-Freelook was updating too many chunks than it needed to. This will probably help get rid of less then half of the lag it causes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5433 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
giacomand@gmail.com
2012-12-31 06:06:50 +00:00
parent ed0f8bf066
commit 10cd5b1ca7
@@ -103,10 +103,10 @@ var/datum/cameranet/cameranet = new()
var/turf/T = get_turf(c)
if(T)
var/x1 = max(0, T.x - 16) & ~0xf
var/y1 = max(0, T.y - 16) & ~0xf
var/x2 = min(world.maxx, T.x + 16) & ~0xf
var/y2 = min(world.maxy, T.y + 16) & ~0xf
var/x1 = max(0, T.x - 8) & ~0xf
var/y1 = max(0, T.y - 8) & ~0xf
var/x2 = min(world.maxx, T.x + 8) & ~0xf
var/y2 = min(world.maxy, T.y + 8) & ~0xf
for(var/x = x1; x <= x2; x += 16)
for(var/y = y1; y <= y2; y += 16)