mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 19:13:30 +01:00
Janitor Rework
This commit is contained in:
@@ -198,13 +198,20 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
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/obj/item/weapon/reagent_containers/glass/rag,
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/obj/item/weapon/grenade/chem_grenade/cleaner,
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/obj/item/weapon/grenade/chem_grenade/cleaner,
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/obj/item/weapon/grenade/chem_grenade/cleaner,
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/obj/structure/mopbucket)
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/obj/item/weapon/grenade/chem_grenade/cleaner)
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cost = 10
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containertype = /obj/structure/closet/crate
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containername = "Janitorial supplies"
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group = "Operations"
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/datum/supply_packs/janicart
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name = "Janitorial Cart and Galoshes crate"
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contains = list(/obj/structure/janitorialcart,
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/obj/item/clothing/shoes/galoshes)
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cost = 10
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containertype = /obj/structure/largecrate
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containername = "janitorial cart crate"
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/datum/supply_packs/lightbulbs
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name = "Replacement lights"
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contains = list(/obj/item/weapon/storage/box/lights/mixed,
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@@ -57,6 +57,8 @@
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throwforce = 0
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throw_speed = 4
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throw_range = 20
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discrete = 1
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var/cleanspeed = 50 //slower than mop
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/obj/item/weapon/soap/nanotrasen
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desc = "A Nanotrasen brand bar of soap. Smells of plasma."
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@@ -66,11 +68,13 @@
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icon_state = "soapdeluxe"
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/obj/item/weapon/soap/deluxe/New()
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desc = "A deluxe Waffle Co. brand bar of soap. Smells of [pick("lavender", "vanilla", "strawberry", "chocolate" ,"space")]."
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desc = "A deluxe Waffle Co. brand bar of soap. Smells of comdoms."
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cleanspeed = 40 //same speed as mop because deluxe -- captain gets one of these
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/obj/item/weapon/soap/syndie
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desc = "An untrustworthy bar of soap. Smells of fear."
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desc = "An untrustworthy bar of soap made of strong chemical agents that dissolve blood faster."
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icon_state = "soapsyndie"
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cleanspeed = 10 //much faster than mop so it is useful for traitors who want to clean crime scenes
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/obj/item/weapon/bikehorn
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name = "bike horn"
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@@ -204,6 +208,53 @@
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..()
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/obj/item/weapon/holosign_creator
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name = "holographic sign projector"
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desc = "A handy-dandy hologaphic projector that displays a janitorial sign."
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icon = 'icons/obj/janitor.dmi'
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icon_state = "signmaker"
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item_state = "electronic"
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force = 5
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w_class = 2
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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origin_tech = "programming=3"
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var/list/signs = list()
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var/max_signs = 10
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/obj/item/weapon/holosign_creator/afterattack(atom/target, mob/user, flag)
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if(flag)
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var/turf/T = get_turf(target)
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var/obj/effect/overlay/holograph/H = locate() in T
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if(H)
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user << "<span class='notice'>You use [src] to destroy [H].</span>"
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del(H)
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else
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if(signs.len < max_signs)
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H = new(get_turf(target))
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signs += H
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user << "<span class='notice'>You create \a [H] with [src].</span>"
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else
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user << "<span class='notice'>[src] is projecting at max capacity!</span>"
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/obj/item/weapon/holosign_creator/attack(mob/living/carbon/human/M, mob/user)
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return
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/obj/item/weapon/holosign_creator/attack_self(mob/user)
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if(signs.len)
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var/list/L = signs.Copy()
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for(var/sign in L)
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del(sign)
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signs -= sign
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user << "<span class='notice'>You clear all active holograms.</span>"
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/obj/effect/overlay/holograph
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name = "wet floor sign"
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desc = "The words flicker as if they mean nothing."
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icon = 'icons/obj/janitor.dmi'
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icon_state = "holosign"
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anchored = 1
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/obj/item/weapon/caution
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desc = "Caution! Wet Floor!"
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@@ -12,7 +12,7 @@ var/list/possible_changeling_IDs = list("Alpha","Beta","Gamma","Delta","Epsilon"
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required_players = 2
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required_players_secret = 10
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required_enemies = 1
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recommended_enemies = 2
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recommended_enemies = 4
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uplink_welcome = "Syndicate Uplink Console:"
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uplink_uses = 20
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@@ -24,7 +24,6 @@
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return 1
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return 0
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/datum/theft_objective/antique_laser_gun
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name = "the captain's antique laser gun"
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typepath = /obj/item/weapon/gun/energy/laser/captain
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@@ -54,9 +53,9 @@
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typepath = /obj/item/device/aicard
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/datum/theft_objective/magboots
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name = "a pair of magboots"
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typepath = /obj/item/clothing/shoes/magboots
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protected_jobs = list("Station Engineer", "Life Support Specialist", "Chief Engineer")
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name = "the chief engineer's advanced magnetic boots"
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typepath = /obj/item/clothing/shoes/magboots/advance
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protected_jobs = list("Chief Engineer")
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/datum/theft_objective/blueprints
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name = "the station blueprints"
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@@ -76,6 +75,21 @@
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name = "a piece of corgi meat"
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typepath = /obj/item/weapon/reagent_containers/food/snacks/meat/corgi
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/datum/theft_objective/capmedal
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name = "the medal of captaincy"
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typepath = /obj/item/clothing/tie/medal/gold/captain
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protected_jobs = list("Captain")
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/datum/theft_objective/nukedisc
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name = "the nuclear authentication disk"
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typepath = /obj/item/weapon/disk/nuclear
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protected_jobs = list("Captain")
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/datum/theft_objective/reactive
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name = "the reactive teleport armor"
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typepath = /obj/item/clothing/suit/armor/reactive
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protected_jobs = list("Research Director")
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/datum/theft_objective/rd_jumpsuit
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name = "the research director's jumpsuit"
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typepath = /obj/item/clothing/under/rank/research_director
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@@ -12,7 +12,7 @@
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required_players = 2
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required_players_secret = 10
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required_enemies = 1
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recommended_enemies = 2
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recommended_enemies = 4
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uplink_welcome = "Syndicate Uplink Console:"
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uplink_uses = 20
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@@ -36,6 +36,7 @@
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H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H), slot_r_hand)
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else
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H.equip_or_collect(new /obj/item/weapon/storage/box/engineer(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/telebaton(H.back), slot_in_backpack)
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return 1
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@@ -33,6 +33,7 @@
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H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/telebaton(H.back), slot_in_backpack)
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return 1
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@@ -37,6 +37,7 @@
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if(3) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_tox(H), slot_back)
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if(4) H.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(H), slot_back)
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H.equip_to_slot_or_del(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/telebaton(H.back), slot_in_backpack)
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return 1
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@@ -38,6 +38,7 @@
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else
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H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/telebaton(H.back), slot_in_backpack)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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L.imp_in = H
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L.implanted = 1
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@@ -30,6 +30,7 @@
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H.equip_or_collect(new /obj/item/weapon/storage/box/ids(H), slot_r_hand)
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else
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H.equip_or_collect(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/telebaton(H.back), slot_in_backpack)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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L.imp_in = H
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L.implanted = 1
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@@ -84,6 +85,7 @@
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H.equip_or_collect(new /obj/item/weapon/storage/box/ids(H), slot_r_hand)
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else
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H.equip_or_collect(new /obj/item/weapon/storage/box/ids(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/weapon/melee/telebaton(H.back), slot_in_backpack)
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var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
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L.imp_in = H
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L.implanted = 1
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@@ -300,7 +300,6 @@
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H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
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else
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H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
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H.equip_or_collect(new /obj/item/key(H), slot_l_store)
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return 1
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@@ -33,7 +33,7 @@
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var/obj/effect/decal/cleanable/target
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var/obj/effect/decal/cleanable/oldtarget
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var/oldloc = null
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req_access = list(access_janitor)
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req_access = list(access_janitor, access_robotics)
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var/path[] = new()
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var/patrol_path[] = null
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var/beacon_freq = 1445 // navigation beacon frequency
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@@ -13,7 +13,7 @@
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anchored = 0
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health = 20
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maxhealth = 20
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req_access =list(access_medical)
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req_access =list(access_medical, access_robotics)
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var/stunned = 0 //It can be stunned by tasers. Delicate circuits.
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//var/emagged = 0
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var/list/botcard_access = list(access_medical)
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@@ -44,16 +44,22 @@
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if(user.client && (target in user.client.screen))
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user << "<span class='notice'>You need to take that [target.name] off before cleaning it.</span>"
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else if(istype(target,/obj/effect/decal/cleanable))
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user << "<span class='notice'>You scrub \the [target.name] out.</span>"
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del(target)
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user.visible_message("<span class='warning'>[user] begins to scrub \the [target.name] out with [src].</span>")
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if(do_after(user, src.cleanspeed))
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user << "<span class='notice'>You scrub \the [target.name] out.</span>"
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del(target)
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else
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user << "<span class='notice'>You clean \the [target.name].</span>"
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target.clean_blood()
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user.visible_message("<span class='warning'>[user] begins to clean \the [target.name] with [src].</span>")
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if(do_after(user, src.cleanspeed))
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user << "<span class='notice'>You clean \the [target.name].</span>"
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var/obj/effect/decal/cleanable/C = locate() in target
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del(C)
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target.clean_blood()
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return
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/obj/item/weapon/soap/attack(mob/target as mob, mob/user as mob)
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if(target && user && ishuman(target) && ishuman(user) && !target.stat && !user.stat && user.zone_sel &&user.zone_sel.selecting == "mouth" )
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user.visible_message("\red \the [user] washes \the [target]'s mouth out with soap!")
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user.visible_message("\red \the [user] washes \the [target]'s mouth out with [src.name]!")
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return
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..()
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@@ -4,58 +4,69 @@
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icon = 'icons/obj/janitor.dmi'
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icon_state = "mop"
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force = 3.0
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throwforce = 10.0
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throw_speed = 5
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throwforce = 5.0
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throw_speed = 3
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throw_range = 10
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w_class = 3.0
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flags = FPRINT | TABLEPASS
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attack_verb = list("mopped", "bashed", "bludgeoned", "whacked")
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var/mopping = 0
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var/mopcount = 0
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var/mopcap = 5
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var/mopspeed = 40
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/obj/item/weapon/mop/New()
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var/datum/reagents/R = new/datum/reagents(5)
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reagents = R
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R.my_atom = src
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create_reagents(mopcap)
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obj/item/weapon/mop/proc/clean(turf/simulated/A as turf)
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reagents.reaction(A,1,10)
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A.clean_blood()
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A.dirt = 0
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for(var/obj/effect/O in A)
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if( istype(O,/obj/effect/rune) || istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay) )
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del(O)
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/obj/effect/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/mop))
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return
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..()
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obj/item/weapon/mop/proc/clean(turf/simulated/A)
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if(reagents.has_reagent("water", 1) || reagents.has_reagent("holywater", 1))
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A.clean_blood()
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for(var/obj/effect/O in A)
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if(istype(O,/obj/effect/decal/cleanable) || istype(O,/obj/effect/overlay) || istype(O,/obj/effect/rune))
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del(O)
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reagents.reaction(A, TOUCH, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly.
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reagents.remove_any(1) //reaction() doesn't use up the reagents
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/obj/item/weapon/mop/afterattack(atom/A, mob/user, proximity)
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if(!proximity) return
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if(reagents.total_volume < 1 || mopcount >= 5)
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if(reagents.total_volume < 1)
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user << "<span class='notice'>Your mop is dry!</span>"
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return
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if(istype(A, /turf/simulated) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune))
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user.visible_message("<span class='warning'>[user] begins to clean \the [get_turf(A)].</span>")
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if(do_after(user, 40))
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if(A)
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clean(get_turf(A))
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user << "<span class='notice'>You have finished mopping!</span>"
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mopcount++
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var/turf/simulated/turf = A
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if(istype(A, /obj/effect/rune) || istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay))
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turf = A.loc
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A = null
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if(mopcount >= 5) //Okay this stuff is an ugly hack and i feel bad about it.
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spawn(5)
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reagents.clear_reagents()
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mopcount = 0
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return
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if(istype(turf))
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user.visible_message("<span class='warning'>[user] begins to clean \the [turf] with [src].</span>")
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if(do_after(user, mopspeed))
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clean(turf)
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user << "<span class='notice'>You have finished mopping!</span>"
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/obj/effect/attackby(obj/item/I, mob/user)
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if(istype(I, /obj/item/weapon/mop) || istype(I, /obj/item/weapon/soap))
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return
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..()
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/obj/item/weapon/mop/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J)
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J.put_in_cart(src, user)
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J.mymop=src
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J.update_icon()
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J.update_icon()
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/obj/item/weapon/mop/advanced
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desc = "The most advanced tool in a custodian's arsenal. Just think of all the viscera you will clean up with this!"
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name = "advanced mop"
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mopcap = 10
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icon_state = "advmop"
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item_state = "mop" //meh will do for now until TG makes one
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force = 6
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throwforce = 8
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throw_range = 4
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mopspeed = 20
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||||
@@ -34,7 +34,7 @@
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||||
w_class = 4
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max_w_class = 2
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||||
storage_slots = 21
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||||
storage_slots = 30
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||||
can_hold = list() // any
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||||
cant_hold = list("/obj/item/weapon/disk/nuclear","/obj/item/flag/nation")
|
||||
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||||
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@@ -163,4 +163,20 @@
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name = "military belt"
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||||
desc = "A syndicate belt designed to be used by boarding parties. Its style is modeled after the hardsuits they wear."
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||||
icon_state = "militarybelt"
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||||
item_state = "military"
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||||
item_state = "military"
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||||
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||||
/obj/item/weapon/storage/belt/janitor
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name = "janibelt"
|
||||
desc = "A belt used to hold most janitorial supplies."
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||||
icon_state = "janibelt"
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||||
item_state = "janibelt"
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||||
storage_slots = 6
|
||||
max_w_class = 4 // Set to this so the light replacer can fit.
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||||
can_hold = list(
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||||
"/obj/item/weapon/grenade/chem_grenade/cleaner",
|
||||
"/obj/item/device/lightreplacer",
|
||||
"/obj/item/device/flashlight",
|
||||
"/obj/item/weapon/reagent_containers/spray",
|
||||
"/obj/item/weapon/soap",
|
||||
"/obj/item/weapon/holosign_creator"
|
||||
)
|
||||
@@ -135,38 +135,34 @@
|
||||
icon = 'icons/obj/weapons.dmi'
|
||||
icon_state = "telebaton_0"
|
||||
item_state = "telebaton_0"
|
||||
flags = FPRINT | TABLEPASS
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2
|
||||
force = 3
|
||||
var/cooldown = 0
|
||||
var/on = 0
|
||||
|
||||
|
||||
/obj/item/weapon/melee/telebaton/attack_self(mob/user as mob)
|
||||
on = !on
|
||||
if(on)
|
||||
user.visible_message("\red With a flick of their wrist, [user] extends their telescopic baton.",\
|
||||
"\red You extend the baton.",\
|
||||
"You hear an ominous click.")
|
||||
user << "<span class ='warning'>You extend the baton.</span>"
|
||||
icon_state = "telebaton_1"
|
||||
item_state = "telebaton_1"
|
||||
w_class = 3
|
||||
force = 15//quite robust
|
||||
attack_verb = list("smacked", "struck", "slapped")
|
||||
item_state = "nullrod"
|
||||
w_class = 4 //doesnt fit in backpack when its on for balance
|
||||
force = 10 //seclite damage
|
||||
attack_verb = list("smacked", "struck", "cracked", "beaten")
|
||||
else
|
||||
user.visible_message("\blue [user] collapses their telescopic baton.",\
|
||||
"\blue You collapse the baton.",\
|
||||
"You hear a click.")
|
||||
user << "<span class ='notice'>You collapse the baton.</span>"
|
||||
icon_state = "telebaton_0"
|
||||
item_state = "telebaton_0"
|
||||
item_state = "telebaton_0" //no sprite in other words
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2
|
||||
force = 3//not so robust now
|
||||
attack_verb = list("hit", "punched")
|
||||
force = 3 //not so robust now
|
||||
attack_verb = list("hit", "poked")
|
||||
if(istype(user,/mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.update_inv_l_hand()
|
||||
H.update_inv_r_hand()
|
||||
playsound(src.loc, 'sound/weapons/empty.ogg', 50, 1)
|
||||
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, 1)
|
||||
add_fingerprint(user)
|
||||
if (!blood_DNA) return
|
||||
if(blood_overlay && (blood_DNA.len >= 1)) //updates blood overlay, if any
|
||||
@@ -183,8 +179,9 @@
|
||||
|
||||
/obj/item/weapon/melee/telebaton/attack(mob/target as mob, mob/living/user as mob)
|
||||
if(on)
|
||||
if ((M_CLUMSY in user.mutations) && prob(50))
|
||||
user << "\red You club yourself over the head."
|
||||
add_fingerprint(user)
|
||||
if((M_CLUMSY in user.mutations) && prob(50))
|
||||
user << "<span class ='danger'>You club yourself over the head.</span>"
|
||||
user.Weaken(3 * force)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
@@ -192,23 +189,28 @@
|
||||
else
|
||||
user.take_organ_damage(2*force)
|
||||
return
|
||||
if(isrobot(target))
|
||||
..()
|
||||
return
|
||||
if(!isliving(target))
|
||||
return
|
||||
if (user.a_intent == "harm")
|
||||
if(!..()) return
|
||||
if(!isrobot(target))
|
||||
playsound(src.loc, "swing_hit", 50, 1, -1)
|
||||
target.Weaken(4)
|
||||
if(!isrobot(target)) return
|
||||
else
|
||||
playsound(src.loc, 'sound/weapons/Genhit.ogg', 50, 1, -1)
|
||||
target.Weaken(2)
|
||||
target.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been attacked with [src.name] by [user.name] ([user.ckey])</font>")
|
||||
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] to attack [target.name] ([target.ckey])</font>")
|
||||
log_attack("<font color='red'>[user.name] ([user.ckey]) attacked [target.name] ([target.ckey]) with [src.name] (INTENT: [uppertext(user.a_intent)])</font>")
|
||||
src.add_fingerprint(user)
|
||||
target.visible_message("\red <B>[target] has been stunned with \the [src] by [user]!</B>")
|
||||
if(!iscarbon(user))
|
||||
target.LAssailant = null
|
||||
else
|
||||
target.LAssailant = user
|
||||
if(cooldown <= 0)
|
||||
playsound(get_turf(src), 'sound/effects/woodhit.ogg', 75, 1, -1)
|
||||
target.Weaken(3)
|
||||
add_logs(user, target, "stunned", object="telescopic baton")
|
||||
src.add_fingerprint(user)
|
||||
target.visible_message("<span class ='danger'>[target] has been knocked down with \the [src] by [user]!</span>")
|
||||
if(!iscarbon(user))
|
||||
target.LAssailant = null
|
||||
else
|
||||
target.LAssailant = user
|
||||
cooldown = 1
|
||||
spawn(40)
|
||||
cooldown = 0
|
||||
return
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -75,12 +75,12 @@
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/caution(src)
|
||||
new /obj/item/weapon/storage/bag/trash(src)
|
||||
new /obj/item/device/lightreplacer(src)
|
||||
new /obj/item/weapon/holosign_creator(src)
|
||||
new /obj/item/clothing/gloves/black(src)
|
||||
new /obj/item/clothing/head/soft/purple(src)
|
||||
new /obj/item/weapon/storage/belt/janitor(src)
|
||||
|
||||
/*
|
||||
* Lawyer
|
||||
|
||||
@@ -27,7 +27,6 @@
|
||||
new /obj/item/clothing/gloves/captain(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/clothing/suit/armor/captain(src)
|
||||
new /obj/item/weapon/melee/telebaton(src)
|
||||
new /obj/item/clothing/under/dress/dress_cap(src)
|
||||
return
|
||||
|
||||
@@ -121,7 +120,6 @@
|
||||
new /obj/item/weapon/melee/baton/loaded(src)
|
||||
new /obj/item/weapon/gun/energy/gun(src)
|
||||
new /obj/item/clothing/tie/holster/armpit(src)
|
||||
new /obj/item/weapon/melee/telebaton(src)
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
sleep(2)
|
||||
new /obj/item/weapon/tank/jetpack/oxygen/harness(src)
|
||||
new /obj/item/clothing/mask/gas/syndicate(src)
|
||||
new /obj/item/clothing/shoes/magboots(src)
|
||||
new /obj/item/clothing/shoes/magboots/syndie(src)
|
||||
|
||||
/obj/structure/closet/syndicate/nuclear
|
||||
desc = "It's a storage unit for a Syndicate boarding party.."
|
||||
|
||||
@@ -2,39 +2,43 @@
|
||||
desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle."
|
||||
name = "magboots"
|
||||
icon_state = "magboots0"
|
||||
var/magboot_state = "magboots"
|
||||
var/magpulse = 0
|
||||
species_restricted = null
|
||||
action_button_name = "Toggle the magboots"
|
||||
// flags = NOSLIP //disabled by default
|
||||
var/slowdown_active = 2
|
||||
action_button_name = "Toggle Magboots"
|
||||
icon_action_button = "action_magboots"
|
||||
species_fit = list("Vox")
|
||||
sprite_sheets = list(
|
||||
"Vox" = 'icons/mob/species/vox/shoes.dmi'
|
||||
)
|
||||
species_restricted = list("Skrell","Human","Unathi","Tajaran","Machine","Slime People","Kidan","Grey","Diona") //Vox get their own booties doubt they'd fix on talons anyway.
|
||||
|
||||
attack_self(mob/user)
|
||||
if(magpulse)
|
||||
flags &= ~NOSLIP
|
||||
slowdown = SHOES_SLOWDOWN
|
||||
magpulse = 0
|
||||
icon_state = "magboots0"
|
||||
user << "You disable the mag-pulse traction system."
|
||||
else
|
||||
flags |= NOSLIP
|
||||
slowdown = 2
|
||||
magpulse = 1
|
||||
icon_state = "magboots1"
|
||||
user << "You enable the mag-pulse traction system."
|
||||
user.update_inv_shoes() //so our mob-overlays update
|
||||
user.update_gravity(user.mob_has_gravity())
|
||||
|
||||
examine()
|
||||
set src in view()
|
||||
..()
|
||||
var/state = "disabled"
|
||||
if(src.flags&NOSLIP)
|
||||
state = "enabled"
|
||||
usr << "Its mag-pulse traction system appears to be [state]."
|
||||
/obj/item/clothing/shoes/magboots/attack_self(mob/user)
|
||||
if(src.magpulse)
|
||||
src.flags &= ~NOSLIP
|
||||
src.slowdown = SHOES_SLOWDOWN
|
||||
else
|
||||
src.flags |= NOSLIP
|
||||
src.slowdown = slowdown_active
|
||||
magpulse = !magpulse
|
||||
icon_state = "[magboot_state][magpulse]"
|
||||
user << "You [magpulse ? "enable" : "disable"] the mag-pulse traction system."
|
||||
user.update_inv_shoes() //so our mob-overlays update
|
||||
user.update_gravity(user.mob_has_gravity())
|
||||
|
||||
/obj/item/clothing/shoes/magboots/negates_gravity()
|
||||
return flags & NOSLIP
|
||||
return flags & NOSLIP
|
||||
|
||||
/obj/item/clothing/shoes/magboots/examine(mob/user)
|
||||
..()
|
||||
user << "Its mag-pulse traction system appears to be [magpulse ? "enabled" : "disabled"]."
|
||||
|
||||
|
||||
/obj/item/clothing/shoes/magboots/advance
|
||||
desc = "Advanced magnetic boots that have a lighter magnetic pull, placing less burden on the wearer."
|
||||
name = "advanced magboots"
|
||||
icon_state = "advmag0"
|
||||
magboot_state = "advmag"
|
||||
slowdown_active = SHOES_SLOWDOWN
|
||||
|
||||
/obj/item/clothing/shoes/magboots/syndie
|
||||
desc = "Reverse-engineered magnetic boots that have a heavy magnetic pull. Property of Gorlex Marauders."
|
||||
name = "blood-red magboots"
|
||||
icon_state = "syndiemag0"
|
||||
magboot_state = "syndiemag"
|
||||
@@ -172,6 +172,7 @@
|
||||
/obj/item/clothing/shoes/magboots/vox/attack_self(mob/user)
|
||||
if(src.magpulse)
|
||||
flags &= ~NOSLIP
|
||||
slowdown = SHOES_SLOWDOWN
|
||||
magpulse = 0
|
||||
canremove = 1
|
||||
user << "You relax your deathgrip on the flooring."
|
||||
@@ -183,6 +184,7 @@
|
||||
|
||||
|
||||
flags |= NOSLIP
|
||||
slowdown = 2
|
||||
magpulse = 1
|
||||
canremove = 0 //kinda hard to take off magclaws when you are gripping them tightly.
|
||||
user << "You dig your claws deeply into the flooring, bracing yourself."
|
||||
|
||||
@@ -250,6 +250,7 @@
|
||||
src.modules += new /obj/item/weapon/storage/bag/trash(src)
|
||||
src.modules += new /obj/item/weapon/mop(src)
|
||||
src.modules += new /obj/item/device/lightreplacer(src)
|
||||
src.modules += new /obj/item/weapon/holosign_creator(src)
|
||||
src.emag = new /obj/item/weapon/reagent_containers/spray(src)
|
||||
|
||||
src.emag.reagents.add_reagent("lube", 250)
|
||||
|
||||
@@ -2107,3 +2107,25 @@ datum/design/cart_captain
|
||||
materials = list("$metal" = 50, "$glass" = 50)
|
||||
build_path = "/obj/item/weapon/cartridge/captain"
|
||||
locked = 1
|
||||
|
||||
/////////////////////////////////////////
|
||||
////////////Janitor Designs//////////////
|
||||
/////////////////////////////////////////
|
||||
|
||||
datum/design/advmop
|
||||
name = "Advanced Mop"
|
||||
desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals."
|
||||
id = "advmop"
|
||||
req_tech = list("materials" = 4, "engineering" = 3)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2500, "$glass" = 200)
|
||||
build_path = /obj/item/weapon/mop/advanced
|
||||
|
||||
datum/design/holosign
|
||||
name = "Holographic Sign Projector"
|
||||
desc = "A holograpic projector used to project various warning signs."
|
||||
id = "holosign"
|
||||
req_tech = list("magnets" = 3, "powerstorage" = 2)
|
||||
build_type = PROTOLATHE
|
||||
materials = list("$metal" = 2000, "$glass" = 1000)
|
||||
build_path = /obj/item/weapon/holosign_creator
|
||||
Reference in New Issue
Block a user