diff --git a/code/game/objects/items/weapons/bee_briefcase.dm b/code/game/objects/items/weapons/bee_briefcase.dm
index 5c3e9afff5d..e489bbeb189 100644
--- a/code/game/objects/items/weapons/bee_briefcase.dm
+++ b/code/game/objects/items/weapons/bee_briefcase.dm
@@ -27,7 +27,6 @@
/obj/item/weapon/bee_briefcase/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/reagent_containers/syringe))
-
var/obj/item/weapon/reagent_containers/syringe/S = I
if(!bees_left)
to_chat(user, "The briefcase is empty, so there is no point in injecting something into it.")
@@ -46,7 +45,6 @@
to_chat(user, "The buzzing inside the briefcase swells momentarily, then returns to normal. Guess it was too cramped...")
S.reagents.clear_reagents()
S.update_icon()
-
else if(istype(I, /obj/item/weapon/plantspray))
var/obj/item/weapon/plantspray/PS = I
user.drop_item(PS)
@@ -56,7 +54,9 @@
qdel(PS)
/obj/item/weapon/bee_briefcase/attack_self(mob/user as mob)
- if(!bees_left)
+ if (!blood_list.len && user.mind && user.mind.special_role)
+ to_chat(user, "You must inject some of your blood into this briefcase, using a syringe, to train the bees not to attack you. Only then can the briefcase be opened.")
+ else if(!bees_left)
to_chat(user, "The lack of all and any bees at this event has been somewhat of a let-down...")
return
else