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[Ready] Refactors stuns and status effects. (#17579)
* Fixes reviver runtime * Confusion status effect * Dizzy status effect * Drowsiness status effect * decaying -> transient * Drunkenness status effect * why use timer when SSfastprocessing work good * stuns (mostly) * weaken and immobalise * stun/weaken times * update_flags redundancies. * Slowed() * Silence + fixes transient decay * Jittery * sleeping * Paralyze -> weaken * Cult sluring * paralyse * Stammer * slurring + projectile cleanups * losebreath * Hallucination * forgor this * eyeblurry * eye blind * Druggy * affected didn't like my spacing * review pass * second review pass * some cleanups * documentation and signal framework * confusion fix * Fixes spec_stun * rejuv fix * removes a TODO * conflicted myself * fixes * self review * review * removes TODOs * adminfreeze * TM fixes * hallucination fix + others * tones down alchol and runtime fixes * confusion overlay suggestion * more fixes * runtime fix * losebreath fix * clamp => directional bounded sum * steel review * oops Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> * reduces the dizziness cycle rate * borg hotfix * sanctified decursening Co-authored-by: mochi <1496804+dearmochi@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
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SteelSlayer
mochi
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commit
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@@ -232,15 +232,15 @@
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organhonked = world.time + suffering_delay
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to_chat(owner, "<font color='red' size='7'>HONK</font>")
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owner.SetSleeping(0)
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owner.Stuttering(20)
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owner.Stuttering(40 SECONDS)
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owner.AdjustEarDamage(0, 30)
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owner.Weaken(3)
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owner.Weaken(6 SECONDS)
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SEND_SOUND(owner, sound('sound/items/airhorn.ogg'))
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if(prob(30))
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owner.Stun(10)
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owner.Paralyse(4)
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owner.Stun(20 SECONDS)
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owner.Paralyse(8 SECONDS)
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else
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owner.Jitter(500)
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owner.Jitter(1000 SECONDS)
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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