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Rename all non-snake_case types. (#27268)
* refactor: Rename all non-snake_case types (not procs or vars (yet)). * completely dynamic update script * might help to include the data * update aa's scuffed python * oh * set script PR number * run updatepaths again * Add other table updates with JSON columns * bump SQL version * just fucking end my life * move JSON data
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@@ -1,6 +1,6 @@
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/datum/mapGeneratorModule
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var/datum/mapGenerator/mother = null
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/datum/map_generator_module
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var/datum/map_generator/mother = null
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var/list/spawnableAtoms = list()
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var/list/spawnableTurfs = list()
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var/clusterMax = 5
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@@ -10,14 +10,14 @@
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//Syncs the module up with it's mother
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/datum/mapGeneratorModule/proc/sync(datum/mapGenerator/mum)
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/datum/map_generator_module/proc/sync(datum/map_generator/mum)
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mother = null
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if(mum)
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mother = mum
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//Generates it's spawnable atoms and turfs
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/datum/mapGeneratorModule/proc/generate()
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/datum/map_generator_module/proc/generate()
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if(!mother)
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return
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var/list/map = mother.map
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@@ -26,7 +26,7 @@
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//Place a spawnable atom or turf on this turf
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/datum/mapGeneratorModule/proc/place(turf/T)
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/datum/map_generator_module/proc/place(turf/T)
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if(!T)
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return 0
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@@ -103,7 +103,7 @@
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//Checks and Rejects dense turfs
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/datum/mapGeneratorModule/proc/checkPlaceAtom(turf/T)
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/datum/map_generator_module/proc/checkPlaceAtom(turf/T)
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. = 1
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if(!T)
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return 0
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@@ -127,19 +127,19 @@
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//Settings appropriate for a turf that covers the entire map region, eg a fill colour on a bottom layer in a graphics program.
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//Should only have one of these in your mapGenerator unless you want to waste CPU
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/datum/mapGeneratorModule/bottomLayer
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/datum/map_generator_module/bottom_layer
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clusterCheckFlags = MAP_GENERATOR_CLUSTER_CHECK_NONE
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spawnableAtoms = list()//Recommended: No atoms.
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spawnableTurfs = list(/turf = 100)
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//Settings appropriate for turfs/atoms that cover SOME of the map region, sometimes referred to as a splatter layer.
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/datum/mapGeneratorModule/splatterLayer
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/datum/map_generator_module/splatter_layer
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clusterCheckFlags = MAP_GENERATOR_CLUSTER_CHECK_ALL
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spawnableAtoms = list(/atom = 30)
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spawnableTurfs = list(/turf = 30)
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//Settings appropriate for turfs/atoms that cover a lot of the map region, eg a dense forest.
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/datum/mapGeneratorModule/denseLayer
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/datum/map_generator_module/dense_layer
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clusterCheckFlags = MAP_GENERATOR_CLUSTER_CHECK_NONE
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spawnableAtoms = list(/atom = 75)
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spawnableTurfs = list(/turf = 75)
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