sprite and code fixes

This commit is contained in:
Fox-McCloud
2017-01-22 23:25:56 -05:00
parent c5953354c3
commit 104bfab759
25 changed files with 74 additions and 95 deletions
-14
View File
@@ -1,44 +1,30 @@
/obj/item/weapon/disk/file/arcade
name = "Arcade game grab pack"
desc = "A program install disk."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "datadisk_arcade"
spawn_files = list(/datum/file/program/arcade,/datum/file/program/arcade,/datum/file/program/arcade,/datum/file/program/arcade)
/*/obj/item/weapon/disk/file/aifixer
name = "AI System Integrity Restorer"
desc = "A program install disk."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "datadisk_arcade"
spawn_files = list(/datum/file/program/aifixer)*/
/obj/item/weapon/disk/file/atmos_alert
name = "Atmospheric Alert Notifier"
desc = "A program install disk."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "datadisk_arcade"
spawn_files = list(/datum/file/program/atmos_alert)
/obj/item/weapon/disk/file/cameras
name = "Camera Viewer"
desc = "A program install disk."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "datadisk_arcade"
spawn_files = list(/datum/file/program/security)
/obj/item/weapon/disk/file/card
name = "ID Card Modifier"
desc = "A program install disk."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "datadisk_arcade"
spawn_files = list(/datum/file/program/card_comp)
/*
/obj/item/weapon/disk/file/genetics
name = "Genetics & Cloning"
desc = "A program install disk."
icon = 'icons/obj/stock_parts.dmi'
icon_state = "datadisk_arcade"
spawn_files = list(/datum/file/program/cloning,/datum/file/program/dnascanner)
*/
+1
View File
@@ -163,6 +163,7 @@
//parent_type = /obj/item/part/computer/storage // todon't: do this
name = "Data Disk"
desc = "A device that can be inserted and removed into computers easily as a form of portable data storage. This one stores 1 Megabyte"
icon_state = "datadisk_arcade"
var/list/files
var/list/spawn_files = list()
var/writeprotect = 0
+58 -57
View File
@@ -82,7 +82,7 @@
honey_frames += HF
for(var/i in 1 to get_max_bees())
var/mob/living/simple_animal/hostile/poison/bees/B = new(src)
var/mob/living/simple_animal/hostile/poison/bees/worker/B = new(src)
bees += B
B.beehome = src
B.assign_reagent(R)
@@ -109,7 +109,7 @@
if((bee_resources >= BEE_RESOURCE_NEW_BEE_COST && prob(BEE_PROB_NEW_BEE)) || freebee)
if(!freebee)
bee_resources = max(bee_resources - BEE_RESOURCE_NEW_BEE_COST, 0)
var/mob/living/simple_animal/hostile/poison/bees/B = new(src)
var/mob/living/simple_animal/hostile/poison/bees/worker/B = new(src)
B.beehome = src
B.assign_reagent(queen_bee.beegent)
bees += B
@@ -154,7 +154,7 @@
if(honey_frames.len < BEEBOX_MAX_FRAMES)
visible_message("<span class='notice'>[user] adds a frame to the apiary.</span>")
user.unEquip(HF)
HF.loc = src
HF.forceMove(src)
honey_frames += HF
else
to_chat(user, "<span class='warning'>There's no room for anymore frames in the apiary!</span>")
@@ -171,7 +171,7 @@
var/obj/item/queen_bee/qb = I
user.unEquip(qb)
qb.queen.loc = src
qb.queen.forceMove(src)
bees += qb.queen
queen_bee = qb.queen
qb.queen = null
@@ -180,12 +180,12 @@
visible_message("<span class='notice'>[user] sets [qb] down inside the apiary, making it their new home.</span>")
var/relocated = 0
for(var/b in bees)
var/mob/living/simple_animal/hostile/poison/bees/B = b
var/mob/living/simple_animal/hostile/poison/bees/worker/B = b
if(B.reagent_incompatible(queen_bee))
bees -= B
B.beehome = null
if(B.loc == src)
B.loc = get_turf(src)
B.forceMove(get_turf(src))
relocated++
if(relocated)
to_chat(user, "<span class='warning'>This queen has a different reagent to some of the bees who live here, those bees will not return to this apiary!</span>")
@@ -197,57 +197,58 @@
/obj/structure/beebox/attack_hand(mob/user)
if(!user.bee_friendly())
//Time to get stung!
var/bees = FALSE
for(var/b in bees) //everyone who's ever lived here now instantly hates you, suck it assistant!
var/mob/living/simple_animal/hostile/poison/bees/B = b
if(B.isqueen)
continue
if(B.loc == src)
B.loc = get_turf(src)
B.target = user
bees = TRUE
if(bees)
visible_message("<span class='danger'>[user] disturbs the bees!</span>")
else
var/option = alert(user, "What Action do you wish to perform?","Apiary","Remove a Honey Frame","Remove the Queen Bee")
if(!Adjacent(user))
return
switch(option)
if("Remove a Honey Frame")
if(!honey_frames.len)
to_chat(user, "<span class='warning'>There are no honey frames to remove!</span>")
return
if(ishuman(user))
if(!user.bee_friendly())
//Time to get stung!
var/bees = FALSE
for(var/b in bees) //everyone who's ever lived here now instantly hates you, suck it assistant!
var/mob/living/simple_animal/hostile/poison/bees/B = b
if(B.isqueen)
continue
if(B.loc == src)
B.loc = get_turf(src)
B.target = user
bees = TRUE
if(bees)
visible_message("<span class='danger'>[user] disturbs the bees!</span>")
else
var/option = alert(user, "What Action do you wish to perform?","Apiary","Remove a Honey Frame","Remove the Queen Bee")
if(!Adjacent(user))
return
switch(option)
if("Remove a Honey Frame")
if(!honey_frames.len)
to_chat(user, "<span class='warning'>There are no honey frames to remove!</span>")
return
var/obj/item/honey_frame/HF = pick_n_take(honey_frames)
if(HF)
if(!user.put_in_active_hand(HF))
HF.loc = get_turf(src)
visible_message("<span class='notice'>[user] removes a frame from the apiary.</span>")
var/obj/item/honey_frame/HF = pick_n_take(honey_frames)
if(HF)
if(!user.put_in_active_hand(HF))
HF.loc = get_turf(src)
visible_message("<span class='notice'>[user] removes a frame from the apiary.</span>")
var/amtH = HF.honeycomb_capacity
var/fallen = 0
while(honeycombs.len && amtH) //let's pretend you always grab the frame with the most honeycomb on it
var/obj/item/weapon/reagent_containers/honeycomb/HC = pick_n_take(honeycombs)
if(HC)
HC.loc = get_turf(user)
amtH--
fallen++
if(fallen)
var/multiple = fallen > 1
visible_message("<span class='notice'>[user] scrapes [multiple ? "[fallen]" : "a"] honeycomb[multiple ? "s" : ""] off of the frame.</span>")
var/amtH = HF.honeycomb_capacity
var/fallen = 0
while(honeycombs.len && amtH) //let's pretend you always grab the frame with the most honeycomb on it
var/obj/item/weapon/reagent_containers/honeycomb/HC = pick_n_take(honeycombs)
if(HC)
HC.loc = get_turf(user)
amtH--
fallen++
if(fallen)
var/multiple = fallen > 1
visible_message("<span class='notice'>[user] scrapes [multiple ? "[fallen]" : "a"] honeycomb[multiple ? "s" : ""] off of the frame.</span>")
if("Remove the Queen Bee")
if(!queen_bee || queen_bee.loc != src)
to_chat(user, "<span class='warning'>There is no queen bee to remove!</span>")
return
var/obj/item/queen_bee/QB = new()
queen_bee.loc = QB
bees -= queen_bee
QB.queen = queen_bee
QB.name = queen_bee.name
if(!user.put_in_active_hand(QB))
QB.loc = get_turf(src)
visible_message("<span class='notice'>[user] removes the queen from the apiary.</span>")
queen_bee = null
if("Remove the Queen Bee")
if(!queen_bee || queen_bee.loc != src)
to_chat(user, "<span class='warning'>There is no queen bee to remove!</span>")
return
var/obj/item/queen_bee/QB = new()
queen_bee.loc = QB
bees -= queen_bee
QB.queen = queen_bee
QB.name = queen_bee.name
if(!user.put_in_active_hand(QB))
QB.loc = get_turf(src)
visible_message("<span class='notice'>[user] removes the queen from the apiary.</span>")
queen_bee = null
@@ -1,7 +1,7 @@
/obj/item/clothing/head/beekeeper_head
name = "beekeeper hat"
desc = "Keeps the lil buzzing buggers out of your eyes."
desc = "Keeps the li'l buzzing buggers out of your eyes."
icon_state = "beekeeper"
item_state = "beekeeper"
flags = THICKMATERIAL
@@ -9,8 +9,9 @@
/obj/item/clothing/suit/beekeeper_suit
name = "beekeeper suit"
desc = "Keeps the lil buzzing buggers away from your squishy bits."
desc = "Keeps the li'l buzzing buggers away from your squishy bits."
icon_state = "beekeeper"
item_state = "beekeeper"
flags = THICKMATERIAL
allowed = list (/obj/item/weapon/reagent_containers/spray,/obj/item/device/plant_analyzer,/obj/item/seeds,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/cultivator)
+1 -1
View File
@@ -2,7 +2,7 @@
/obj/item/seeds/peanuts
name = "pack of peanut seeds"
desc = "These seeds grow into peanuts."
icon_state = "seed-peanut"
icon_state = "seed-potato"
species = "potato"
plantname = "Peanut Vines"
product = /obj/item/weapon/reagent_containers/food/snacks/grown/peanuts
-6
View File
@@ -326,10 +326,7 @@ datum/tech/robotics
/obj/item/weapon/disk/tech_disk
name = "\improper Technology Disk"
desc = "A disk for storing technology data for further research."
icon = 'icons/obj/cloning.dmi'
icon_state = "datadisk2"
item_state = "card-id"
w_class = 1
materials = list(MAT_METAL=30, MAT_GLASS=10)
var/datum/tech/stored
var/default_name = "\improper Technology Disk"
@@ -354,10 +351,7 @@ datum/tech/robotics
/obj/item/weapon/disk/design_disk
name = "\improper Component Design Disk"
desc = "A disk for storing device design data for construction in lathes."
icon = 'icons/obj/cloning.dmi'
icon_state = "datadisk2"
item_state = "card-id"
w_class = 1
materials = list(MAT_METAL=30, MAT_GLASS=10)
var/datum/design/blueprint
// I'm doing this so that disk paths with pre-loaded designs don't get weird names