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https://github.com/ParadiseSS13/Paradise.git
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Adjust monitor headwear, featuring cowboy hats. (#31066)
This commit is contained in:
@@ -158,6 +158,7 @@
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name = "pirate bandana"
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desc = "Yarr."
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icon_state = "bandana"
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icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
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sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
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//stylish bs12 hats
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@@ -167,21 +168,24 @@
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desc = "For that industrial age look."
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icon_state = "bowler_hat"
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dog_fashion = /datum/dog_fashion/head/bowlerhat
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icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
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sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
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/obj/item/clothing/head/beaverhat
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name = "beaver hat"
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desc = "Like a top hat, but made of beavers."
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icon_state = "beaver_hat"
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icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
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sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
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/obj/item/clothing/head/boaterhat
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name = "boater hat"
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desc = "Goes well with celery."
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icon_state = "boater_hat"
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icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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)
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/obj/item/clothing/head/cowboyhat
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name = "cowboy hat"
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@@ -191,7 +195,11 @@
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
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)
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)
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/obj/item/clothing/head/cowboyhat/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
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/obj/item/clothing/head/cowboyhat/tan
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name = "tan cowboy hat"
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@@ -233,6 +241,10 @@
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
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)
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/obj/item/clothing/head/fedora/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
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/obj/item/clothing/head/fedora/attack_self__legacy__attackchain(mob/user)
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tip_fedora(user)
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@@ -257,6 +269,10 @@
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icon_state = "fez"
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sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
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/obj/item/clothing/head/fez/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 2)
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//end bs12 hats
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/obj/item/clothing/head/witchwig
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@@ -266,12 +282,17 @@
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flags = BLOCKHAIR
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sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
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/obj/item/clothing/head/witchwig/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
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/obj/item/clothing/head/chicken
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name = "chicken suit head"
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desc = "Bkaw!"
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icon_state = "chickenhead"
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inhand_icon_state = "chickensuit"
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flags = BLOCKHAIR
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icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
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sprite_sheets = list("Grey" = 'icons/mob/clothing/species/grey/head.dmi')
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/obj/item/clothing/head/corgi
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@@ -281,10 +302,18 @@
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inhand_icon_state = "chickensuit"
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flags = BLOCKHAIR
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/obj/item/clothing/head/corgi/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
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/obj/item/clothing/head/corgi/en
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name = "E-N suit head"
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icon_state = "enhead"
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/obj/item/clothing/head/corgi/en/Initialize(mapload)
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. = ..()
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RemoveElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
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/obj/item/clothing/head/corgi/super_hero
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name = "super-hero corgi suit head"
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desc = "Woof! This one seems to pulse with a strange power"
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@@ -294,6 +323,10 @@
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name = "E-N suit head"
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icon_state = "enhead"
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/obj/item/clothing/head/corgi/super_hero/en/Initialize(mapload)
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. = ..()
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RemoveElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
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/obj/item/clothing/head/bearpelt
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name = "space bear pelt hat"
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desc = "Fuzzy."
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@@ -321,6 +354,10 @@
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flags = BLOCKHAIR
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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/obj/item/clothing/head/xenos/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
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/// Why do these exist - Because they aren't specifically Nazi Germany
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/obj/item/clothing/head/stalhelm
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name = "clown stalhelm"
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@@ -328,6 +365,7 @@
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icon_state = "stalhelm"
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flags = BLOCKHAIR
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flags_inv = HIDEEARS
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icon_monitor = 'icons/mob/clothing/species/machine/monitor/helmet.dmi'
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/obj/item/clothing/head/foragecap
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name = "clown HONKMech cap"
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@@ -335,12 +373,17 @@
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icon_state = "foragecap"
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flags = BLOCKHAIR
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/obj/item/clothing/head/foragecap/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
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/obj/item/clothing/head/armyofficer
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name = "clown officer cap"
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desc = "The peaked clown officer's cap."
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icon_state = "armyofficer"
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flags = BLOCKHAIR
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flags_inv = HIDEEARS
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icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
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/// Fluff?
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/obj/item/clothing/head/beret/purple
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@@ -356,6 +399,10 @@
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dog_fashion = /datum/dog_fashion/head/sombrero
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sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
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/obj/item/clothing/head/sombrero/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
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/obj/item/clothing/head/sombrero/green
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name = "green sombrero"
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desc = "As elegant as a dancing cactus."
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@@ -386,7 +433,7 @@
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name = "jester hat"
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desc = "A hat with bells, to add some merryness to the suit."
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icon_state = "jester_hat"
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icon_monitor = 'icons/mob/clothing/species/machine/monitor/hat.dmi'
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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@@ -396,6 +443,10 @@
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desc = "Welcome to the rice fields, motherfucker."
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icon_state = "rice_hat"
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/obj/item/clothing/head/rice_hat/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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@@ -456,22 +507,39 @@
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resistance_flags = FIRE_PROOF
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can_be_hat = FALSE
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/obj/item/clothing/head/crown/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
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/obj/item/clothing/head/crown/fancy
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name = "magnificent crown"
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desc = "A crown worn by only the highest emperors of the land."
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icon_state = "fancycrown"
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/obj/item/clothing/head/crown/fancy/Initialize(mapload)
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. = ..()
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RemoveElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
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AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 2)
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/obj/item/clothing/head/zepelli
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name = "chequered diamond hat"
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desc = "Wearing this makes you feel like a real mozzarella cheeseball. "
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icon_state = "zepelli"
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/obj/item/clothing/head/zepelli/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
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/obj/item/clothing/head/cuban_hat
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name = "rhumba hat"
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desc = "Now just to find some maracas!"
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icon_state = "cuban_hat"
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sprite_sheets = list("Vox" = 'icons/mob/clothing/species/vox/head.dmi')
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/obj/item/clothing/head/cuban_hat/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/clothing_adjustment/monitor_headgear, 0, 1)
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/obj/item/clothing/head/flower_crown
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name = "flower crown"
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desc = "A colorful flower crown made out of lilies, sunflowers and poppies."
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