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Cleanups and tweaks observer code (#30250)
* observer cleanup * this * bit more * Update tgui.bundle.js
This commit is contained in:
@@ -1,119 +1,90 @@
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#define GHOST_CAN_REENTER 1
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#define GHOST_IS_OBSERVER 2
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GLOBAL_LIST_EMPTY(ghost_images)
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GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
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GLOBAL_DATUM_INIT(ghost_crew_monitor, /datum/ui_module/crew_monitor/ghost, new)
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/mob/dead/observer
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name = "ghost"
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desc = "It's a g-g-g-g-ghooooost!" //jinkies!
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desc = "It's a g-g-g-g-ghooooost!" // jinkies!
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icon = 'icons/mob/mob.dmi'
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icon_state = "ghost"
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layer = GHOST_LAYER
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stat = DEAD
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density = FALSE
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alpha = 127
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invisibility = INVISIBILITY_OBSERVER
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see_in_dark = 100
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sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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blocks_emissive = FALSE // Ghosts are transparent, duh
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hud_type = /datum/hud/ghost
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speaks_ooc = TRUE
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var/can_reenter_corpse
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var/bootime = FALSE
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var/started_as_observer //This variable is set to 1 when you enter the game as an observer.
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//If you died in the game and are a ghsot - this will remain as null.
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//Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot.
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universal_speak = TRUE
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var/image/ghostimage = null //this mobs ghost image, for deleting and stuff
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var/ghostvision = TRUE //is the ghost able to see things humans can't?
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var/seedarkness = TRUE
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var/seerads = FALSE // can the ghost see radiation?
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/// Defines from __DEFINES/hud.dm go here based on which huds the ghost has activated.
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var/list/data_hud_seen = list()
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/// Shape we orbit in. Other values are unused currently..
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var/ghost_orbit = GHOST_ORBIT_CIRCLE
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var/health_scan = FALSE //does the ghost have health scanner mode on? by default it should be off
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///toggle for ghost gas analyzer
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var/gas_scan = FALSE
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///toggle for ghost plant analyzer
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var/plant_analyzer = FALSE
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/// The "color" their runechat would have had
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var/alive_runechat_color = "#FFFFFF"
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/// UID of the mob which we are currently observing
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var/mob_observed
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/// Ghost flags. Being set on Initialize
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var/ghost_flags
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/mob/dead/observer/New(mob/body=null, flags=1)
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/mob/dead/observer/Initialize(mapload, flags = GHOST_FLAGS_DEFAULT)
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set_stat(DEAD)
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set_invisibility(GLOB.observer_default_invisibility)
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sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
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see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE
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see_in_dark = 100
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add_verb(src, list(
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/mob/dead/observer/proc/dead_tele,
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/mob/dead/observer/proc/jump_to_ruin,
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/mob/dead/observer/proc/open_spawners_menu))
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/mob/dead/observer/proc/open_spawners_menu,
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))
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// Our new boo spell.
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AddSpell(new /datum/spell/boo(null))
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can_reenter_corpse = flags & GHOST_CAN_REENTER
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started_as_observer = flags & GHOST_IS_OBSERVER
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set_stat(DEAD)
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var/turf/T
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if(ismob(body))
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T = get_turf(body) //Where is the body located?
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attack_log_old = body.attack_log_old //preserve our attack logs by copying them to our ghost
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var/turf/location
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var/mob/body = loc
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if(istype(body))
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location = get_turf(body) // Where is the body located?
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attack_log_old = body.attack_log_old // preserve our attack logs by copying them to our ghost
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mind = body.mind // we don't transfer the mind but we keep a reference to it.
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alive_runechat_color = body.get_runechat_color()
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toggle_all_huds_on(body)
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var/mutable_appearance/MA = copy_appearance(body)
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if(body.mind && body.mind.name)
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MA.name = body.mind.name
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var/mutable_appearance/new_appearance = copy_appearance(body)
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if(mind?.name)
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new_appearance.name = mind.name
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else if(body.real_name)
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MA.name = body.real_name
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new_appearance.name = body.real_name
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else
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if(gender == MALE)
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MA.name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
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new_appearance.name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
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else
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MA.name = capitalize(pick(GLOB.first_names_female)) + " " + capitalize(pick(GLOB.last_names))
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new_appearance.name = capitalize(pick(GLOB.first_names_female)) + " " + capitalize(pick(GLOB.last_names))
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mind = body.mind //we don't transfer the mind but we keep a reference to it.
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appearance = MA
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appearance = new_appearance
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ghostimage = image(icon = icon, loc = src, icon_state = icon_state)
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ghostimage.overlays = overlays
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ghostimage.dir = dir
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ghostimage.appearance_flags |= KEEP_TOGETHER
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ghostimage.alpha = alpha
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appearance_flags |= KEEP_TOGETHER
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GLOB.ghost_images |= ghostimage
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updateallghostimages()
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if(!T)
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T = pick(GLOB.latejoin) //Safety in case we cannot find the body's position
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forceMove(T)
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if(!location)
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location = pick(GLOB.latejoin) // Safety in case we cannot find the body's position
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abstract_move(location)
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if(!name) //To prevent nameless ghosts
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RegisterSignal(src, COMSIG_MOB_HUD_CREATED, PROC_REF(set_ghost_darkness_level)) // something something don't call this until we have a HUD
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. = ..()
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if(!name) // To prevent nameless ghosts
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name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
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real_name = name
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//starts ghosts off with all HUDs.
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toggle_all_huds_on(body)
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RegisterSignal(src, COMSIG_MOB_HUD_CREATED, PROC_REF(set_ghost_darkness_level)) //something something don't call this until we have a HUD
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..()
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plane = GAME_PLANE
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add_observer_verbs()
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ADD_TRAIT(src, TRAIT_RESPAWNABLE, GHOSTED)
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ghost_flags = flags
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if(ghost_flags & GHOST_RESPAWNABLE)
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ADD_TRAIT(src, TRAIT_RESPAWNABLE, GHOSTED)
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else
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GLOB.non_respawnable_keys[ckey] = TRUE
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// Our new boo spell.
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AddSpell(new /datum/spell/boo)
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/mob/dead/observer/Destroy()
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toggle_all_huds_off()
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UnregisterSignal(src, COMSIG_MOB_HUD_CREATED)
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if(ghostimage)
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GLOB.ghost_images -= ghostimage
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QDEL_NULL(ghostimage)
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updateallghostimages()
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if(seerads)
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if(ghost_flags & GHOST_SEE_RADS)
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STOP_PROCESSING(SSobj, src)
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remove_observer_verbs()
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if(mob_observed)
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@@ -126,8 +97,7 @@ GLOBAL_DATUM_INIT(ghost_crew_monitor, /datum/ui_module/crew_monitor/ghost, new)
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. += "It seems extremely obvious."
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/mob/dead/observer/process()
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if(seerads)
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show_rads(5)
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show_rads(5)
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/mob/dead/observer/proc/set_ghost_darkness_level()
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if(!client)
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@@ -140,78 +110,61 @@ GLOBAL_DATUM_INIT(ghost_crew_monitor, /datum/ui_module/crew_monitor/ghost, new)
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// Copying an appearance directly from a mob includes it's verb list, it's invisibility, it's alpha, and it's density
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// You might recognize these things as "fucking ridiculous to put in an appearance"
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// You'd be right, but that's fucking BYOND for you.
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/mob/dead/observer/proc/copy_appearance(mutable_appearance/COPY)
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var/mutable_appearance/MA = new(src)
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/mob/dead/observer/proc/copy_appearance(mutable_appearance/copy_from)
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var/mutable_appearance/appearance = new(src)
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MA.appearance_flags = COPY.appearance_flags
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MA.blend_mode = COPY.blend_mode
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MA.color = COPY.color
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MA.dir = COPY.dir
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MA.icon = COPY.icon
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MA.icon_state = COPY.icon_state
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MA.layer = COPY.layer
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MA.maptext = COPY.maptext
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MA.maptext_width = COPY.maptext_width
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MA.maptext_height = COPY.maptext_height
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MA.maptext_x = COPY.maptext_x
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MA.maptext_y = COPY.maptext_y
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MA.mouse_opacity = COPY.mouse_opacity
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MA.overlays = COPY.overlays
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if(!isicon(MA.icon) && !LAZYLEN(MA.overlays)) // Gibbing/dusting/melting removes the icon before ghostize()ing the mob, so we need to account for that
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MA.icon = initial(icon)
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MA.icon_state = initial(icon_state)
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MA.underlays = COPY.underlays
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MA.layer = GHOST_LAYER
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MA.plane = GAME_PLANE
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. = MA
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appearance.appearance_flags = copy_from.appearance_flags
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appearance.blend_mode = copy_from.blend_mode
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appearance.color = copy_from.color
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appearance.dir = copy_from.dir
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appearance.icon = copy_from.icon
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appearance.icon_state = copy_from.icon_state
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appearance.overlays = copy_from.overlays
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if(!isicon(appearance.icon) && !LAZYLEN(appearance.overlays)) // Gibbing/dusting/melting removes the icon before ghostize()ing the mob, so we need to account for that
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appearance.icon = initial(icon)
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appearance.icon_state = initial(icon_state)
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appearance.maptext = copy_from.maptext
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appearance.maptext_width = copy_from.maptext_width
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appearance.maptext_height = copy_from.maptext_height
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appearance.maptext_x = copy_from.maptext_x
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appearance.maptext_y = copy_from.maptext_y
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appearance.mouse_opacity = copy_from.mouse_opacity
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appearance.underlays = copy_from.underlays
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appearance.layer = GHOST_LAYER
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appearance.plane = GAME_PLANE
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return appearance
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/mob/dead/CanPass(atom/movable/mover, border_dir)
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return 1
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return TRUE
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/*
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Transfer_mind is there to check if mob is being deleted/not going to have a body.
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Works together with spawning an observer, noted above.
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*/
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/mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U)
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var/client/C = U.client
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for(var/mob/living/carbon/human/target in target_list)
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C.images += target.hud_list[SPECIALROLE_HUD]
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for(var/mob/living/silicon/target in target_list)
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C.images += target.hud_list[SPECIALROLE_HUD]
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return 1
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/mob/proc/ghostize(flags = GHOST_CAN_REENTER, user_color, ghost_name)
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/mob/proc/ghostize(flags = GHOST_FLAGS_DEFAULT, ghost_name, ghost_color)
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if(!key)
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return
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if(player_logged) // if they have disconnected we want to remove their SSD overlay
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overlays -= image('icons/effects/effects.dmi', icon_state = "zzz_glow")
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if(GLOB.non_respawnable_keys[ckey])
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flags &= ~GHOST_CAN_REENTER
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var/mob/dead/observer/ghost = new(src, flags) // Transfer safety to observer spawning proc.
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ghost.timeofdeath = src.timeofdeath // BS12 EDIT
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if(ghost.can_reenter_corpse)
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ADD_TRAIT(ghost, TRAIT_RESPAWNABLE, GHOSTED)
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else
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GLOB.non_respawnable_keys[ckey] = 1
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// mods, mentors, and the like will have admin observe anyway, so this is moot
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if(((key in GLOB.antag_hud_users) || (key in GLOB.roundstart_observer_keys)) && !check_rights(R_MOD | R_ADMIN | R_MENTOR, FALSE, src))
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ghost.verbs |= /mob/dead/observer/proc/do_observe
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ghost.verbs |= /mob/dead/observer/proc/observe
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if(user_color)
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add_atom_colour(user_color, ADMIN_COLOUR_PRIORITY)
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ghost.color = user_color
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if(ghost_color)
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add_atom_colour(ghost_color, ADMIN_COLOUR_PRIORITY)
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ghost.color = ghost_color
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if(ghost_name)
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ghost.name = ghost_name
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ghost.key = key
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ghost.timeofdeath = src.timeofdeath
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ghost.key = key
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ghost.client?.init_verbs()
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for(var/mob/dead/observer/obs in observers)
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for(var/mob/dead/observer/obs as anything in observers)
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obs.cleanup_observe()
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return ghost
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/*
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@@ -233,17 +186,16 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if(HAS_TRAIT(M, TRAIT_RESPAWNABLE))
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if(isdrone(M))//We do not punish maint drones for leaving early, *but* we don't want them ghosting, finding damage, respawning / rentering over and over.
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var/mob/dead/observer/ghost = ghostize(TRUE) // Keep them respawnable
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ghost.can_reenter_corpse = FALSE // but keep them out of their old body
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var/mob/dead/observer/ghost = ghostize(GHOST_FLAGS_NO_REENTER)
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ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
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return
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ghostize(TRUE)
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ghostize()
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return
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if(isbrain(M))
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// let a brain ghost out if they want to, but also let them freely re-enter their brain.
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var/response = tgui_alert(src, "Ghosting from this brain means you'll be respawnable but will be kicked out of your brain, which someone else could take over. Is this what you want?", "Ghost", list("Stay in Brain", "Ghost"))
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if(response == "Ghost")
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ghostize(TRUE)
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ghostize()
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log_admin("[key_name(M)] has ghosted as a brain-mob, but is keeping respawnability.")
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return
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if(P)
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@@ -273,11 +225,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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if(warningmsg)
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// Not respawnable
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var/mob/dead/observer/ghost = ghostize(FALSE) // FALSE parameter stops them re-entering their body
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var/mob/dead/observer/ghost = ghostize(GHOST_FLAGS_OBSERVE_ONLY)
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ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
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else
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// Respawnable
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ghostize(TRUE)
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ghostize()
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// If mob in cryopod, despawn mob
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if(P)
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@@ -289,27 +241,39 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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// Ghosts have no momentum, being massless ectoplasm
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/mob/dead/observer/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
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return 1
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return TRUE
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/mob/dead/observer/Move(NewLoc, direct)
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update_parallax_contents()
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/mob/dead/observer/Move(atom/newloc, direct = 0, glide_size_override = 0, update_dir = TRUE, momentum_change = TRUE)
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setDir(direct)
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ghostimage.dir = dir
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if(NewLoc)
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forceMove(NewLoc, direct)
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if(glide_size_override)
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set_glide_size(glide_size_override)
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if(newloc)
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abstract_move(newloc)
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else
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forceMove(get_turf(src), direct) //Get out of closets and such as a ghost
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if((direct & NORTH) && y < world.maxy)
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y++
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else if((direct & SOUTH) && y > 1)
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y--
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if((direct & EAST) && x < world.maxx)
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x++
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else if((direct & WEST) && x > 1)
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x--
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var/turf/destination = get_turf(src)
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/mob/dead/observer/can_use_hands() return 0
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if((direct & NORTH) && y < world.maxy)
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destination = get_step(destination, NORTH)
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else if((direct & SOUTH) && y > 1)
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destination = get_step(destination, SOUTH)
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if((direct & EAST) && x < world.maxx)
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destination = get_step(destination, EAST)
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else if((direct & WEST) && x > 1)
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destination = get_step(destination, WEST)
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abstract_move(destination) // Get out of closets and such as a ghost
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/mob/dead/observer/forceMove(atom/destination)
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abstract_move(destination) // move like the wind
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return TRUE
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/mob/dead/observer/can_use_hands()
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return FALSE
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/mob/dead/observer/get_status_tab_items()
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var/list/status_tab_data = ..()
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@@ -319,15 +283,16 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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/mob/dead/observer/verb/reenter_corpse()
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set category = "Ghost"
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set name = "Re-enter Corpse"
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if(!client)
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return
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if(!mind || QDELETED(mind.current))
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to_chat(src, "<span class='warning'>You have no body.</span>")
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return
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if(!can_reenter_corpse)
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if(!(ghost_flags & GHOST_CAN_REENTER))
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to_chat(src, "<span class='warning'>You cannot re-enter your body.</span>")
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return
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if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients
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if(mind.current.key && copytext(mind.current.key, 1, 2) != "@") // makes sure we don't accidentally kick any clients
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to_chat(usr, "<span class='warning'>Another consciousness is in your body...It is resisting you.</span>")
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return
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@@ -335,14 +300,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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|
||||
SEND_SIGNAL(mind.current, COMSIG_LIVING_REENTERED_BODY)
|
||||
|
||||
return 1
|
||||
|
||||
return TRUE
|
||||
|
||||
/mob/dead/observer/proc/notify_cloning(message, sound, atom/source)
|
||||
if(message)
|
||||
to_chat(src, "<span class='ghostalert'>[message]</span>")
|
||||
if(source)
|
||||
var/atom/movable/screen/alert/A = throw_alert("\ref[source]_notify_cloning", /atom/movable/screen/alert/notify_cloning)
|
||||
var/atom/movable/screen/alert/A = throw_alert("[source.UID()]_notify_cloning", /atom/movable/screen/alert/notify_cloning)
|
||||
if(A)
|
||||
if(client && client.prefs && client.prefs.UI_style)
|
||||
A.icon = ui_style2icon(client.prefs.UI_style)
|
||||
@@ -351,7 +315,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
var/old_plane = source.plane
|
||||
source.layer = FLOAT_LAYER
|
||||
source.plane = FLOAT_PLANE
|
||||
A.overlays += source
|
||||
A.add_overlay(source)
|
||||
source.layer = old_layer
|
||||
source.plane = old_plane
|
||||
to_chat(src, "<span class='ghostalert'><a href=byond://?src=[UID()];reenter=1>(Click to re-enter)</a></span>")
|
||||
@@ -363,7 +327,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
H.add_hud_to(src)
|
||||
data_hud_seen |= hud_index
|
||||
|
||||
/mob/dead/observer/proc/remove_the_hud(hud_index) //remove old huds
|
||||
// remove old huds
|
||||
/mob/dead/observer/proc/remove_the_hud(hud_index)
|
||||
var/datum/atom_hud/H = GLOB.huds[hud_index]
|
||||
H.remove_hud_from(src)
|
||||
data_hud_seen -= hud_index
|
||||
@@ -371,8 +336,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
/mob/dead/observer/verb/open_hud_panel()
|
||||
set category = "Ghost"
|
||||
set name = "Ghost HUD Panel"
|
||||
|
||||
if(!client)
|
||||
return
|
||||
|
||||
GLOB.ghost_hud_panel.ui_interact(src)
|
||||
|
||||
/**
|
||||
@@ -390,10 +357,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
show_me_the_hud(DATA_HUD_MALF_AI)
|
||||
if(!check_rights((R_ADMIN | R_MOD), FALSE, user))
|
||||
return
|
||||
|
||||
antagHUD = TRUE
|
||||
GLOB.antag_hud_users |= user.ckey
|
||||
for(var/datum/atom_hud/antag/H in GLOB.huds)
|
||||
H.add_hud_to(src)
|
||||
for(var/datum/atom_hud/antag/hud in GLOB.huds)
|
||||
hud.add_hud_to(src)
|
||||
|
||||
/**
|
||||
* Toggles off all HUDs for the ghost player.
|
||||
@@ -407,12 +375,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
for(var/datum/atom_hud/antag/H in GLOB.huds)
|
||||
H.remove_hud_from(src)
|
||||
|
||||
/mob/dead/observer/proc/set_radiation_view(enabled)
|
||||
if(enabled)
|
||||
seerads = TRUE
|
||||
/mob/dead/observer/proc/toggle_rad_view()
|
||||
ghost_flags ^= GHOST_SEE_RADS
|
||||
if(ghost_flags & GHOST_SEE_RADS)
|
||||
START_PROCESSING(SSobj, src)
|
||||
else
|
||||
seerads = FALSE
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
|
||||
/mob/dead/observer/verb/set_dnr()
|
||||
@@ -422,7 +389,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
if(!isobserver(src)) // Somehow
|
||||
return
|
||||
if(!can_reenter_corpse)
|
||||
if(!(ghost_flags & GHOST_CAN_REENTER))
|
||||
to_chat(src, "<span class='warning'>You are already set to DNR!</span>")
|
||||
return
|
||||
if(!mind || QDELETED(mind.current))
|
||||
@@ -432,11 +399,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
to_chat(src, "<span class='warning'>Your body is still alive!</span>")
|
||||
return
|
||||
|
||||
var/choice = tgui_alert(src, "If you enable this, your body will be unrevivable for the remainder of the round.", "Do Not Revive!", list("Yes", "No"))
|
||||
if(choice == "Yes")
|
||||
if(tgui_alert(src, "If you enable this, your body will be unrevivable for the remainder of the round.", "Do Not Revive!", list("Yes", "No")) == "Yes")
|
||||
to_chat(src, "<span class='boldnotice'>Do Not Revive state enabled.</span>")
|
||||
create_log(MISC_LOG, "DNR Enabled")
|
||||
can_reenter_corpse = FALSE
|
||||
ghost_flags &= ~GHOST_CAN_REENTER
|
||||
if(!QDELETED(mind.current)) // Could change while they're choosing
|
||||
mind.current.remove_status_effect(STATUS_EFFECT_REVIVABLE)
|
||||
SEND_SIGNAL(mind.current, COMSIG_LIVING_SET_DNR)
|
||||
@@ -446,10 +412,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
set name = "Teleport"
|
||||
set desc= "Teleport to a location"
|
||||
|
||||
if(!isobserver(usr))
|
||||
to_chat(usr, "Not when you're not dead!")
|
||||
if(!isobserver(src))
|
||||
to_chat(src, "Not when you're not dead!")
|
||||
return
|
||||
var/target = tgui_input_list(usr, "Area to teleport to", "Teleport to a location", SSmapping.ghostteleportlocs)
|
||||
|
||||
var/target = tgui_input_list(src, "Area to teleport to", "Teleport to a location", SSmapping.ghostteleportlocs)
|
||||
teleport(SSmapping.ghostteleportlocs[target])
|
||||
|
||||
/mob/dead/observer/proc/jump_to_ruin()
|
||||
@@ -481,7 +448,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
var/obj/effect/landmark/ruin/landmark = names[ruinname]
|
||||
|
||||
if(istype(landmark))
|
||||
forceMove(get_turf(landmark))
|
||||
abstract_move(get_turf(landmark))
|
||||
update_parallax_contents()
|
||||
|
||||
var/list/messages = list(
|
||||
@@ -501,7 +468,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
if(!length(turfs))
|
||||
to_chat(src, "<span class='warning'>Nowhere to jump to!</span>")
|
||||
return
|
||||
forceMove(pick(turfs))
|
||||
abstract_move(pick(turfs))
|
||||
update_parallax_contents()
|
||||
|
||||
/mob/dead/observer/verb/follow()
|
||||
@@ -520,20 +487,20 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
/mob/dead/observer/proc/add_observer_verbs()
|
||||
verbs.Add(
|
||||
/mob/dead/observer/proc/ManualFollow,
|
||||
/mob/dead/observer/proc/manual_follow,
|
||||
)
|
||||
|
||||
/mob/dead/observer/proc/remove_observer_verbs()
|
||||
verbs.Remove(
|
||||
/mob/dead/observer/proc/ManualFollow,
|
||||
/mob/dead/observer/proc/manual_follow,
|
||||
// these might not necessarily be here, but we want to make sure they're gonezo anyway
|
||||
/mob/dead/observer/proc/observe,
|
||||
/mob/dead/observer/proc/do_observe
|
||||
)
|
||||
|
||||
// This is the ghost's follow verb with an argument.
|
||||
// We need to do the usr check on this verb itself, but the logic follows.
|
||||
/mob/dead/observer/proc/ManualFollow(atom/movable/target)
|
||||
// We need to do the src check on this verb itself, but the logic follows.
|
||||
/mob/dead/observer/proc/manual_follow(atom/movable/target)
|
||||
set name = "\[Observer\] Orbit"
|
||||
set desc = "Orbits the specified movable atom."
|
||||
set category = null
|
||||
@@ -555,14 +522,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
if(src in target.get_orbiters())
|
||||
return
|
||||
|
||||
var/icon/I = icon(target.icon, target.icon_state, target.dir)
|
||||
|
||||
var/orbitsize = (I.Width() + I.Height())*0.5
|
||||
|
||||
var/list/icon_dimensions = get_icon_dimensions(target.icon)
|
||||
var/orbitsize = (icon_dimensions["width"] + icon_dimensions["height"]) * 0.5
|
||||
if(orbitsize == 0)
|
||||
orbitsize = 40
|
||||
|
||||
orbitsize -= (orbitsize/world.icon_size)*(world.icon_size*0.25)
|
||||
orbitsize -= (orbitsize / world.icon_size) * (world.icon_size * 0.25)
|
||||
|
||||
var/rot_seg
|
||||
|
||||
@@ -579,30 +543,18 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
rot_seg = 36 // 360/10 bby, smooth enough aproximation of a circle
|
||||
|
||||
to_chat(src, "<span class='notice'>Now following [target].</span>")
|
||||
orbit(target, orbitsize, FALSE, 20, rot_seg)
|
||||
orbit(A = target, radius = orbitsize, rotation_segments = rot_seg)
|
||||
|
||||
/mob/dead/observer/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE, lock_in_orbit = FALSE, force_move = FALSE, orbit_layer = GHOST_LAYER)
|
||||
setDir(2)//reset dir so the right directional sprites show up
|
||||
setDir(SOUTH) // reset dir so the right directional sprites show up
|
||||
return ..()
|
||||
|
||||
/mob/dead/observer/proc/jump_to_mob(mob/M)
|
||||
if(!M || !isobserver(usr))
|
||||
return
|
||||
var/mob/A = src //Source mob
|
||||
var/turf/T = get_turf(M) //Turf of the destination mob
|
||||
|
||||
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
|
||||
A.forceMove(T)
|
||||
M.update_parallax_contents()
|
||||
return
|
||||
to_chat(A, "This mob is not located in the game world.")
|
||||
|
||||
/mob/dead/observer/memory()
|
||||
set hidden = 1
|
||||
set hidden = TRUE
|
||||
to_chat(src, "<span class='warning'>You are dead! You have no mind to store memory!</span>")
|
||||
|
||||
/mob/dead/observer/add_memory()
|
||||
set hidden = 1
|
||||
set hidden = TRUE
|
||||
to_chat(src, "<span class='warning'>You are dead! You have no mind to store memory!</span>")
|
||||
|
||||
/mob/dead/observer/verb/toggle_health_scan()
|
||||
@@ -610,44 +562,35 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
set desc = "Toggles whether you health-scan living beings on click"
|
||||
set category = "Ghost"
|
||||
|
||||
if(health_scan) //remove old huds
|
||||
to_chat(src, "<span class='notice'>Health scan disabled.</span>")
|
||||
health_scan = FALSE
|
||||
else
|
||||
to_chat(src, "<span class='notice'>Health scan enabled.</span>")
|
||||
health_scan = TRUE
|
||||
ghost_flags ^= GHOST_GAS_SCAN
|
||||
to_chat(src, "<span class='notice'>Gas scan [ghost_flags & GHOST_GAS_SCAN ? "en" : "dis"]abled.</span>")
|
||||
|
||||
/mob/dead/observer/verb/toggle_gas_scan()
|
||||
set name = "Toggle Gas Scan"
|
||||
set desc = "Toggles whether you analyze gas contents on click"
|
||||
set category = "Ghost"
|
||||
|
||||
gas_scan = !gas_scan
|
||||
if(gas_scan)
|
||||
to_chat(src, "<span class='notice'>Gas scan enabled.</span>")
|
||||
else
|
||||
to_chat(src, "<span class='notice'>Gas scan disabled.</span>")
|
||||
ghost_flags ^= GHOST_GAS_SCAN
|
||||
to_chat(src, "<span class='notice'>Gas scan [ghost_flags & GHOST_GAS_SCAN ? "en" : "dis"]abled.</span>")
|
||||
|
||||
/mob/dead/observer/verb/toggle_plant_anaylzer()
|
||||
set name = "Toggle Plant Analyzer"
|
||||
set desc = "Toggles wether you can anaylze plants and seeds on click"
|
||||
set category = "Ghost"
|
||||
|
||||
if(plant_analyzer)
|
||||
to_chat(src, "<span class='notice'>Plant Analyzer disabled.</span>")
|
||||
plant_analyzer = FALSE
|
||||
else
|
||||
to_chat(src, "<span class='notice'>Plant Analyzer enabled. Click on a plant or seed to analyze.</span>")
|
||||
plant_analyzer = TRUE
|
||||
ghost_flags ^= GHOST_PLANT_ANALYZER
|
||||
to_chat(src, "<span class='notice'>Plant Analyzer [ghost_flags & GHOST_PLANT_ANALYZER ? "en" : "dis"]abled.</span>")
|
||||
|
||||
/mob/dead/observer/verb/view_manifest()
|
||||
set name = "View Crew Manifest"
|
||||
set category = "Ghost"
|
||||
|
||||
GLOB.generic_crew_manifest.ui_interact(usr)
|
||||
|
||||
//this is called when a ghost is drag clicked to something.
|
||||
// this is called when a ghost is drag clicked to something.
|
||||
/mob/dead/observer/MouseDrop(atom/over)
|
||||
if(!usr || !over) return
|
||||
if(!usr || !over)
|
||||
return
|
||||
if(isobserver(usr) && usr.client && usr.client.holder)
|
||||
if(usr.client.holder.cmd_ghost_drag(src,over))
|
||||
return
|
||||
@@ -655,7 +598,8 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
return ..()
|
||||
|
||||
/proc/ghost_follow_link(atom/target, atom/ghost)
|
||||
if((!target) || (!ghost)) return
|
||||
if(!istype(target) || !istype(ghost))
|
||||
return
|
||||
if(is_ai(target)) // AI core/eye follow links
|
||||
var/mob/living/silicon/ai/A = target
|
||||
. = "<a href='byond://?src=[ghost.UID()];follow=[A.UID()]'>core</a>"
|
||||
@@ -671,117 +615,95 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
else
|
||||
return "<a href='byond://?src=[ghost.UID()];follow=[target.UID()]'>follow</a>"
|
||||
|
||||
//BEGIN TELEPORT HREF CODE
|
||||
/mob/dead/observer/Topic(href, href_list)
|
||||
if(usr != src)
|
||||
return
|
||||
|
||||
if(href_list["track"])
|
||||
var/atom/target = locate(href_list["track"])
|
||||
if(target)
|
||||
ManualFollow(target)
|
||||
manual_follow(target)
|
||||
|
||||
if(href_list["follow"])
|
||||
var/atom/target = locate(href_list["follow"])
|
||||
if(target)
|
||||
ManualFollow(target)
|
||||
manual_follow(target)
|
||||
|
||||
if(href_list["jump"])
|
||||
var/mob/target = locate(href_list["jump"])
|
||||
var/mob/A = usr
|
||||
to_chat(A, "Teleporting to [target]...")
|
||||
//var/mob/living/silicon/ai/A = locate(href_list["track2"]) in GLOB.mob_list
|
||||
if(target && target != usr)
|
||||
spawn(0)
|
||||
var/turf/pos = get_turf(A)
|
||||
var/turf/T=get_turf(target)
|
||||
if(T != pos)
|
||||
if(!T)
|
||||
return
|
||||
if(!client)
|
||||
return
|
||||
forceMove(T)
|
||||
to_chat(src, "Teleporting to [target]...")
|
||||
if(target != usr)
|
||||
var/turf/source_turf = get_turf(src)
|
||||
var/turf/target_turf = get_turf(target)
|
||||
if(source_turf != target_turf)
|
||||
if(!target_turf)
|
||||
return
|
||||
if(!client)
|
||||
return
|
||||
abstract_move(target_turf)
|
||||
|
||||
if(href_list["reenter"])
|
||||
reenter_corpse()
|
||||
|
||||
..()
|
||||
//END TELEPORT HREF CODE
|
||||
return ..()
|
||||
|
||||
/mob/dead/observer/verb/toggle_ghostsee()
|
||||
set name = "Toggle Ghost Vision"
|
||||
set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
|
||||
set category = "Ghost"
|
||||
ghostvision = !(ghostvision)
|
||||
update_sight()
|
||||
to_chat(usr, "You [(ghostvision?"now":"no longer")] have ghost vision.")
|
||||
|
||||
/mob/dead/observer/verb/pick_darkness(desired_dark as num)
|
||||
ghost_flags ^= GHOST_VISION
|
||||
update_sight()
|
||||
to_chat(src, "<span class='notice'>Ghost vision [ghost_flags & GHOST_VISION ? "en" : "dis"]abled.</span>")
|
||||
|
||||
/mob/dead/observer/verb/pick_darkness()
|
||||
set name = "Pick Darkness"
|
||||
set desc = "Choose how much darkness you want to see, (0 - 255). Higher numbers being darker."
|
||||
set category = "Ghost"
|
||||
if(isnull(desired_dark))
|
||||
return
|
||||
|
||||
if(!client)
|
||||
return
|
||||
client.prefs.ghost_darkness_level = clamp(desired_dark, 0, 255)
|
||||
|
||||
var/darkness_level = tgui_input_list(src, "Choose your darkness", "Pick Darkness", list("Darkness", "Twilight", "Brightness", "Custom"))
|
||||
if(!darkness_level)
|
||||
return
|
||||
|
||||
var/new_darkness
|
||||
switch(darkness_level)
|
||||
if("Darkness")
|
||||
new_darkness = LIGHTING_PLANE_ALPHA_VISIBLE
|
||||
if("Twilight")
|
||||
new_darkness = 210
|
||||
if("Brightness")
|
||||
new_darkness = LIGHTING_PLANE_ALPHA_INVISIBLE
|
||||
if("Custom")
|
||||
new_darkness = tgui_input_number(src, "Choose how much darkness you want to see (0 - 255). Higher numbers being darker", "Pick Darkness", lighting_alpha, LIGHTING_PLANE_ALPHA_VISIBLE, LIGHTING_PLANE_ALPHA_INVISIBLE)
|
||||
|
||||
if(isnull(new_darkness))
|
||||
return
|
||||
|
||||
client.prefs.ghost_darkness_level = new_darkness
|
||||
client.prefs.save_preferences(src)
|
||||
lighting_alpha = client.prefs.ghost_darkness_level
|
||||
update_sight()
|
||||
|
||||
/mob/dead/observer/update_sight()
|
||||
if(!ghostvision)
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
else
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER
|
||||
see_invisible = ghost_flags & GHOST_VISION ? SEE_INVISIBLE_OBSERVER : SEE_INVISIBLE_OBSERVER_NO_OBSERVERS
|
||||
return ..()
|
||||
|
||||
updateghostimages()
|
||||
. = ..()
|
||||
|
||||
/mob/dead/observer/proc/updateghostsight()
|
||||
if(!seedarkness)
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER_NOLIGHTING
|
||||
else
|
||||
see_invisible = SEE_INVISIBLE_OBSERVER
|
||||
if(!ghostvision)
|
||||
see_invisible = SEE_INVISIBLE_LIVING
|
||||
|
||||
updateghostimages()
|
||||
|
||||
/mob/dead/observer/advanced_reagent_vision() // Ghosts can see all the reagents inside things.
|
||||
// Ghosts can see all the reagents inside things.
|
||||
/mob/dead/observer/advanced_reagent_vision()
|
||||
return TRUE
|
||||
|
||||
/proc/updateallghostimages()
|
||||
for(var/mob/dead/observer/O in GLOB.player_list)
|
||||
O.updateghostimages()
|
||||
|
||||
/mob/dead/observer/proc/updateghostimages()
|
||||
if(!client)
|
||||
return
|
||||
if(seedarkness || !ghostvision)
|
||||
client.images -= GLOB.ghost_images
|
||||
else
|
||||
//add images for the 60inv things ghosts can normally see when darkness is enabled so they can see them now
|
||||
client.images |= GLOB.ghost_images
|
||||
if(ghostimage)
|
||||
client.images -= ghostimage //remove ourself
|
||||
|
||||
/mob/proc/can_admin_interact()
|
||||
return FALSE
|
||||
|
||||
/mob/dead/observer/can_admin_interact()
|
||||
return check_rights(R_ADMIN, FALSE, src)
|
||||
|
||||
/mob/proc/can_advanced_admin_interact()
|
||||
return FALSE
|
||||
|
||||
/mob/dead/observer/can_admin_interact()
|
||||
return check_rights(R_ADMIN, 0, src)
|
||||
|
||||
/mob/dead/observer/can_advanced_admin_interact()
|
||||
if(!can_admin_interact())
|
||||
return FALSE
|
||||
|
||||
if(client && client.advanced_admin_interaction)
|
||||
return TRUE
|
||||
|
||||
return FALSE
|
||||
return client?.advanced_admin_interaction && can_admin_interact()
|
||||
|
||||
/mob/dead/observer/incapacitated(ignore_restraints = FALSE, ignore_grab = FALSE)
|
||||
return TRUE
|
||||
@@ -789,13 +711,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
//this is a mob verb instead of atom for performance reasons
|
||||
//see /mob/verb/examinate() in mob.dm for more info
|
||||
//overriden here and in /mob/living for different point span classes and sanity checks
|
||||
/mob/dead/observer/run_pointed(atom/A as mob|obj|turf in view())
|
||||
/mob/dead/observer/run_pointed(atom/A)
|
||||
if(!..())
|
||||
return FALSE
|
||||
|
||||
for(var/mob/M in range(7, src))
|
||||
if(M.see_invisible < invisibility)
|
||||
continue //can't view the invisible
|
||||
continue // can't view the invisible
|
||||
var/follow_link
|
||||
if(invisibility) // Only show the button if the ghost is not visible to the living
|
||||
follow_link = " ([ghost_follow_link(A, M)])" // Ghost needs to be link clicker, otherwise it breaks
|
||||
@@ -803,7 +725,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
return TRUE
|
||||
|
||||
/mob/dead/observer/proc/incarnate_ghost(datum/mind/from_mind = null)
|
||||
/mob/dead/observer/proc/incarnate_ghost(datum/mind/from_mind)
|
||||
if(!client)
|
||||
return
|
||||
|
||||
@@ -834,11 +756,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
if(var_name == "invisibility")
|
||||
set_invisibility(invisibility) // updates light
|
||||
|
||||
/proc/set_observer_default_invisibility(amount, message=null)
|
||||
for(var/mob/dead/observer/G in GLOB.player_list)
|
||||
G.set_invisibility(amount)
|
||||
/proc/set_observer_default_invisibility(amount, message)
|
||||
for(var/mob/dead/observer/ghost in GLOB.dead_mob_list)
|
||||
ghost.set_invisibility(amount)
|
||||
if(message)
|
||||
to_chat(G, message)
|
||||
to_chat(ghost, message)
|
||||
GLOB.observer_default_invisibility = amount
|
||||
|
||||
/mob/dead/observer/proc/open_spawners_menu()
|
||||
@@ -846,8 +768,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
set desc = "See all currently available ghost spawners"
|
||||
set category = "Ghost"
|
||||
|
||||
var/datum/spawners_menu/menu = new /datum/spawners_menu(src)
|
||||
menu.ui_interact(src)
|
||||
GLOB.ghost_spawners_menu.ui_interact(src)
|
||||
|
||||
/**
|
||||
* Check if a player has antag-hudded, and if so, if they can rejoin.
|
||||
@@ -865,7 +786,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
return allow_roundstart_observers
|
||||
return FALSE
|
||||
|
||||
|
||||
/mob/dead/observer/get_runechat_color()
|
||||
return alive_runechat_color
|
||||
|
||||
@@ -929,7 +849,6 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
mob_eye.hud_used?.show_hud(mob_eye.hud_used.hud_version, src)
|
||||
mob_observed = mob_eye.UID()
|
||||
|
||||
|
||||
// mentor observing grants you this trait, and provides its own signal handler for this
|
||||
if(!HAS_MIND_TRAIT(src, TRAIT_MENTOR_OBSERVING))
|
||||
RegisterSignal(src, COMSIG_ATOM_ORBITER_STOP, PROC_REF(on_observer_orbit_end), override = TRUE)
|
||||
@@ -964,6 +883,3 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
if(HAS_MIND_TRAIT(src, TRAIT_MENTOR_OBSERVING))
|
||||
log_debug("[key_name(src)] ended up in regular cleanup_observe rather than the mentor cleanup observe despite having TRAIT_MENTOR_OBSERVING. This is likely a bug and may result in them being stuck outside of their bodies.")
|
||||
cleanup_observe()
|
||||
|
||||
#undef GHOST_CAN_REENTER
|
||||
#undef GHOST_IS_OBSERVER
|
||||
|
||||
@@ -1,13 +1,10 @@
|
||||
/mob/dead/observer/Login()
|
||||
..()
|
||||
if(ghostimage)
|
||||
ghostimage.icon_state = src.icon_state
|
||||
updateghostimages()
|
||||
. = ..()
|
||||
|
||||
if(isliving(mind?.current))
|
||||
mind.current.med_hud_set_status()
|
||||
|
||||
if(GLOB.non_respawnable_keys[ckey])
|
||||
can_reenter_corpse = 0
|
||||
ghost_flags &= ~GHOST_RESPAWNABLE
|
||||
REMOVE_TRAIT(src, TRAIT_RESPAWNABLE, GHOSTED)
|
||||
update_admin_actions()
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
/mob/dead/observer/Logout()
|
||||
if(client)
|
||||
client.images -= GLOB.ghost_images
|
||||
if(mob_observed && ismob(locateUID(mob_observed)))
|
||||
cleanup_observe()
|
||||
|
||||
|
||||
@@ -30,7 +30,7 @@ GLOBAL_DATUM_INIT(orbit_menu, /datum/orbit_menu, new)
|
||||
. = TRUE
|
||||
return
|
||||
var/mob/dead/observer/ghost = ui.user
|
||||
ghost.ManualFollow(poi)
|
||||
ghost.manual_follow(poi)
|
||||
. = TRUE
|
||||
if("refresh")
|
||||
update_static_data(ui.user, ui)
|
||||
|
||||
Reference in New Issue
Block a user