From 1105760a0070aac027a9da71f1aa8cc6f1fac993 Mon Sep 17 00:00:00 2001 From: Finalgamer10 <79456946+Finalgamer10@users.noreply.github.com> Date: Thu, 16 Jun 2022 18:51:49 +0200 Subject: [PATCH] Fixes Hardsuits, so that they once again (#17971) * Fixes Hardsuits, so that they once again have an ion trail behind them. * Update code/modules/clothing/spacesuits/hardsuit.dm Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com> --- code/modules/clothing/spacesuits/hardsuit.dm | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/code/modules/clothing/spacesuits/hardsuit.dm b/code/modules/clothing/spacesuits/hardsuit.dm index dc12b2e9f68..d8ee7c5a3d1 100644 --- a/code/modules/clothing/spacesuits/hardsuit.dm +++ b/code/modules/clothing/spacesuits/hardsuit.dm @@ -231,6 +231,11 @@ if(slot == slot_wear_suit) //we only give the mob the ability to toggle the helmet if he's wearing the hardsuit. return 1 +/obj/item/clothing/suit/space/hardsuit/on_mob_move(dir, mob) + if(jetpack) + jetpack.on_mob_move(dir, mob) + + //Engineering hardsuit /obj/item/clothing/head/helmet/space/hardsuit/engine name = "engineering hardsuit helmet"