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[Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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@@ -32,9 +32,9 @@
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return ..()
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/obj/item/paperplane/suicide_act(mob/living/user)
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user.Stun(10)
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user.Stun(20 SECONDS)
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user.visible_message("<span class='suicide'>[user] jams [name] in [user.p_their()] nose. It looks like [user.p_theyre()] trying to commit suicide!</span>")
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user.EyeBlurry(6)
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user.EyeBlurry(12 SECONDS)
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var/obj/item/organ/internal/eyes/E = user.get_int_organ(/obj/item/organ/internal/eyes)
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if(E)
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E.take_damage(8, 1)
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@@ -102,8 +102,8 @@
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if(H.glasses && H.glasses.flags_cover & GLASSESCOVERSEYES)
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return
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visible_message("<span class='danger'>[src] hits [H] in the eye!</span>")
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H.EyeBlurry(6)
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H.Weaken(2)
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H.EyeBlurry(12 SECONDS)
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H.Weaken(4 SECONDS)
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var/obj/item/organ/internal/eyes/E = H.get_int_organ(/obj/item/organ/internal/eyes)
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if(E)
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E.take_damage(8, 1)
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