Formatting improvement

This commit is contained in:
variableundefined
2018-10-10 17:00:02 +08:00
parent 6b1b38d4f1
commit 108ebfed3a
10 changed files with 45 additions and 58 deletions
+1 -5
View File
@@ -532,11 +532,7 @@ var/global/list/rockTurfEdgeCache = list(
/turf/simulated/floor/plating/airless/asteroid/proc/gets_dug()
if(dug)
return
new/obj/item/stack/ore/glass(src)
new/obj/item/stack/ore/glass(src)
new/obj/item/stack/ore/glass(src)
new/obj/item/stack/ore/glass(src)
new/obj/item/stack/ore/glass(src)
new/obj/item/stack/ore/glass(src, 5)
dug = 1
playsound(src, 'sound/effects/shovel_dig.ogg', 50, 1) //FUCK YO RUSTLE I GOT'S THE DIGS SOUND HERE
icon_plating = "asteroid_dug"
+6 -6
View File
@@ -16,9 +16,9 @@
/obj/item/stack/ore/New()
..()
pixel_x = rand(0,16)-8
pixel_y = rand(0,8)-8
if(is_mining_level(src.z))
pixel_x = rand(0, 16) - 8
pixel_y = rand(0, 8) - 8
if(is_mining_level(z))
score_oremined++ //When ore spawns, increment score. Only include ore spawned on mining asteroid (No Clown Planet)
/obj/item/stack/ore/attackby(obj/item/I, mob/user, params)
@@ -57,11 +57,11 @@
if(isnull(refined_type))
return
else
var/amountrefined = round((PROBABILITY_REFINE_BY_FIRE/100) * amount, 1)
var/amountrefined = round((PROBABILITY_REFINE_BY_FIRE / 100) * amount, 1)
if(amountrefined < 1)
qdel(src)
else
new refined_type(get_turf(src.loc), amountrefined)
new refined_type(get_turf(loc), amountrefined)
qdel(src)
/obj/item/stack/ore/uranium
@@ -115,7 +115,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\
C.EyeBlurry(6)
C.adjustStaminaLoss(15)//the pain from your eyes burning does stamina damage
C.AdjustConfused(5)
to_chat(C, "<span class='userdanger'>\The [src] gets into your eyes! The pain, it burns!</span>")
to_chat(C, "<span class='userdanger'>[src] gets into your eyes! The pain, it burns!</span>")
qdel(src)
/obj/item/stack/ore/glass/basalt
+2 -2
View File
@@ -27,8 +27,8 @@
else if(istype(W, /obj/item/crowbar))
playsound(src, W.usesound, 50, 1)
var/obj/item/crowbar/C = W
if(do_after(user, 50*C.toolspeed, target = src))
user.visible_message("[user] pries \the [src] apart.", "<span class='notice'>You pry apart \the [src].</span>", "<span class='italics'>You hear splitting wood.</span>")
if(do_after(user, 50 * C.toolspeed, target = src))
user.visible_message("<span class='notice'>[user] pries [src] apart.</span>", "<span class='notice'>You pry apart [src].</span>", "<span class='italics'>You hear splitting wood.</span>")
deconstruct(TRUE, user)
/obj/structure/ore_box/attack_hand(mob/user)