Rename all non-snake_case types. (#27268)

* refactor: Rename all non-snake_case types (not procs or vars (yet)).

* completely dynamic update script

* might help to include the data

* update aa's scuffed python

* oh

* set script PR number

* run updatepaths again

* Add other table updates with JSON columns

* bump SQL version

* just fucking end my life

* move JSON data
This commit is contained in:
warriorstar-orion
2024-11-30 19:08:45 +00:00
committed by GitHub
parent db4dda0fdf
commit 0ffa8303a7
180 changed files with 2492 additions and 1781 deletions
+1 -1
View File
@@ -536,7 +536,7 @@
M.visible_message("<span class='warning'>[M.name] leaps up onto [src] and attempts to fish through the opening!</span>", "<span class='notice'>You jump up onto [src] and begin fishing through the opening!</span>")
if(water_level && prob(45)) //If there is water, there is a chance the cat will slip, Syndicat will spark like E-N when this happens
M.visible_message("<span class='notice'>[M.name] slipped and got soaked!</span>", "<span class='notice'>You slipped and got soaked!</span>")
if(istype(M, /mob/living/simple_animal/pet/cat/Syndi))
if(istype(M, /mob/living/simple_animal/pet/cat/syndi))
do_sparks(3, 1, src)
else //No water or didn't slip, get that fish!
M.visible_message("<span class='warning'>[M.name] catches and devours a live fish!</span>", "<span class='notice'>You catch and devour a live fish, yum!</span>")