mirror of
https://github.com/ParadiseSS13/Paradise.git
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Merge pull request #3980 from Aurorablade/ArtsAndCrafts
Fethas Carnival of Horrors:Rusty Iron Chef
This commit is contained in:
@@ -224,6 +224,21 @@
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item_state = "ponchoshame"
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flags = NODROP
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/obj/item/clothing/suit/bloated_human //OH MY GOD WHAT HAVE YOU DONE!?!?!?
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name = "bloated human suit"
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desc = "A horribly bloated suit made from human skins."
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icon_state = "lingspacesuit"
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item_state = "lingspacesuit"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/head/human_head
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name = "bloated human head"
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desc = "A horribly bloated and mismatched human head."
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icon_state = "lingspacehelmet"
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item_state = "lingspacehelmet"
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body_parts_covered = HEAD
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/*
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* Misc
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*/
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@@ -2,6 +2,7 @@
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name = "alien"
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icon_state = "alien_s"
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/xenomeat = 5, /obj/item/stack/sheet/animalhide/xeno = 1)
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var/obj/item/weapon/r_store = null
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var/obj/item/weapon/l_store = null
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var/caste = ""
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@@ -29,7 +29,6 @@
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//unarmed_types = list(/datum/unarmed_attack/bite, /datum/unarmed_attack/claws)
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//inherent_verbs = list(/mob/living/proc/ventcrawl)
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/monkey
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total_health = 75
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brute_mod = 1.5
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@@ -75,8 +75,6 @@
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var/blood_color = "#A10808" //Red.
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var/flesh_color = "#FFC896" //Pink.
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var/single_gib_type = /obj/effect/decal/cleanable/blood/gibs
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var/meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/human
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var/base_color //Used when setting species.
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//Used in icon caching.
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@@ -322,6 +320,8 @@
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return
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/datum/species/proc/handle_post_spawn(var/mob/living/carbon/C) //Handles anything not already covered by basic species assignment.
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if(C.get_species() == "Monkey" || C.get_species() == "Farwa" || C.get_species() == "Stok" || C.get_species() == "Wolpin" || C.get_species() == "Neara")
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C.butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/monkey = 5)
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grant_abilities(C)
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return
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@@ -331,6 +331,8 @@
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return
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/datum/species/proc/handle_pre_change(var/mob/living/carbon/human/H)
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if(!H.get_species() == "Monkey" || !H.get_species() == "Farwa" || !H.get_species() == "Stok" || !H.get_species() == "Wolpin" || !H.get_species() == "Neara")
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H.butcher_results = null
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remove_abilities(H)
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return
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@@ -952,4 +952,15 @@
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//used in datum/reagents/reaction() proc
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/mob/living/proc/get_permeability_protection()
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return 0
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return 0
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/mob/living/proc/harvest(mob/living/user)
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if(qdeleted(src))
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return
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if(butcher_results)
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for(var/path in butcher_results)
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for(var/i = 1, i <= butcher_results[path], i++)
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new path(loc)
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butcher_results.Remove(path) //In case you want to have things like simple_animals drop their butcher results on gib, so it won't double up below.
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visible_message("<span class='notice'>[user] butchers [src].</span>")
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gib()
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@@ -52,4 +52,6 @@
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var/list/datum/action/actions = list()
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var/step_count = 0
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var/list/butcher_results = null
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var/list/surgeries = list() //a list of surgery datums. generally empty, they're added when the player wants them.
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@@ -17,8 +17,7 @@
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density = 0
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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ventcrawler = 2
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 0
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 0)
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/mob/living/simple_animal/butterfly/New()
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..()
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@@ -16,8 +16,7 @@
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see_in_dark = 6
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simplespecies = /mob/living/simple_animal/pet/cat
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childtype = /mob/living/simple_animal/pet/cat/kitten
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 3
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 3)
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "kicks"
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@@ -15,8 +15,7 @@
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emote_see = list("shakes its head", "shivers")
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speak_chance = 1
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turns_per_move = 10
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/corgi
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meat_amount = 3
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/corgi = 3)
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response_help = "pets"
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response_disarm = "bops"
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response_harm = "kicks"
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@@ -11,8 +11,7 @@
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emote_see = list("clacks")
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speak_chance = 1
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turns_per_move = 5
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 3
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 1)
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "stomps the"
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@@ -10,8 +10,7 @@
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 0 //I'm so funny
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 3
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 4)
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "kicks"
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@@ -12,8 +12,7 @@
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 4
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 4)
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "kicks the"
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@@ -103,8 +102,7 @@
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 6
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/slab = 6)
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "kicks the"
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@@ -168,8 +166,7 @@
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density = 0
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speak_chance = 2
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turns_per_move = 2
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 1
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 1)
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "kicks the"
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@@ -211,8 +208,7 @@ var/global/chicken_count = 0
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density = 0
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speak_chance = 2
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turns_per_move = 3
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 2
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 2)
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "kicks the"
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@@ -294,8 +290,7 @@ var/global/chicken_count = 0
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/ham
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meat_amount = 6
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/ham = 6)
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "kicks the"
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@@ -316,8 +311,7 @@ var/global/chicken_count = 0
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat //enough to make one turkey
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meat_amount = 4
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 4)
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "kicks the"
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@@ -338,8 +332,7 @@ var/global/chicken_count = 0
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 6
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 6)
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "kicks the"
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@@ -360,8 +353,7 @@ var/global/chicken_count = 0
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 6
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 6)
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "kicks the"
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@@ -382,8 +374,7 @@ var/global/chicken_count = 0
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 6
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 6)
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "kicks the"
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@@ -13,8 +13,7 @@
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speak_chance = 1
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turns_per_move = 5
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see_in_dark = 6
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 3
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 3)
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response_help = "pets"
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response_disarm = "gently pushes aside"
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response_harm = "kicks"
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@@ -20,6 +20,5 @@
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density = 0
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pass_flags = PASSTABLE | PASSMOB
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can_hide = 1
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 1
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 1)
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can_collar = 1
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@@ -15,8 +15,7 @@
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see_in_dark = 6
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maxHealth = 5
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health = 5
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
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meat_amount = 1
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butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 1)
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response_help = "pets the"
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response_disarm = "gently pushes aside the"
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response_harm = "stamps on the"
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@@ -12,8 +12,7 @@
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emote_see = list("shakes its head.", "chases its tail.","shivers.")
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speak_chance = 1
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turns_per_move = 10
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meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat/pug
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meat_amount = 3
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||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat/pug = 3)
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response_help = "pets"
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response_disarm = "bops"
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response_harm = "kicks"
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@@ -8,8 +8,7 @@
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turns_per_move = 5
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||||
maxHealth = 15
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||||
health = 15
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||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/tomatomeat
|
||||
meat_amount = 3
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/tomatomeat = 3)
|
||||
response_help = "prods the"
|
||||
response_disarm = "pushes aside the"
|
||||
response_harm = "smacks the"
|
||||
|
||||
@@ -10,8 +10,7 @@
|
||||
response_disarm = "shoves the"
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||||
response_harm = "hits the"
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||||
speed = 0
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||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/xenomeat
|
||||
meat_amount = 3
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/xenomeat = 3)
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
harm_intent_damage = 5
|
||||
|
||||
@@ -8,8 +8,7 @@
|
||||
icon_gib = "bat_dead"
|
||||
speak_chance = 0
|
||||
turns_per_move = 3
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
|
||||
meat_amount = 1
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 1)
|
||||
response_help = "pets the"
|
||||
response_disarm = "gently pushes aside the"
|
||||
response_harm = "hits the"
|
||||
|
||||
@@ -13,8 +13,7 @@
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/bearmeat
|
||||
meat_amount = 5
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/bearmeat = 5, /obj/item/clothing/head/bearpelt = 1)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "hits"
|
||||
|
||||
@@ -9,8 +9,7 @@
|
||||
icon_gib = "carp_gib"
|
||||
speak_chance = 0
|
||||
turns_per_move = 5
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat
|
||||
meat_amount = 2
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/carpmeat = 2)
|
||||
response_help = "pets the"
|
||||
response_disarm = "gently pushes aside the"
|
||||
response_harm = "hits the"
|
||||
|
||||
@@ -33,8 +33,7 @@
|
||||
speak_chance = 5
|
||||
turns_per_move = 5
|
||||
see_in_dark = 10
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/spidermeat
|
||||
meat_amount = 2
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/spidermeat = 2, /obj/item/weapon/reagent_containers/food/snacks/spiderleg = 8)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "hits"
|
||||
@@ -57,8 +56,8 @@
|
||||
icon_state = "nurse"
|
||||
icon_living = "nurse"
|
||||
icon_dead = "nurse_dead"
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/spidereggs
|
||||
meat_amount = 4
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/spidermeat = 2, /obj/item/weapon/reagent_containers/food/snacks/spiderleg = 8, /obj/item/weapon/reagent_containers/food/snacks/spidereggs = 4)
|
||||
|
||||
maxHealth = 40
|
||||
health = 40
|
||||
melee_damage_lower = 5
|
||||
@@ -95,19 +94,6 @@
|
||||
stop_automated_movement = 0
|
||||
walk(src,0)
|
||||
|
||||
// Chops off each leg with a 50/50 chance of harvesting one, until finally calling
|
||||
// default harvest action
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/harvest()
|
||||
if(butcher_state > 0)
|
||||
butcher_state--
|
||||
icon_state = icon_dead + "[butcher_state]"
|
||||
|
||||
if(prob(50))
|
||||
new /obj/item/weapon/reagent_containers/food/snacks/spiderleg(src.loc)
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/poison/giant_spider/nurse/proc/GiveUp(var/C)
|
||||
spawn(100)
|
||||
if(busy == MOVING_TO_TARGET)
|
||||
|
||||
@@ -13,8 +13,7 @@
|
||||
icon_gib = "panther_dead"
|
||||
speak_chance = 0
|
||||
turns_per_move = 3
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
|
||||
meat_amount = 3
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 3)
|
||||
response_help = "pets the"
|
||||
response_disarm = "gently pushes aside the"
|
||||
response_harm = "hits the"
|
||||
@@ -72,8 +71,7 @@
|
||||
icon_gib = "snake_dead"
|
||||
speak_chance = 0
|
||||
turns_per_move = 1
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
|
||||
meat_amount = 2
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 2)
|
||||
response_help = "pets the"
|
||||
response_disarm = "gently pushes aside the"
|
||||
response_harm = "hits the"
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
turns_per_move = 1
|
||||
maxHealth = 10
|
||||
health = 10
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/hugemushroomslice = 1)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "whacks"
|
||||
|
||||
@@ -8,8 +8,7 @@
|
||||
icon_gib = "carp_gib"
|
||||
speak_chance = 0
|
||||
turns_per_move = 5
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/carpmeat
|
||||
meat_amount = 1
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/carpmeat = 1)
|
||||
response_help = "pets the"
|
||||
response_disarm = "gently pushes aside the"
|
||||
response_harm = "hits the"
|
||||
|
||||
@@ -66,8 +66,7 @@
|
||||
icon_state = "reindeer"
|
||||
icon_living = "reindeer"
|
||||
icon_dead = "reindeer-dead"
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/meat
|
||||
meat_amount = 3
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/meat = 3)
|
||||
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 10
|
||||
|
||||
@@ -43,8 +43,7 @@
|
||||
|
||||
speak_chance = 1//1% (1 in 100) chance every tick; So about once per 150 seconds, assuming an average tick is 1.5s
|
||||
turns_per_move = 5
|
||||
meat_type = /obj/item/weapon/reagent_containers/food/snacks/cracker/
|
||||
meat_amount = 3
|
||||
butcher_results = list(/obj/item/weapon/reagent_containers/food/snacks/cracker = 3)
|
||||
|
||||
response_help = "pets the"
|
||||
response_disarm = "gently moves aside the"
|
||||
|
||||
@@ -23,8 +23,6 @@
|
||||
var/turns_per_move = 1
|
||||
var/turns_since_move = 0
|
||||
universal_speak = 0
|
||||
var/meat_amount = 0
|
||||
var/meat_type
|
||||
var/stop_automated_movement = 0 //Use this to temporarely stop random movement or to if you write special movement code for animals.
|
||||
var/wander = 1 // Does the mob wander around when idle?
|
||||
var/stop_automated_movement_when_pulled = 1 //When set to 1 this stops the animal from moving when someone is pulling it.
|
||||
@@ -274,9 +272,10 @@
|
||||
/mob/living/simple_animal/gib()
|
||||
if(icon_gib)
|
||||
flick(icon_gib, src)
|
||||
if(meat_amount && meat_type)
|
||||
for(var/i = 0; i < meat_amount; i++)
|
||||
new meat_type(src.loc)
|
||||
if(butcher_results)
|
||||
for(var/path in butcher_results)
|
||||
for(var/i = 1; i <= butcher_results[path];i++)
|
||||
new path(src.loc)
|
||||
..()
|
||||
|
||||
|
||||
@@ -449,9 +448,6 @@
|
||||
name = C.tagname
|
||||
real_name = C.tagname
|
||||
return
|
||||
else if(meat_type && (stat == DEAD)) //if the animal has a meat, and if it is dead.
|
||||
if(istype(O, /obj/item/weapon/kitchen/knife))
|
||||
harvest()
|
||||
else
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
@@ -472,6 +468,7 @@
|
||||
user.visible_message("<span class='warning'>[user] gently taps [src] with [O].</span>",\
|
||||
"<span class='warning'>This weapon is ineffective, it does no damage.</span>")
|
||||
adjustBruteLoss(damage)
|
||||
..()
|
||||
|
||||
|
||||
/mob/living/simple_animal/movement_delay()
|
||||
@@ -612,12 +609,6 @@
|
||||
if(alone && partner && children < 3)
|
||||
new childtype(loc)
|
||||
|
||||
|
||||
// Harvest an animal's delicious byproducts
|
||||
/mob/living/simple_animal/proc/harvest()
|
||||
gib()
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/say_quote(var/message)
|
||||
var/verb = "says"
|
||||
|
||||
|
||||
@@ -16,8 +16,7 @@ var/global/totaltribbles = 0 //global variable so it updates for all tribbles,
|
||||
turns_per_move = 5
|
||||
maxHealth = 10
|
||||
health = 10
|
||||
meat_type = /obj/item/stack/sheet/fur
|
||||
meat_amount = 1
|
||||
butcher_results = list(/obj/item/stack/sheet/fur = 1)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "whacks"
|
||||
|
||||
Reference in New Issue
Block a user