Rename all non-snake_case types. (#27268)

* refactor: Rename all non-snake_case types (not procs or vars (yet)).

* completely dynamic update script

* might help to include the data

* update aa's scuffed python

* oh

* set script PR number

* run updatepaths again

* Add other table updates with JSON columns

* bump SQL version

* just fucking end my life

* move JSON data
This commit is contained in:
warriorstar-orion
2024-11-30 19:08:45 +00:00
committed by GitHub
parent db4dda0fdf
commit 0ffa8303a7
180 changed files with 2492 additions and 1781 deletions
+15 -15
View File
@@ -1,4 +1,4 @@
/datum/mapGenerator
/datum/map_generator
//Map information
var/list/map = list()
@@ -6,13 +6,13 @@
//mapGeneratorModule information
var/list/modules = list()
/datum/mapGenerator/New()
/datum/map_generator/New()
..()
initialiseModules()
//Defines the region the map represents, sets map
//Returns the map
/datum/mapGenerator/proc/defineRegion(turf/Start, turf/End, replace = 0)
/datum/map_generator/proc/defineRegion(turf/Start, turf/End, replace = 0)
if(!checkRegion(Start, End))
return 0
@@ -25,7 +25,7 @@
//Defines the region the map represents, as a CIRCLE!, sets map
//Returns the map
/datum/mapGenerator/proc/defineCircularRegion(turf/Start, turf/End, replace = 0)
/datum/map_generator/proc/defineCircularRegion(turf/Start, turf/End, replace = 0)
if(!checkRegion(Start, End))
return 0
@@ -60,13 +60,13 @@
//Empties the map list, he's dead jim.
/datum/mapGenerator/proc/undefineRegion()
/datum/map_generator/proc/undefineRegion()
map = list() //bai bai
//Checks for and Rejects bad region coordinates
//Returns 1/0
/datum/mapGenerator/proc/checkRegion(turf/Start, turf/End)
/datum/map_generator/proc/checkRegion(turf/Start, turf/End)
. = 1
if(!Start || !End)
@@ -81,29 +81,29 @@
//Requests the mapGeneratorModule(s) to (re)generate
/datum/mapGenerator/proc/generate()
/datum/map_generator/proc/generate()
syncModules()
if(!modules || !length(modules))
return
for(var/datum/mapGeneratorModule/mod in modules)
for(var/datum/map_generator_module/mod in modules)
spawn(0)
mod.generate()
//Requests the mapGeneratorModule(s) to (re)generate this one turf
/datum/mapGenerator/proc/generateOneTurf(turf/T)
/datum/map_generator/proc/generateOneTurf(turf/T)
if(!T)
return
syncModules()
if(!modules || !length(modules))
return
for(var/datum/mapGeneratorModule/mod in modules)
for(var/datum/map_generator_module/mod in modules)
spawn(0)
mod.place(T)
//Replaces all paths in the module list with actual module datums
/datum/mapGenerator/proc/initialiseModules()
/datum/map_generator/proc/initialiseModules()
for(var/path in modules)
if(ispath(path))
modules.Remove(path)
@@ -112,8 +112,8 @@
//Sync mapGeneratorModule(s) to mapGenerator
/datum/mapGenerator/proc/syncModules()
for(var/datum/mapGeneratorModule/mod in modules)
/datum/map_generator/proc/syncModules()
for(var/datum/map_generator_module/mod in modules)
mod.sync(src)
@@ -129,7 +129,7 @@
if(!check_rights(R_MAINTAINER))
return
var/datum/mapGenerator/nature/N = new()
var/datum/map_generator/nature/N = new()
var/startInput = clean_input("Start turf of Map, (X;Y;Z)", "Map Gen Settings", "1;1;1")
var/endInput = clean_input("End turf of Map (X;Y;Z)", "Map Gen Settings", "[world.maxx];[world.maxy];[mob ? mob.z : 1]")
//maxx maxy and current z so that if you fuck up, you only fuck up one entire z level instead of the entire universe
@@ -170,7 +170,7 @@
theCluster = MAP_GENERATOR_CLUSTER_CHECK_NONE
if(theCluster)
for(var/datum/mapGeneratorModule/M in N.modules)
for(var/datum/map_generator_module/M in N.modules)
M.clusterCheckFlags = theCluster