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@@ -242,6 +242,9 @@ obj/effect/decal/poster/attackby(obj/item/weapon/W as obj, mob/user as mob)
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user << "<span class='notice'>You start placing the poster on the wall...</span>" //Looks like it's uncluttered enough. Place the poster.
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//declaring D because otherwise if P gets 'deconstructed' we lose our reference to P.resulting_poster
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if(P.resulting_poster.serial_number != P.serial_number)
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del P.resulting_poster
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P.resulting_poster = new /obj/effect/decal/poster(P, P.serial_number)
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var/obj/effect/decal/poster/D = P.resulting_poster
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var/temp_loc = user.loc
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@@ -106,6 +106,9 @@
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/obj/structure/stool/bed/MouseDrop_T(mob/M as mob, mob/user as mob)
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if(!istype(M)) return
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if(issimpleanimal(user))
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user << "\red You are unable to work the complex mechanisms of a buckle!"
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return
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buckle_mob(M, user)
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M.lying = 1
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return
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