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Merge pull request #11280 from Ionward/mantles
Adds suit-slot cosmetic mantles!
This commit is contained in:
@@ -158,3 +158,46 @@
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/datum/gear/suit/purplesuit
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display_name = "suit jacket, purple"
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path = /obj/item/clothing/suit/storage/lawyer/purpjacket
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//Mantles!
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/datum/gear/suit/mantle
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display_name = "mantle"
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path = /obj/item/clothing/suit/mantle
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/datum/gear/suit/old_scarf
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display_name = "old scarf"
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path = /obj/item/clothing/suit/mantle/old
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/datum/gear/suit/regal_shawl
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display_name = "regal shawl"
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path = /obj/item/clothing/suit/mantle/regal
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/datum/gear/suit/captain_cloak
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display_name = "mantle, captain"
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path = /obj/item/clothing/suit/mantle/armor/captain
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allowed_roles = list("Captain")
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/datum/gear/suit/ce_mantle
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display_name = "mantle, chief engineer"
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path = /obj/item/clothing/suit/mantle/chief_engineer
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allowed_roles = list("Chief Engineer")
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/datum/gear/suit/cmo_mantle
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display_name = "mantle, chief medical officer"
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path = /obj/item/clothing/suit/mantle/labcoat/chief_medical_officer
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allowed_roles = list("Chief Medical Officer")
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/datum/gear/suit/armored_shawl
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display_name = "mantle, head of security"
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path = /obj/item/clothing/suit/mantle/armor
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allowed_roles = list("Head of Security")
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/datum/gear/suit/hop_shawl
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display_name = "mantle, head of personnel"
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path = /obj/item/clothing/suit/mantle/armor/head_of_personnel
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allowed_roles = list("Head of Personnel")
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/datum/gear/suit/rd_mantle
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display_name = "mantle, research director"
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path = /obj/item/clothing/suit/mantle/labcoat
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allowed_roles = list("Research Director")
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@@ -59,7 +59,6 @@
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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/obj/item/clothing/suit/captunic/capjacket
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name = "captain's uniform jacket"
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desc = "A less formal jacket for everyday captain use."
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@@ -72,6 +71,13 @@
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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/obj/item/clothing/suit/mantle/armor/captain
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name = "captain's cloak"
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desc = "An armor-plated piece of fashion for the ruling elite. Protect your upper half in style."
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icon_state = "capmantle"
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item_state = "capmantle"
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armor = list(melee = 50, bullet = 40, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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//Chaplain
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/obj/item/clothing/suit/hooded/chaplain_hoodie
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name = "chaplain hoodie"
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@@ -151,6 +157,21 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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allowed = list(/obj/item/kitchen/knife)
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//Chief Engineer
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/obj/item/clothing/suit/mantle/chief_engineer
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name = "chief engineer's mantle"
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desc = "A slick, authoritative cloak designed for the Chief Engineer."
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icon_state = "cemantle"
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item_state = "cemantle"
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allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/t_scanner, /obj/item/rcd)
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//Chief Medical Officer
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/obj/item/clothing/suit/mantle/labcoat/chief_medical_officer
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name = "chief medical officer's mantle"
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desc = "An absorbent, clean cover found on the shoulders of the Chief Medical Officer."
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icon_state = "cmomantle"
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item_state = "cmomantle"
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//Detective
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/obj/item/clothing/suit/storage/det_suit
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name = "coat"
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@@ -159,7 +180,7 @@
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item_state = "det_suit"
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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allowed = list(/obj/item/tank/emergency_oxygen,/obj/item/reagent_containers/spray/pepper,/obj/item/flashlight,/obj/item/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/restraints/handcuffs,/obj/item/storage/fancy/cigarettes,/obj/item/lighter,/obj/item/detective_scanner,/obj/item/taperecorder)
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allowed = list(/obj/item/tank/emergency_oxygen, /obj/item/reagent_containers/spray/pepper, /obj/item/flashlight, /obj/item/gun, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/storage/fancy/cigarettes, /obj/item/lighter, /obj/item/detective_scanner, /obj/item/taperecorder)
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armor = list(melee = 25, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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@@ -259,6 +280,29 @@
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blood_overlay_type = "coat"
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body_parts_covered = UPPER_TORSO|ARMS
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//Head of Security
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/obj/item/clothing/suit/mantle/armor
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name = "armored shawl"
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desc = "A reinforced shawl, worn by the Head of Security. Do you dare take up their mantle?"
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icon_state = "hosmantle"
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item_state = "hosmantle"
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allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/flashlight/seclite, /obj/item/melee/classic_baton/telescopic, /obj/item/kitchen/knife/combat)
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armor = list(melee = 30, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0)
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min_cold_protection_temperature = ARMOR_MIN_TEMP_PROTECT
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heat_protection = UPPER_TORSO|ARMS
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max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
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strip_delay = 60
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put_on_delay = 40
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burn_state = FIRE_PROOF
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//Head of Personnel
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/obj/item/clothing/suit/mantle/armor/head_of_personnel
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name = "head of personnel's shawl"
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desc = "An armored shawl for the head of personnel. It's remarkably well kept."
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icon_state = "hopmantle"
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item_state = "hopmantle"
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armor = list(melee = 25, bullet = 15, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0)
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//Internal Affairs
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/obj/item/clothing/suit/storage/internalaffairs
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name = "\improper Internal Affairs jacket"
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@@ -320,3 +364,12 @@
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/suit.dmi'
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)
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//Research Director
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/obj/item/clothing/suit/mantle/labcoat
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name = "research director's mantle"
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desc = "A tweed mantle, worn by the Research Director. Smells like science."
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icon_state = "rdmantle"
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item_state = "rdmantle"
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allowed = list(/obj/item/analyzer, /obj/item/stack/medical, /obj/item/dnainjector, /obj/item/reagent_containers/dropper, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/hypospray, /obj/item/healthanalyzer, /obj/item/flashlight/pen, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/food/pill, /obj/item/storage/pill_bottle, /obj/item/paper, /obj/item/rad_laser)
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armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 50, rad = 0)
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@@ -972,3 +972,26 @@
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name = "ladies red victorian coat"
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icon_state = "ladiesredvictoriancoat"
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item_state = "ladiesredvictoriancoat"
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//Mantles!
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/obj/item/clothing/suit/mantle
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name = "mantle"
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desc = "A heavy quilted mantle, for keeping your shoulders warm and stylish."
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icon_state = "mantle"
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item_state = "mantle"
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body_parts_covered = UPPER_TORSO|ARMS
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cold_protection = UPPER_TORSO|ARMS
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min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
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/obj/item/clothing/suit/mantle/regal
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name = "regal shawl"
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desc = "A fancy shawl for nobility, made from high quality materials."
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icon_state = "regal_mantle"
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item_state = "regal_mantle"
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/obj/item/clothing/suit/mantle/old
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name = "old wrap"
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desc = "A tattered fabric wrap, faded over the years. Smells faintly of cigars."
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icon_state = "old_mantle"
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item_state = "old_mantle"
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