Simplified deadchat syntax:

Instead of what was once

DEAD: ghost Unknown says: "FU"

it is now

DEAD: Real Name says: "FU"

Should make talking easier in changeling rounds where there are lots of unknowns.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2843 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2011-12-28 20:28:34 +00:00
parent 3b9dd2eadb
commit 1028096a41
+13 -11
View File
@@ -23,21 +23,23 @@
usr.emote(message)
/mob/proc/say_dead(var/message)
var/name = src.real_name
var/alt_name = ""
var/m_name = src.real_name
if(!m_name)
m_name = src.name
//var/alt_name = ""
if (istype(src, /mob/living/carbon/human) && src.name != src.real_name)
var/mob/living/carbon/human/H = src
alt_name = " (as [H.get_authentification_name()])"
else if (istype(src, /mob/dead/observer))
name = "Ghost"
alt_name = " ([src.real_name])"
else if (!istype(src, /mob/living/carbon/human))
name = src.name
//if (istype(src, /mob/living/carbon/human) && src.name != src.real_name)
//var/mob/living/carbon/human/H = src
//alt_name = " (as [H.get_authentification_name()])"
//else if (istype(src, /mob/dead/observer))
// name = "Ghost"
// alt_name = " ([src.real_name])"
//else if (!istype(src, /mob/living/carbon/human))
// name = src.name
message = src.say_quote(message)
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] <span class='message'>[message]</span></span>"
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[m_name]</span> <span class='message'>[message]</span></span>"
for (var/mob/M in world)
if (istype(M, /mob/new_player))