mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-25 04:57:12 +01:00
Merge pull request #3037 from KasparoVy/master
Adds Body Marking Customization, Head Accessories, Revises Unathi Customization, Related Minor Fixes, etc.
This commit is contained in:
@@ -54,7 +54,7 @@
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f_style = facial_hair_style
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update_hair()
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update_fhair()
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return 1
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/mob/living/carbon/human/proc/reset_hair()
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@@ -74,6 +74,7 @@
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f_style = "Shaved"
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update_hair()
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update_fhair()
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/mob/living/carbon/human/proc/change_eye_color(var/red, var/green, var/blue)
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if(red == r_eyes && green == g_eyes && blue == b_eyes)
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@@ -106,7 +107,7 @@
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g_facial = green
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b_facial = blue
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update_hair()
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update_fhair()
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return 1
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/mob/living/carbon/human/proc/change_skin_color(var/red, var/green, var/blue)
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@@ -91,6 +91,8 @@ var/global/list/body_accessory_by_species = list("None" = null)
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icon = 'icons/mob/body_accessory.dmi'
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animated_icon = 'icons/mob/body_accessory.dmi'
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blend_mode = ICON_ADD
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icon_state = "null"
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animated_icon_state = "null"
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/datum/body_accessory/tail/try_restrictions(var/mob/living/carbon/human/H)
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if(!H.wear_suit || !(H.wear_suit.flags_inv & HIDETAIL) && !istype(H.wear_suit, /obj/item/clothing/suit/space))
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@@ -125,4 +127,4 @@ var/global/list/body_accessory_by_species = list("None" = null)
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icon_state = "vulptail5"
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animated_icon_state = "vulptail5_a"
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allowed_species = list("Vulpkanin")
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allowed_species = list("Vulpkanin")
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@@ -150,6 +150,7 @@
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f_style = "Shaved"
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if(h_style)
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h_style = "Bald"
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update_fhair(0)
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update_hair(0)
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mutations.Add(SKELETON)
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@@ -166,6 +167,7 @@
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f_style = "Shaved" //we only change the icon_state of the hair datum, so it doesn't mess up their UI/UE
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if(h_style)
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h_style = "Bald"
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update_fhair(0)
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update_hair(0)
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mutations.Add(HUSK)
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@@ -1,12 +1,25 @@
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/mob/living/carbon/human
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hud_possible = list(HEALTH_HUD,STATUS_HUD,ID_HUD,WANTED_HUD,IMPLOYAL_HUD,IMPCHEM_HUD,IMPTRACK_HUD,SPECIALROLE_HUD,NATIONS_HUD)
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//Marking colour and style
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var/r_markings = 0
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var/g_markings = 0
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var/b_markings = 0
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var/m_style = "None"
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//Hair colour and style
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var/r_hair = 0
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var/g_hair = 0
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var/b_hair = 0
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var/h_style = "Bald"
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//Head accessory colour and style
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var/r_headacc = 0
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var/g_headacc = 0
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var/b_headacc = 0
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var/ha_style = "None"
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//Facial hair colour and style
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var/r_facial = 0
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var/g_facial = 0
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@@ -143,6 +143,7 @@
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head = null
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if(I.flags & BLOCKHAIR || I.flags & BLOCKHEADHAIR)
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update_hair() //rebuild hair
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update_fhair()
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update_inv_head()
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else if(I == r_ear)
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r_ear = null
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@@ -160,6 +161,7 @@
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wear_mask = null
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if(I.flags & BLOCKHAIR || I.flags & BLOCKHEADHAIR)
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update_hair() //rebuild hair
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update_fhair()
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if(internal)
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if(internals)
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internals.icon_state = "internal0"
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@@ -40,7 +40,7 @@
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flags = HAS_LIPS
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clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
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bodyflags = FEET_CLAWS | HAS_TAIL | HAS_SKIN_COLOR | TAIL_WAGGING
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bodyflags = FEET_CLAWS | HAS_TAIL | HAS_HEAD_ACCESSORY | HAS_MARKINGS | HAS_SKIN_COLOR | TAIL_WAGGING
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dietflags = DIET_CARN
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cold_level_1 = 280 //Default 260 - Lower is better
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@@ -95,7 +95,7 @@
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flags = HAS_LIPS | CAN_BE_FAT
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clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
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bodyflags = FEET_PADDED | HAS_TAIL | HAS_SKIN_COLOR | TAIL_WAGGING
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bodyflags = FEET_PADDED | HAS_TAIL | HAS_HEAD_ACCESSORY | HAS_MARKINGS | HAS_SKIN_COLOR | TAIL_WAGGING
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dietflags = DIET_OMNI
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reagent_tag = PROCESS_ORG
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flesh_color = "#AFA59E"
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@@ -130,7 +130,7 @@
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flags = HAS_LIPS
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clothing_flags = HAS_UNDERWEAR | HAS_UNDERSHIRT | HAS_SOCKS
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bodyflags = FEET_PADDED | HAS_TAIL | HAS_SKIN_COLOR | TAIL_WAGGING
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bodyflags = FEET_PADDED | HAS_TAIL | HAS_HEAD_ACCESSORY | HAS_MARKINGS | HAS_SKIN_COLOR | TAIL_WAGGING
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dietflags = DIET_OMNI
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reagent_tag = PROCESS_ORG
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flesh_color = "#966464"
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@@ -106,30 +106,33 @@ Please contact me on #coderbus IRC. ~Carn x
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//Human Overlays Indexes/////////
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#define MUTANTRACE_LAYER 1
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#define MUTATIONS_LAYER 2
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#define DAMAGE_LAYER 3
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#define UNIFORM_LAYER 4
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#define ID_LAYER 5
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#define SHOES_LAYER 6
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#define GLOVES_LAYER 7
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#define EARS_LAYER 8
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#define SUIT_LAYER 9
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#define GLASSES_LAYER 10
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#define BELT_LAYER 11 //Possible make this an overlay of somethign required to wear a belt?
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#define TAIL_LAYER 12 //bs12 specific. this hack is probably gonna come back to haunt me
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#define SUIT_STORE_LAYER 13
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#define BACK_LAYER 14
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#define HAIR_LAYER 15 //TODO: make part of head layer?
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#define FACEMASK_LAYER 16
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#define HEAD_LAYER 17
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#define COLLAR_LAYER 18
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#define HANDCUFF_LAYER 19
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#define LEGCUFF_LAYER 20
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#define L_HAND_LAYER 21
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#define R_HAND_LAYER 22
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#define TARGETED_LAYER 23 //BS12: Layer for the target overlay from weapon targeting system
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#define FIRE_LAYER 24 //If you're on fire
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#define TOTAL_LAYERS 24
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#define MARKINGS_LAYER 2
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#define MUTATIONS_LAYER 3
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#define DAMAGE_LAYER 4
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#define UNIFORM_LAYER 5
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#define ID_LAYER 6
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#define SHOES_LAYER 7
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#define GLOVES_LAYER 8
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#define EARS_LAYER 9
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#define SUIT_LAYER 10
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#define GLASSES_LAYER 11
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#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
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#define TAIL_LAYER 13 //bs12 specific. this hack is probably gonna come back to haunt me
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#define SUIT_STORE_LAYER 14
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#define BACK_LAYER 15
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#define HAIR_LAYER 16 //TODO: make part of head layer?
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#define HEAD_ACCESSORY_LAYER 17
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#define FHAIR_LAYER 18
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#define FACEMASK_LAYER 19
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#define HEAD_LAYER 20
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#define COLLAR_LAYER 21
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#define HANDCUFF_LAYER 22
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#define LEGCUFF_LAYER 23
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#define L_HAND_LAYER 24
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#define R_HAND_LAYER 25
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#define TARGETED_LAYER 26 //BS12: Layer for the target overlay from weapon targeting system
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#define FIRE_LAYER 27 //If you're on fire
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#define TOTAL_LAYERS 27
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@@ -350,6 +353,75 @@ var/global/list/damage_icon_parts = list()
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//tail
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update_tail_layer(0)
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//head accessory
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update_head_accessory(0)
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//markings
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update_markings(0)
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//hair
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update_hair(0)
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update_fhair(0)
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//MARKINGS OVERLAY
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/mob/living/carbon/human/proc/update_markings(var/update_icons=1)
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//Reset our markings
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overlays_standing[MARKINGS_LAYER] = null
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var/obj/item/organ/external/chest/chest_organ = get_organ("chest")
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if(!chest_organ || chest_organ.is_stump() || (chest_organ.status & ORGAN_DESTROYED) )
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if(update_icons) update_icons()
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return
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//base icons
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var/icon/markings_standing = new /icon('icons/mob/body_accessory.dmi',"accessory_none_s")
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if(m_style && (src.species.bodyflags & HAS_MARKINGS))
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var/datum/sprite_accessory/marking_style = marking_styles_list[m_style]
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if(marking_style && marking_style.species_allowed)
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if(src.species.name in marking_style.species_allowed)
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var/icon/markings_s = new/icon("icon" = marking_style.icon, "icon_state" = "[marking_style.icon_state]_s")
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if(marking_style.do_colouration)
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markings_s.Blend(rgb(r_markings, g_markings, b_markings), ICON_ADD)
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markings_standing.Blend(markings_s, ICON_OVERLAY)
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else
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//warning("Invalid m_style for [species.name]: [m_style]")
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overlays_standing[MARKINGS_LAYER] = image(markings_standing)
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if(update_icons) update_icons()
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//HEAD ACCESSORY OVERLAY
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/mob/living/carbon/human/proc/update_head_accessory(var/update_icons=1)
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//Reset our head accessory
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overlays_standing[HEAD_ACCESSORY_LAYER] = null
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var/obj/item/organ/external/head/head_organ = get_organ("head")
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if(!head_organ || head_organ.is_stump() || (head_organ.status & ORGAN_DESTROYED) )
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if(update_icons) update_icons()
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return
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//masks and helmets can obscure our head accessory
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if( (head && (head.flags & BLOCKHAIR)) || (wear_mask && (wear_mask.flags & BLOCKHAIR)))
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if(update_icons) update_icons()
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return
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//base icons
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var/icon/head_accessory_standing = new /icon('icons/mob/body_accessory.dmi',"accessory_none_s")
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if(ha_style && !(head && (head.flags & BLOCKHEADHAIR) && !(isSynthetic()) && (src.species.bodyflags & HAS_HEAD_ACCESSORY)))
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var/datum/sprite_accessory/head_accessory_style = head_accessory_styles_list[ha_style]
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if(head_accessory_style && head_accessory_style.species_allowed)
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if(src.species.name in head_accessory_style.species_allowed)
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var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
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if(head_accessory_style.do_colouration)
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head_accessory_s.Blend(rgb(r_headacc, g_headacc, b_headacc), ICON_ADD)
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head_accessory_standing.Blend(head_accessory_s, ICON_OVERLAY)
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else
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//warning("Invalid ha_style for [species.name]: [ha_style]")
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overlays_standing[HEAD_ACCESSORY_LAYER] = image(head_accessory_standing)
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if(update_icons) update_icons()
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//HAIR OVERLAY
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@@ -367,6 +439,41 @@ var/global/list/damage_icon_parts = list()
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if(update_icons) update_icons()
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return
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//base icons
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var/icon/hair_standing = new /icon('icons/mob/human_face.dmi',"bald_s")
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if(h_style && !(head && (head.flags & BLOCKHEADHAIR) && !(isSynthetic())))
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var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
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if(hair_style && hair_style.species_allowed)
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if(src.species.name in hair_style.species_allowed)
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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if(hair_style.do_colouration)
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hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
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hair_standing.Blend(hair_s, ICON_OVERLAY)
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else
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//warning("Invalid h_style for [species.name]: [h_style]")
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overlays_standing[HAIR_LAYER] = image(hair_standing)
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if(update_icons) update_icons()
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//FACIAL HAIR OVERLAY
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/mob/living/carbon/human/proc/update_fhair(var/update_icons=1)
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//Reset our facial hair
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overlays_standing[FHAIR_LAYER] = null
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var/obj/item/organ/external/head/head_organ = get_organ("head")
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if(!head_organ || head_organ.is_stump() || (head_organ.status & ORGAN_DESTROYED) )
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if(update_icons) update_icons()
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return
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//masks and helmets can obscure our facial hair, unless we're a synthetic
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if( (head && (head.flags & BLOCKHAIR)) || (wear_mask && (wear_mask.flags & BLOCKHAIR)))
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if(update_icons) update_icons()
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return
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//base icons
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var/icon/face_standing = new /icon('icons/mob/human_face.dmi',"bald_s")
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@@ -381,19 +488,7 @@ var/global/list/damage_icon_parts = list()
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else
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//warning("Invalid f_style for [species.name]: [f_style]")
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if(h_style && !(head && (head.flags & BLOCKHEADHAIR) && !(isSynthetic())))
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var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
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if(hair_style && hair_style.species_allowed)
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if(src.species.name in hair_style.species_allowed)
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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if(hair_style.do_colouration)
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hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
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face_standing.Blend(hair_s, ICON_OVERLAY)
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else
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//warning("Invalid h_style for [species.name]: [h_style]")
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overlays_standing[HAIR_LAYER] = image(face_standing)
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overlays_standing[FHAIR_LAYER] = image(face_standing)
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if(update_icons) update_icons()
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@@ -457,6 +552,7 @@ var/global/list/damage_icon_parts = list()
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skeleton = null
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update_hair(0)
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update_fhair(0)
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if(update_icons) update_icons()
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//Call when target overlay should be added/removed
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@@ -485,6 +581,8 @@ var/global/list/damage_icon_parts = list()
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update_mutations(0)
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update_body(0)
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update_hair(0)
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update_head_accessory(0)
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update_fhair(0)
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update_mutantrace(0)
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update_inv_w_uniform(0,0)
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update_inv_wear_id(0)
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@@ -1016,6 +1114,7 @@ var/global/list/damage_icon_parts = list()
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//Human Overlays Indexes/////////
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#undef MUTANTRACE_LAYER
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#undef MARKINGS_LAYER
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#undef MUTATIONS_LAYER
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#undef DAMAGE_LAYER
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#undef UNIFORM_LAYER
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@@ -1032,6 +1131,8 @@ var/global/list/damage_icon_parts = list()
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#undef BACK_LAYER
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#undef HAIR_LAYER
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#undef HEAD_LAYER
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#undef HEAD_ACCESSORY_LAYER
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#undef FHAIR_LAYER
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#undef COLLAR_LAYER
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#undef HANDCUFF_LAYER
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#undef LEGCUFF_LAYER
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@@ -112,7 +112,7 @@
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if(self_message && M==src)
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msg = self_message
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M.show_message(msg, 2, deaf_message, 1)
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// based on say code
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var/omsg = replacetext(message, "<B>[src]</B> ", "")
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var/list/listening_obj = new
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@@ -177,6 +177,7 @@
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if(ishuman(src) && W == src:head)
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src:update_hair()
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src:update_fhair()
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/mob/proc/put_in_any_hand_if_possible(obj/item/W as obj, del_on_fail = 0, disable_warning = 1, redraw_mob = 1)
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if(equip_to_slot_if_possible(W, slot_l_hand, del_on_fail, disable_warning, redraw_mob))
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@@ -248,36 +248,53 @@ datum/preferences
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else
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preview_icon.Blend(rgb(-s_tone, -s_tone, -s_tone), ICON_SUBTRACT)
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//Body Markings
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if(current_species && (current_species.bodyflags & HAS_MARKINGS))
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var/datum/sprite_accessory/marking_style = marking_styles_list[m_style]
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if(marking_style && marking_style.species_allowed)
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var/icon/markings_s = new/icon("icon" = marking_style.icon, "icon_state" = "[marking_style.icon_state]_s")
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markings_s.Blend(rgb(r_markings, g_markings, b_markings), ICON_ADD)
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preview_icon.Blend(markings_s, ICON_OVERLAY)
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var/icon/eyes_s = new/icon("icon" = 'icons/mob/human_face.dmi', "icon_state" = current_species ? current_species.eyes : "eyes_s")
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eyes_s.Blend(rgb(r_eyes, g_eyes, b_eyes), ICON_ADD)
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var/datum/sprite_accessory/hair_style = hair_styles_list[h_style]
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if(hair_style)
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var/icon/hair_s = new/icon("icon" = hair_style.icon, "icon_state" = "[hair_style.icon_state]_s")
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hair_s.Blend(rgb(r_hair, g_hair, b_hair), ICON_ADD)
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eyes_s.Blend(hair_s, ICON_OVERLAY)
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||||
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//Head Accessory
|
||||
if(current_species && (current_species.bodyflags & HAS_HEAD_ACCESSORY))
|
||||
var/datum/sprite_accessory/head_accessory_style = head_accessory_styles_list[ha_style]
|
||||
if(head_accessory_style && head_accessory_style.species_allowed)
|
||||
var/icon/head_accessory_s = new/icon("icon" = head_accessory_style.icon, "icon_state" = "[head_accessory_style.icon_state]_s")
|
||||
head_accessory_s.Blend(rgb(r_headacc, g_headacc, b_headacc), ICON_ADD)
|
||||
eyes_s.Blend(head_accessory_s, ICON_OVERLAY)
|
||||
|
||||
var/datum/sprite_accessory/facial_hair_style = facial_hair_styles_list[f_style]
|
||||
if(facial_hair_style)
|
||||
if(facial_hair_style && facial_hair_style.species_allowed)
|
||||
var/icon/facial_s = new/icon("icon" = facial_hair_style.icon, "icon_state" = "[facial_hair_style.icon_state]_s")
|
||||
facial_s.Blend(rgb(r_facial, g_facial, b_facial), ICON_ADD)
|
||||
eyes_s.Blend(facial_s, ICON_OVERLAY)
|
||||
|
||||
|
||||
var/icon/underwear_s = null
|
||||
if(underwear && current_species.clothing_flags & HAS_UNDERWEAR)
|
||||
if(underwear && (current_species.clothing_flags & HAS_UNDERWEAR))
|
||||
var/datum/sprite_accessory/underwear/U = underwear_list[underwear]
|
||||
if(U)
|
||||
underwear_s = new/icon(U.icon, "uw_[U.icon_state]_s", ICON_OVERLAY)
|
||||
|
||||
var/icon/undershirt_s = null
|
||||
if(undershirt && current_species.clothing_flags & HAS_UNDERSHIRT)
|
||||
if(undershirt && (current_species.clothing_flags & HAS_UNDERSHIRT))
|
||||
var/datum/sprite_accessory/undershirt/U2 = undershirt_list[undershirt]
|
||||
if(U2)
|
||||
undershirt_s = new/icon(U2.icon, "us_[U2.icon_state]_s", ICON_OVERLAY)
|
||||
|
||||
var/icon/socks_s = null
|
||||
if(socks && current_species.clothing_flags & HAS_SOCKS)
|
||||
if(socks && (current_species.clothing_flags & HAS_SOCKS))
|
||||
var/datum/sprite_accessory/socks/U3 = socks_list[socks]
|
||||
if(U3)
|
||||
socks_s = new/icon(U3.icon, "sk_[U3.icon_state]_s", ICON_OVERLAY)
|
||||
@@ -804,8 +821,6 @@ datum/preferences
|
||||
else if(backbag == 3 || backbag == 4)
|
||||
clothes_s.Blend(new /icon('icons/mob/back.dmi', "satchel"), ICON_OVERLAY)
|
||||
|
||||
if(!(current_species.bodyflags & NO_EYES))
|
||||
preview_icon.Blend(eyes_s, ICON_OVERLAY)
|
||||
if(underwear_s)
|
||||
preview_icon.Blend(underwear_s, ICON_OVERLAY)
|
||||
if(undershirt_s)
|
||||
@@ -814,6 +829,8 @@ datum/preferences
|
||||
preview_icon.Blend(socks_s, ICON_OVERLAY)
|
||||
if(clothes_s)
|
||||
preview_icon.Blend(clothes_s, ICON_OVERLAY)
|
||||
if(!(current_species.bodyflags & NO_EYES))
|
||||
preview_icon.Blend(eyes_s, ICON_OVERLAY)
|
||||
preview_icon_front = new(preview_icon, dir = SOUTH)
|
||||
preview_icon_side = new(preview_icon, dir = WEST)
|
||||
|
||||
|
||||
@@ -584,25 +584,6 @@
|
||||
*/
|
||||
|
||||
/datum/sprite_accessory/hair
|
||||
una_spines_long
|
||||
name = "Long Unathi Spines"
|
||||
icon_state = "soghun_longspines"
|
||||
species_allowed = list("Unathi")
|
||||
|
||||
una_spines_short
|
||||
name = "Short Unathi Spines"
|
||||
icon_state = "soghun_shortspines"
|
||||
species_allowed = list("Unathi")
|
||||
|
||||
una_frills_long
|
||||
name = "Long Unathi Frills"
|
||||
icon_state = "soghun_longfrills"
|
||||
species_allowed = list("Unathi")
|
||||
|
||||
una_frills_short
|
||||
name = "Short Unathi Frills"
|
||||
icon_state = "soghun_shortfrills"
|
||||
species_allowed = list("Unathi")
|
||||
|
||||
una_horns
|
||||
name = "Unathi Horns"
|
||||
@@ -645,11 +626,6 @@
|
||||
species_allowed = list("Skrell")
|
||||
gender = FEMALE
|
||||
|
||||
taj_ears
|
||||
name = "Tajaran Ears"
|
||||
icon_state = "ears_plain"
|
||||
species_allowed = list("Tajaran")
|
||||
|
||||
taj_ears_clean
|
||||
name = "Tajara Clean"
|
||||
icon_state = "hair_clean"
|
||||
@@ -892,6 +868,8 @@
|
||||
|
||||
/datum/sprite_accessory/facial_hair
|
||||
|
||||
//Tajara
|
||||
|
||||
taj_sideburns
|
||||
name = "Tajara Sideburns"
|
||||
icon_state = "facial_sideburns"
|
||||
@@ -922,6 +900,8 @@
|
||||
icon_state = "facial_smallstache"
|
||||
species_allowed = list("Tajaran")
|
||||
|
||||
//Vox
|
||||
|
||||
vox_colonel
|
||||
name = "Vox Colonel Beard"
|
||||
icon_state = "vox_colonel"
|
||||
@@ -957,12 +937,6 @@
|
||||
species_allowed = list("Vulpkanin")
|
||||
gender = NEUTER
|
||||
|
||||
vulp_earfluff
|
||||
name = "Earfluff"
|
||||
icon_state = "vulp_facial_earfluff"
|
||||
species_allowed = list("Vulpkanin")
|
||||
gender = NEUTER
|
||||
|
||||
vulp_mask
|
||||
name = "Mask"
|
||||
icon_state = "vulp_facial_mask"
|
||||
@@ -993,6 +967,51 @@
|
||||
species_allowed = list("Vulpkanin")
|
||||
gender = NEUTER
|
||||
|
||||
//Unathi
|
||||
|
||||
una_spines_long
|
||||
name = "Long Spines"
|
||||
icon_state = "soghun_longspines"
|
||||
species_allowed = list("Unathi")
|
||||
gender = NEUTER
|
||||
|
||||
una_spines_short
|
||||
name = "Short Spines"
|
||||
icon_state = "soghun_shortspines"
|
||||
species_allowed = list("Unathi")
|
||||
gender = NEUTER
|
||||
|
||||
una_frills_long
|
||||
name = "Long Frills"
|
||||
icon_state = "soghun_longfrills"
|
||||
species_allowed = list("Unathi")
|
||||
gender = NEUTER
|
||||
|
||||
una_frills_short
|
||||
name = "Short Frills"
|
||||
icon_state = "soghun_shortfrills"
|
||||
species_allowed = list("Unathi")
|
||||
gender = NEUTER
|
||||
|
||||
una_frills_webbed_long
|
||||
name = "Long Webbed Frills"
|
||||
icon_state = "soghun_longfrills_webbed"
|
||||
species_allowed = list("Unathi")
|
||||
gender = NEUTER
|
||||
|
||||
una_frills_webbed_short
|
||||
name = "Short Webbed Frills"
|
||||
icon_state = "soghun_shortfrills_webbed"
|
||||
species_allowed = list("Unathi")
|
||||
gender = NEUTER
|
||||
|
||||
una_frills_webbed_aquatic
|
||||
name = "Aquatic Frills"
|
||||
icon_state = "soghun_aquaticfrills_webbed"
|
||||
species_allowed = list("Unathi")
|
||||
gender = NEUTER
|
||||
|
||||
|
||||
//skin styles - WIP
|
||||
//going to have to re-integrate this with surgery
|
||||
//let the icon_state hold an icon preview for now
|
||||
@@ -1518,4 +1537,132 @@
|
||||
name = "Vox Fishnets"
|
||||
icon_state = "vox_fishnet"
|
||||
gender = NEUTER
|
||||
species_allowed = list("Vox")
|
||||
species_allowed = list("Vox")
|
||||
|
||||
/* HEAD ACCESSORY */
|
||||
|
||||
/datum/sprite_accessory/head_accessory
|
||||
icon = 'icons/mob/body_accessory.dmi'
|
||||
species_allowed = list("Unathi", "Vulpkanin", "Tajaran")
|
||||
icon_state = "accessory_none"
|
||||
|
||||
/datum/sprite_accessory/head_accessory/none
|
||||
name = "None"
|
||||
species_allowed = list("Human","Unathi","Diona","Grey","Machine","Tajaran","Vulpkanin","Slime People","Skellington","Vox")
|
||||
icon_state = "accessory_none"
|
||||
|
||||
/datum/sprite_accessory/head_accessory/simple
|
||||
name = "Simple"
|
||||
species_allowed = list("Unathi")
|
||||
icon_state = "horns_simple"
|
||||
|
||||
/datum/sprite_accessory/head_accessory/short
|
||||
name = "Short"
|
||||
species_allowed = list("Unathi")
|
||||
icon_state = "horns_short"
|
||||
|
||||
/datum/sprite_accessory/head_accessory/curled
|
||||
name = "Curled"
|
||||
species_allowed = list("Unathi")
|
||||
icon_state = "horns_curled"
|
||||
|
||||
/datum/sprite_accessory/head_accessory/ram
|
||||
name = "Ram"
|
||||
species_allowed = list("Unathi")
|
||||
icon_state = "horns_ram"
|
||||
|
||||
/datum/sprite_accessory/head_accessory/vulp_earfluff
|
||||
icon = 'icons/mob/human_face.dmi'
|
||||
name = "Vulpkanin Earfluff"
|
||||
icon_state = "vulp_facial_earfluff"
|
||||
species_allowed = list("Vulpkanin")
|
||||
|
||||
/datum/sprite_accessory/head_accessory/vulp_blaze
|
||||
icon = 'icons/mob/human_face.dmi'
|
||||
name = "Blaze"
|
||||
icon_state = "vulp_facial_blaze"
|
||||
species_allowed = list("Vulpkanin")
|
||||
|
||||
/datum/sprite_accessory/head_accessory/vulp_vulpine
|
||||
icon = 'icons/mob/human_face.dmi'
|
||||
name = "Vulpine"
|
||||
icon_state = "vulp_facial_vulpine"
|
||||
species_allowed = list("Vulpkanin")
|
||||
|
||||
/datum/sprite_accessory/head_accessory/vulp_mask
|
||||
icon = 'icons/mob/human_face.dmi'
|
||||
name = "Mask"
|
||||
icon_state = "vulp_facial_mask"
|
||||
species_allowed = list("Vulpkanin")
|
||||
|
||||
/datum/sprite_accessory/head_accessory/vulp_patch
|
||||
icon = 'icons/mob/human_face.dmi'
|
||||
name = "Patch"
|
||||
icon_state = "vulp_facial_patch"
|
||||
species_allowed = list("Vulpkanin")
|
||||
|
||||
/datum/sprite_accessory/head_accessory/vulp_ruff
|
||||
icon = 'icons/mob/human_face.dmi'
|
||||
name = "Ruff"
|
||||
icon_state = "vulp_facial_ruff"
|
||||
species_allowed = list("Vulpkanin")
|
||||
|
||||
/datum/sprite_accessory/head_accessory/vulp_kita
|
||||
icon = 'icons/mob/human_face.dmi'
|
||||
name = "Kita"
|
||||
icon_state = "vulp_facial_kita"
|
||||
species_allowed = list("Vulpkanin")
|
||||
|
||||
/datum/sprite_accessory/head_accessory/vulp_swift
|
||||
icon = 'icons/mob/human_face.dmi'
|
||||
name = "Swift"
|
||||
icon_state = "vulp_facial_swift"
|
||||
species_allowed = list("Vulpkanin")
|
||||
|
||||
/datum/sprite_accessory/head_accessory/taj_ears
|
||||
icon = 'icons/mob/human_face.dmi'
|
||||
name = "Tajaran Ears"
|
||||
icon_state = "ears_plain"
|
||||
species_allowed = list("Tajaran")
|
||||
|
||||
/* BODY MARKINGS */
|
||||
|
||||
/datum/sprite_accessory/body_markings
|
||||
icon = 'icons/mob/body_accessory.dmi'
|
||||
species_allowed = list("Unathi", "Tajaran", "Vulpkanin")
|
||||
icon_state = "accessory_none"
|
||||
|
||||
/datum/sprite_accessory/body_markings/none
|
||||
name = "None"
|
||||
species_allowed = list("Human","Unathi","Diona","Grey","Machine","Tajaran","Vulpkanin","Slime People","Skellington","Vox")
|
||||
icon_state = "accessory_none"
|
||||
|
||||
/datum/sprite_accessory/body_markings/stripe
|
||||
name = "Stripe"
|
||||
species_allowed = list("Unathi")
|
||||
icon_state = "markings_stripe"
|
||||
|
||||
/datum/sprite_accessory/body_markings/tiger
|
||||
name = "Tiger Body"
|
||||
species_allowed = list("Unathi", "Tajaran", "Vulpkanin")
|
||||
icon_state = "markings_tiger"
|
||||
|
||||
/datum/sprite_accessory/body_markings/tigerhead
|
||||
name = "Tiger Body + Head"
|
||||
species_allowed = list("Unathi", "Tajaran", "Vulpkanin")
|
||||
icon_state = "markings_tigerhead"
|
||||
|
||||
/datum/sprite_accessory/body_markings/tigerheadface_taj
|
||||
name = "Tajaran Tiger Body + Head + Face"
|
||||
species_allowed = list("Tajaran")
|
||||
icon_state = "markings_tigerheadface_taj"
|
||||
|
||||
/datum/sprite_accessory/body_markings/tigerheadface_vulp
|
||||
name = "Vulpkanin Tiger Body + Head + Face"
|
||||
species_allowed = list("Vulpkanin")
|
||||
icon_state = "markings_tigerheadface_vulp"
|
||||
|
||||
/datum/sprite_accessory/body_markings/tigerheadface_una
|
||||
name = "Unathi Tiger Body + Head + Face"
|
||||
species_allowed = list("Unathi")
|
||||
icon_state = "markings_tigerheadface_una"
|
||||
Reference in New Issue
Block a user