetSlur()
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return
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/mob/proc/AdjustSlur()
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return
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/mob/proc/CultSlur()
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return
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/mob/proc/SetCultSlur()
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return
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/mob/proc/AdjustCultSlur()
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return
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/mob/proc/Stun()
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return
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/mob/proc/IsStunned()
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return stunned
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/mob/proc/SetStunned()
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return
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/mob/proc/AdjustStunned()
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return
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/mob/proc/Stuttering()
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return
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/mob/proc/SetStuttering()
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return
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/mob/proc/AdjustStuttering()
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return
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/mob/proc/IsWeakened()
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return weakened
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/mob/proc/Weaken()
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return
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/mob/proc/SetWeakened()
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return
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/mob/proc/AdjustWeakened()
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return
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/mob/proc/adjust_bodytemperature(amount, min_temp = 0, max_temp = INFINITY)
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if(bodytemperature >= min_temp && bodytemperature <= max_temp)
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bodytemperature = clamp(bodytemperature + amount, min_temp, max_temp)
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