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[Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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@@ -29,7 +29,7 @@
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/obj/item/organ/internal/cyberimp/brain/emp_act(severity)
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if(!owner || emp_proof)
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return
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var/stun_amount = 5 + (severity-1 ? 0 : 5)
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var/stun_amount = (5 + (severity-1 ? 0 : 5)) STATUS_EFFECT_CONSTANT
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owner.Stun(stun_amount)
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to_chat(owner, "<span class='warning'>Your body seizes up!</span>")
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return stun_amount
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@@ -126,7 +126,7 @@
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implant_color = "#FFFF00"
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slot = "brain_antistun"
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origin_tech = "materials=5;programming=4;biotech=5"
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var/stun_max_amount = 2
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var/stun_max_amount = 4 SECONDS
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/obj/item/organ/internal/cyberimp/brain/anti_stun/hardened
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name = "Hardened CNS Rebooter implant"
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@@ -140,9 +140,9 @@
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..()
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if(crit_fail)
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return
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if(owner.stunned > stun_max_amount)
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if(owner.AmountStun() > stun_max_amount)
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owner.SetStunned(stun_max_amount)
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if(owner.weakened > stun_max_amount)
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if(owner.AmountWeakened() > stun_max_amount)
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owner.SetWeakened(stun_max_amount)
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/obj/item/organ/internal/cyberimp/brain/anti_stun/emp_act(severity)
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@@ -174,8 +174,8 @@
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if(crit_fail)
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return
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if(owner.stat == UNCONSCIOUS && cooldown == FALSE)
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owner.AdjustSleeping(-100, FALSE)
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owner.AdjustParalysis(-100, FALSE)
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owner.AdjustSleeping(-200 SECONDS)
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owner.AdjustParalysis(-200 SECONDS)
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to_chat(owner, "<span class='notice'>You feel a rush of energy course through your body!</span>")
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cooldown = TRUE
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addtimer(CALLBACK(src, .proc/sleepy_timer_end), 50)
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@@ -189,7 +189,7 @@
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if(crit_fail || emp_proof)
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return
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crit_fail = TRUE
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owner.AdjustSleeping(200)
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owner.AdjustSleeping(400 SECONDS)
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cooldown = TRUE
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addtimer(CALLBACK(src, .proc/reboot), 90 / severity)
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@@ -283,7 +283,7 @@
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return
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if(prob(60/severity) && owner)
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to_chat(owner, "<span class='warning'>Your breathing tube suddenly closes!</span>")
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owner.AdjustLoseBreath(2)
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owner.AdjustLoseBreath(4 SECONDS)
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//[[[[CHEST]]]]
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/obj/item/organ/internal/cyberimp/chest
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@@ -397,6 +397,8 @@
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reviving = TRUE
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/obj/item/organ/internal/cyberimp/chest/reviver/proc/heal()
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if(QDELETED(owner))
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return
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if(prob(90) && owner.getOxyLoss())
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owner.adjustOxyLoss(-3)
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revive_cost += 5
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