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https://github.com/ParadiseSS13/Paradise.git
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TG: - Some runtime-prevention tweaks so that impatient coders don't just break
everything somewhere down the line. Revision: r3665 Author: baloh.matevz
This commit is contained in:
@@ -3,10 +3,11 @@
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atom/var/list/suit_fibers
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atom/proc/add_fibers(mob/living/carbon/human/M)
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if(M.gloves)
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if(M.gloves.transfer_blood) //bloodied gloves transfer blood to touched objects
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if(add_blood(M.gloves.bloody_hands_mob)) //only reduces the bloodiness of our gloves if the item wasn't already bloody
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M.gloves.transfer_blood--
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if(M.gloves && istype(M.gloves,/obj/item/clothing/))
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var/obj/item/clothing/gloves/G = M.gloves
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if(G.transfer_blood) //bloodied gloves transfer blood to touched objects
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if(add_blood(G.bloody_hands_mob)) //only reduces the bloodiness of our gloves if the item wasn't already bloody
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G.transfer_blood--
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else if(M.bloody_hands)
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if(add_blood(M.bloody_hands_mob))
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M.bloody_hands--
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@@ -613,10 +614,11 @@ turf/Exited(mob/living/carbon/human/M)
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M.track_blood--
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src.add_bloody_footprints(M.track_blood_mob,1,M.dir,get_tracks(M),M.track_blood_type)
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else if(istype(M,/mob/living/carbon/human))
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if(M.shoes)
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if(M.shoes.track_blood > 0)
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M.shoes.track_blood--
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src.add_bloody_footprints(M.shoes.track_blood_mob,1,M.dir,M.shoes.name,M.shoes.track_blood_type) // And bloody tracks end here
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if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes))
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var/obj/item/clothing/shoes/S = M.shoes
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if(S.track_blood > 0)
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S.track_blood--
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src.add_bloody_footprints(S.track_blood_mob,1,M.dir,S.name,S.track_blood_type) // And bloody tracks end here
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. = ..()
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turf/Entered(mob/living/carbon/human/M)
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if(istype(M,/mob/living) && !istype(M,/mob/living/carbon/metroid))
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@@ -631,10 +633,11 @@ turf/Entered(mob/living/carbon/human/M)
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M.track_blood--
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src.add_bloody_footprints(M.track_blood_mob,0,M.dir,get_tracks(M),M.track_blood_type)
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else if(istype(M,/mob/living/carbon/human))
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if(M.shoes && !istype(src,/turf/space))
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if(M.shoes.track_blood > 0)
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M.shoes.track_blood--
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src.add_bloody_footprints(M.shoes.track_blood_mob,0,M.dir,M.shoes.name,M.shoes.track_blood_type)
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if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes) && !istype(src,/turf/space))
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var/obj/item/clothing/shoes/S = M.shoes
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if(S.track_blood > 0)
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S.track_blood--
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src.add_bloody_footprints(S.track_blood_mob,0,M.dir,S.name,S.track_blood_type)
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for(var/obj/effect/decal/cleanable/B in src)
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@@ -649,11 +652,12 @@ turf/Entered(mob/living/carbon/human/M)
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track_type = "oil"
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if(istype(M,/mob/living/carbon/human))
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if(M.shoes)
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M.shoes.add_blood(B.blood_owner)
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M.shoes.track_blood_mob = B.blood_owner
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M.shoes.track_blood = max(M.shoes.track_blood,8)
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M.shoes.track_blood_type = track_type
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if(M.shoes && istype(M.shoes,/obj/item/clothing/shoes))
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var/obj/item/clothing/shoes/S = M.shoes
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S.add_blood(B.blood_owner)
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S.track_blood_mob = B.blood_owner
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S.track_blood = max(S.track_blood,8)
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S.track_blood_type = track_type
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else
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M.add_blood(B.blood_owner)
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M.track_blood_mob = B.blood_owner
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@@ -4,7 +4,6 @@
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icon = 'hats.dmi'
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body_parts_covered = HEAD
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slot_flags = SLOT_HEAD
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var/list/allowed = list()
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/obj/item/clothing/head/cakehat
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name = "cake-hat"
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@@ -3,6 +3,6 @@
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name = "suit"
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var/fire_resist = T0C+100
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flags = FPRINT | TABLEPASS
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var/list/allowed = list(/obj/item/weapon/tank/emergency_oxygen)
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allowed = list(/obj/item/weapon/tank/emergency_oxygen)
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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slot_flags = SLOT_OCLOTHING
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@@ -601,11 +601,12 @@
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..()
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if(M.gloves)
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if(M.gloves.cell)
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if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
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var/obj/item/clothing/gloves/G = M.gloves
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if(G.cell)
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if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
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if(M.gloves.cell.charge >= 2500)
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M.gloves.cell.charge -= 2500
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if(G.cell.charge >= 2500)
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G.cell.charge -= 2500
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Weaken(5)
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if (stuttering < 5)
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@@ -367,11 +367,12 @@
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..()
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if(M.gloves)
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if(M.gloves.cell)
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if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
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var/obj/item/clothing/gloves/G = M.gloves
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if(G.cell)
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if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
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if(M.gloves.cell.charge >= 2500)
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M.gloves.cell.charge -= 2500
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if(G.cell.charge >= 2500)
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G.cell.charge -= 2500
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Weaken(5)
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if (stuttering < 5)
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@@ -27,19 +27,19 @@
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var/list/skills = null
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// var/b_type
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var/obj/item/clothing/suit/wear_suit = null
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var/obj/item/clothing/under/w_uniform = null
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var/obj/item/clothing/shoes/shoes = null
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var/obj/item/weapon/belt = null
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var/obj/item/clothing/gloves/gloves = null
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var/obj/item/clothing/glasses/glasses = null
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var/obj/item/clothing/head/head = null
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var/obj/item/clothing/ears/l_ear = null
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var/obj/item/clothing/ears/r_ear = null
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var/obj/item/wear_suit = null
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var/obj/item/w_uniform = null
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var/obj/item/shoes = null
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var/obj/item/belt = null
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var/obj/item/gloves = null
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var/obj/item/glasses = null
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var/obj/item/head = null
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var/obj/item/l_ear = null
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var/obj/item/r_ear = null
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var/obj/item/weapon/card/id/wear_id = null
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var/obj/item/weapon/r_store = null
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var/obj/item/weapon/l_store = null
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var/obj/item/weapon/s_store = null
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var/obj/item/r_store = null
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var/obj/item/l_store = null
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var/obj/item/s_store = null
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var/icon/stand_icon = null
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var/icon/lying_icon = null
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@@ -9,11 +9,13 @@
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visible_message("\red <B>[M] attempted to touch [src]!</B>")
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return 0
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if(M.gloves)
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if(M.gloves.cell)
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if(M.a_intent == "hurt")
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if(M.gloves.cell.charge >= 2500)
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M.gloves.cell.charge -= 2500
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if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
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var/obj/item/clothing/gloves/G = M.gloves
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if(G.cell)
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if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
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if(G.cell.charge >= 2500)
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G.cell.charge -= 2500
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visible_message("\red <B>[src] has been touched with the stun gloves by [M]!</B>")
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M.attack_log += text("\[[time_stamp()]\] <font color='red'>Stungloved [src.name] ([src.ckey])</font>")
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src.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been stungloved by [M.name] ([M.ckey])</font>")
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@@ -153,10 +153,11 @@ emp_act
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if(H.wear_suit) H.wear_suit.add_blood(src)
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else if(H.w_uniform) H.w_uniform.add_blood(src)
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if(H.shoes) H.shoes.add_blood(src)
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if (H.gloves)
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H.gloves.add_blood(H)
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H.gloves.transfer_blood = 2
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H.gloves.bloody_hands_mob = H
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if (H.gloves && istype(H.gloves,/obj/item/clothing/gloves))
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var/obj/item/clothing/gloves/G = H.gloves
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G.add_blood(H)
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G.transfer_blood = 2
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G.bloody_hands_mob = H
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else
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H.add_blood(H)
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H.bloody_hands = 2
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@@ -1334,8 +1334,20 @@
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else
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blind.layer = 0
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if ((disabilities & 1 && ((glasses && !glasses.prescription) || !glasses)) || (glasses && glasses.prescription && !(disabilities & 1)))
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client.screen += hud_used.vimpaired
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if(disabilities & 1)
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if(!glasses)
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client.screen += hud_used.vimpaired
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else if (glasses && istype(glasses,/obj/item/clothing/glasses))
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var/obj/item/clothing/glasses/G = glasses
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if(!G.prescription)
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client.screen += hud_used.vimpaired
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else
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client.screen += hud_used.vimpaired
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else
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if(glasses && istype(glasses,/obj/item/clothing/glasses))
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var/obj/item/clothing/glasses/G = glasses
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if(G.prescription)
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client.screen += hud_used.vimpaired
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if (eye_blurry)
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client.screen += hud_used.blurry
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@@ -384,7 +384,7 @@
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("\red <B>[M.name] has bit [src]!</B>"), 1)
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bruteloss += rand(1, 3)
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adjustBruteLoss(rand(1, 3))
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updatehealth()
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return
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@@ -463,11 +463,13 @@
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if(M.gloves)
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if(M.gloves.cell)
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if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
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var/obj/item/clothing/gloves/G = M.gloves
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if(G.cell)
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if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
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if(M.gloves.cell.charge >= 2500)
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M.gloves.cell.charge -= 2500
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if(G.cell.charge >= 2500)
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G.cell.charge -= 2500
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for(var/mob/O in viewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message("\red <B>[src] has been touched with the stun gloves by [M]!</B>", 1, "\red You hear someone fall.", 2)
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@@ -210,11 +210,13 @@
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if (istype(loc, /turf) && istype(loc.loc, /area/start))
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M << "No attacking people at spawn, you jackass."
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return
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if(M.gloves)
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if(M.gloves.cell)
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if(M.a_intent == "hurt")
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if(M.gloves.cell.charge >= 2500)
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M.gloves.cell.charge -= 2500
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if(M.gloves && istype(M.gloves,/obj/item/clothing/gloves))
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var/obj/item/clothing/gloves/G = M.gloves
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if(G.cell)
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if(M.a_intent == "hurt")//Stungloves. Any contact will stun the alien.
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if(G.cell.charge >= 2500)
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G.cell.charge -= 2500
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Weaken(5)
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if (stuttering < 5)
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stuttering = 5
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@@ -10,7 +10,7 @@
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throw_speed = 7
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throw_range = 15
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m_amt = 60
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var/color = "cargo"
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color = "cargo"
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pressure_resistance = 5
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/obj/item/weapon/stamp/captain
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