Rename all non-snake_case types. (#27268)

* refactor: Rename all non-snake_case types (not procs or vars (yet)).

* completely dynamic update script

* might help to include the data

* update aa's scuffed python

* oh

* set script PR number

* run updatepaths again

* Add other table updates with JSON columns

* bump SQL version

* just fucking end my life

* move JSON data
This commit is contained in:
warriorstar-orion
2024-11-30 14:08:45 -05:00
committed by GitHub
parent db4dda0fdf
commit 0ffa8303a7
180 changed files with 2492 additions and 1781 deletions
+2 -2
View File
@@ -299,11 +299,11 @@ SUBSYSTEM_DEF(ticker)
if(tripai.name == "tripai")
if(locate(/mob/living) in get_turf(tripai))
continue
GLOB.empty_playable_ai_cores += new /obj/structure/AIcore/deactivated(get_turf(tripai))
GLOB.empty_playable_ai_cores += new /obj/structure/ai_core/deactivated(get_turf(tripai))
for(var/obj/effect/landmark/start/ai/A in GLOB.landmarks_list)
if(locate(/mob/living) in get_turf(A))
continue
GLOB.empty_playable_ai_cores += new /obj/structure/AIcore/deactivated(get_turf(A))
GLOB.empty_playable_ai_cores += new /obj/structure/ai_core/deactivated(get_turf(A))
// Setup pregenerated newsfeeds