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refactor: remove 'blood track' varedits and splatter color (#26237)
* refactor: remove 'blood track' varedits and splatter color * script number * Update code/game/objects/effects/decals/Cleanable/humans.dm Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> --------- Signed-off-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
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@@ -1,4 +1,4 @@
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#define DRYING_TIME 5 * 60 * 10 //for 1 unit of depth in puddle (amount var)
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#define DRYING_TIME 5 MINUTES //for 1 unit of depth in puddle (amount var)
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#define ALWAYS_IN_GRAVITY 2
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/obj/effect/decal/cleanable/blood
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@@ -227,7 +227,7 @@
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return TRUE
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/obj/effect/decal/cleanable/blood/writing
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icon_state = "tracks"
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icon_state = "writing1"
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desc = "It looks like a writing in blood."
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gender = NEUTER
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random_icon_states = list("writing1", "writing2", "writing3", "writing4", "writing5")
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@@ -18,6 +18,13 @@ GLOBAL_LIST_EMPTY(fluidtrack_cache)
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amount = 0
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gravity_check = ALWAYS_IN_GRAVITY
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/// Subtype of tracks used for decorating maps.
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/obj/effect/decal/cleanable/blood/tracks/mapped
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desc = "Your instincts say you shouldn't be following these."
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drydesc = "Your instincts say you shouldn't be following these."
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icon = 'icons/effects/blood.dmi'
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icon_state = "tracks"
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//BLOODY FOOTPRINTS
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/obj/effect/decal/cleanable/blood/footprints
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icon = 'icons/effects/fluidtracks.dmi'
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