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Fixes
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@@ -104,8 +104,8 @@
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continue
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else if(!E.brute_dam && !E.burn_dam) // Ignore undamaged limb
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continue
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nrembrute = rembrute - E.brute_dam // Deduct the healed damage from the remain
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nremburn = remburn - E.burn_dam
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nrembrute = max(0, rembrute - E.brute_dam) // Deduct the healed damage from the remain
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nremburn = max(0, remburn - E.burn_dam)
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E.heal_damage(rembrute, remburn)
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rembrute = nrembrute
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remburn = nremburn
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