refactor: remove 'blood track' varedits and splatter color (#26237)

* refactor: remove 'blood track' varedits and splatter color

* script number

* Update code/game/objects/effects/decals/Cleanable/humans.dm

Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
This commit is contained in:
warriorstar-orion
2024-07-20 12:29:17 -04:00
committed by GitHub
parent 6c0163747c
commit 102f6ffa5b
10 changed files with 117 additions and 387 deletions
@@ -1,4 +1,4 @@
#define DRYING_TIME 5 * 60 * 10 //for 1 unit of depth in puddle (amount var)
#define DRYING_TIME 5 MINUTES //for 1 unit of depth in puddle (amount var)
#define ALWAYS_IN_GRAVITY 2
/obj/effect/decal/cleanable/blood
@@ -227,7 +227,7 @@
return TRUE
/obj/effect/decal/cleanable/blood/writing
icon_state = "tracks"
icon_state = "writing1"
desc = "It looks like a writing in blood."
gender = NEUTER
random_icon_states = list("writing1", "writing2", "writing3", "writing4", "writing5")
@@ -18,6 +18,13 @@ GLOBAL_LIST_EMPTY(fluidtrack_cache)
amount = 0
gravity_check = ALWAYS_IN_GRAVITY
/// Subtype of tracks used for decorating maps.
/obj/effect/decal/cleanable/blood/tracks/mapped
desc = "Your instincts say you shouldn't be following these."
drydesc = "Your instincts say you shouldn't be following these."
icon = 'icons/effects/blood.dmi'
icon_state = "tracks"
//BLOODY FOOTPRINTS
/obj/effect/decal/cleanable/blood/footprints
icon = 'icons/effects/fluidtracks.dmi'