Fixing the SSD infinite sleep bug

This commit is contained in:
ZomgPonies
2015-03-05 13:34:01 -05:00
parent 646ef4563e
commit 0fd3cdfb33
6 changed files with 51 additions and 35 deletions
+33 -29
View File
@@ -203,36 +203,40 @@
src << "<span class='info'>You feel fatigued.</span>"
if((SKELETON in H.mutations) && (!H.w_uniform) && (!H.wear_suit))
H.play_xylophone()
else if(lying) // /vg/: For hugs. This is how update_icon figgers it out, anyway. - N3X15
var/t_him = "it"
if (src.gender == MALE)
t_him = "him"
else if (src.gender == FEMALE)
t_him = "her"
if (istype(src,/mob/living/carbon/human) && src:w_uniform)
var/mob/living/carbon/human/H = src
H.w_uniform.add_fingerprint(M)
src.sleeping = max(0,src.sleeping-5)
if(src.sleeping == 0)
src.resting = 0
AdjustParalysis(-3)
AdjustStunned(-3)
AdjustWeakened(-3)
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
M.visible_message( \
"\blue [M] shakes [src] trying to wake [t_him] up!", \
"\blue You shake [src] trying to wake [t_him] up!", \
)
// BEGIN HUGCODE - N3X
else
if (istype(src,/mob/living/carbon/human) && src:w_uniform)
var/mob/living/carbon/human/H = src
H.w_uniform.add_fingerprint(M)
playsound(get_turf(src), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
M.visible_message( \
"\blue [M] gives [src] a [pick("hug","warm embrace")].", \
"\blue You hug [src].", \
)
if(player_logged)
M.visible_message("<span class='notice'>[M] shakes [src], but they do not respond. Probably suffering from SSD.", \
"<span class='notice'>You shake [src], but they are unresponsive. Probably suffering from SSD.</span>")
if(lying) // /vg/: For hugs. This is how update_icon figgers it out, anyway. - N3X15
var/t_him = "it"
if (src.gender == MALE)
t_him = "him"
else if (src.gender == FEMALE)
t_him = "her"
if (istype(src,/mob/living/carbon/human) && src:w_uniform)
var/mob/living/carbon/human/H = src
H.w_uniform.add_fingerprint(M)
src.sleeping = max(0,src.sleeping-5)
if(src.sleeping == 0)
src.resting = 0
AdjustParalysis(-3)
AdjustStunned(-3)
AdjustWeakened(-3)
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
M.visible_message( \
"\blue [M] shakes [src] trying to wake [t_him] up!", \
"\blue You shake [src] trying to wake [t_him] up!", \
)
// BEGIN HUGCODE - N3X
else
if (istype(src,/mob/living/carbon/human) && src:w_uniform)
var/mob/living/carbon/human/H = src
H.w_uniform.add_fingerprint(M)
playsound(get_turf(src), 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
M.visible_message( \
"\blue [M] gives [src] a [pick("hug","warm embrace")].", \
"\blue You hug [src].", \
)
/mob/living/carbon/proc/eyecheck()
+8 -1
View File
@@ -1017,6 +1017,10 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
if(status_flags & GODMODE) return 0
//SSD check, if a logged player is awake put them back to sleep!
if(player_logged && sleeping < 2)
sleeping = 2
if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
blinded = 1
silent = 0
@@ -1093,7 +1097,10 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
adjustStaminaLoss(-10)
adjustHalLoss(-3)
if (mind)
if((mind.active && client != null) || immune_to_ssd) //This also checks whether a client is connected, if not, sleep is not reduced.
//Are they SSD? If so we'll keep them asleep but work off some of that sleep var in case of stoxin or similar.
if(player_logged)
sleeping = max(sleeping-1, 2)
else
sleeping = max(sleeping-1, 0)
blinded = 1
stat = UNCONSCIOUS
+3
View File
@@ -4,6 +4,9 @@
//Mind updates
sync_mind()
//If they're SSD, remove it so they can wake back up.
player_logged = 0
//Round specific stuff like hud updates
if(ticker && ticker.mode)
var/ref = "\ref[mind]"
+5 -3
View File
@@ -1,7 +1,9 @@
/mob/living/Logout()
..()
if (mind)
if(!key) //key and mind have become seperated.
if(!key) //key and mind have become seperated. I believe this is for when a staff member aghosts.
mind.active = 0 //This is to stop say, a mind.transfer_to call on a corpse causing a ghost to re-enter its body.
if(!immune_to_ssd && sleeping < 2 && mind.active)
sleeping = 2 //This causes instant sleep, but does not prolong it. See life.dm for furthering SSD.
//This causes instant sleep and tags a player as SSD. See life.dm for furthering SSD.
if(sleeping < 2 && mind.active)
sleeping = 2
player_logged = 1
@@ -6,7 +6,6 @@
var/datum/ai_laws/laws = null//Now... THEY ALL CAN ALL HAVE LAWS
var/list/alarms_to_show = list()
var/list/alarms_to_clear = list()
immune_to_ssd = 1
var/list/hud_list[10]
var/list/speech_synthesizer_langs = list() //which languages can be vocalized by the speech synthesizer
var/list/alarm_types_show = list("Motion" = 0, "Fire" = 0, "Atmosphere" = 0, "Power" = 0, "Camera" = 0)
+2 -1
View File
@@ -219,7 +219,8 @@
var/has_limbs = 1 //Whether this mob have any limbs he can move with
var/can_stand = 1 //Whether this mob have ability to stand
var/immune_to_ssd = 0
//SSD var, changed it up some so people can have special things happen for different mobs when SSD.
var/player_logged = 0
var/turf/listed_turf = null //the current turf being examined in the stat panel
var/list/shouldnt_see = list() //list of objects that this mob shouldn't see in the stat panel. this silliness is needed because of AI alt+click and cult blood runes