diff --git a/code/game/gamemodes/vampire/vampire.dm b/code/game/gamemodes/vampire/vampire.dm
index 3caf860383d..75748448527 100644
--- a/code/game/gamemodes/vampire/vampire.dm
+++ b/code/game/gamemodes/vampire/vampire.dm
@@ -279,6 +279,7 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha
var/blood = 0
var/old_bloodtotal = 0 //used to see if we increased our blood total
var/old_bloodusable = 0 //used to see if we increased our blood usable
+ var/blood_volume_warning = 9999 //Blood volume threshold for warnings
if(owner.is_muzzled())
to_chat(owner, "[owner.wear_mask] prevents you from biting [H]!")
draining = null
@@ -291,13 +292,10 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha
H.LAssailant = owner
while(do_mob(owner, H, 50))
if(!(owner.mind in SSticker.mode.vampires))
- to_chat(owner, "Your fangs have disappeared!")
+ to_chat(owner, "Your fangs have disappeared!")
return
old_bloodtotal = bloodtotal
old_bloodusable = bloodusable
- if(!H.blood_volume)
- to_chat(owner, "They've got no blood left to give.")
- break
if(H.stat < DEAD)
if(H.ckey || H.player_ghosted) //Requires ckey regardless if monkey or humanoid, or the body has been ghosted before it died
blood = min(20, H.blood_volume) // if they have less than 20 blood, give them the remnant else they get 20 blood
@@ -312,6 +310,17 @@ You are weak to holy things and starlight. Don't go into space and avoid the Cha
to_chat(owner, "You have accumulated [bloodtotal] [bloodtotal > 1 ? "units" : "unit"] of blood[bloodusable != old_bloodusable ? ", and have [bloodusable] left to use" : ""].")
check_vampire_upgrade()
H.blood_volume = max(H.blood_volume - 25, 0)
+ //Blood level warnings (Code 'borrowed' from Fulp)
+ if(H.blood_volume)
+ if(H.blood_volume <= BLOOD_VOLUME_BAD && blood_volume_warning > BLOOD_VOLUME_BAD)
+ to_chat(owner, "Your victim's blood volume is dangerously low.")
+ else if(H.blood_volume <= BLOOD_VOLUME_OKAY && blood_volume_warning > BLOOD_VOLUME_OKAY)
+ to_chat(owner, "Your victim's blood is at an unsafe level.")
+ blood_volume_warning = H.blood_volume //Set to blood volume, so that you only get the message once
+ else
+ to_chat(owner, "You have bled your victim dry!")
+ break
+
if(ishuman(owner))
var/mob/living/carbon/human/V = owner
if(!H.ckey && !H.player_ghosted)//Only runs if there is no ckey and the body has not being ghosted while alive