Fixed up the stupid handcuff shit that's been bugging me forever.

This commit is contained in:
ZomgPonies
2014-06-17 10:26:04 -04:00
parent e077bd7f9e
commit 1132879810
2 changed files with 34 additions and 80 deletions
+30 -76
View File
@@ -15,88 +15,42 @@
var/dispenser = 0
var/breakouttime = 1200 //Deciseconds = 120s = 2 minutes
/obj/item/weapon/handcuffs/attack(mob/living/carbon/C as mob, mob/user as mob)
if(istype(src, /obj/item/weapon/handcuffs/cyborg) && isrobot(user))
/obj/item/weapon/handcuffs/attack(mob/living/carbon/C, mob/user)
if(M_CLUMSY in user.mutations && prob(50))
user << "<span class='warning'>Uh... how do those things work?!</span>"
if(!C.handcuffed)
var/turf/p_loc = user.loc
var/turf/p_loc_m = C.loc
playsound(src.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
for(var/mob/O in viewers(user, null))
O.show_message("\red <B>[user] is trying to put handcuffs on [C]!</B>", 1)
spawn(30)
if(!C) return
if(p_loc == user.loc && p_loc_m == C.loc)
C.handcuffed = new /obj/item/weapon/handcuffs(C)
C.update_inv_handcuffed()
else
if ((M_CLUMSY in usr.mutations) && prob(50))
usr << "\red Uh ... how do those things work?!"
if (istype(C, /mob/living/carbon/human))
if(!C.handcuffed)
var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
O.source = user
O.target = user
O.item = user.get_active_hand()
O.s_loc = user.loc
O.t_loc = user.loc
O.place = "handcuff"
C.requests += O
spawn( 0 )
O.process()
return
user.drop_item()
loc = C
C.handcuffed = src
C.update_inv_handcuffed()
return
if (!(istype(usr, /mob/living/carbon/human) || ticker) && ticker.mode.name != "monkey")
usr << "\red You don't have the dexterity to do this!"
return
if (istype(C, /mob/living/carbon/human))
if(!C.handcuffed)
C.attack_log += text("\[[time_stamp()]\] <font color='orange'>Has been handcuffed (attempt) by [user.name] ([user.ckey])</font>")
user.attack_log += text("\[[time_stamp()]\] <font color='red'>Attempted to handcuff [C.name] ([C.ckey])</font>")
log_attack("[user.name] ([user.ckey]) Attempted to handcuff [C.name] ([C.ckey])")
var/cable = 0
if(istype(src, /obj/item/weapon/handcuffs/cable))
cable = 1
if(!iscarbon(user))
C.LAssailant = null
else
C.LAssailant = user
if(!C.handcuffed)
C.visible_message("<span class='danger'>[user] is trying to put handcuffs on [C]!</span>", \
"<span class='danger'>[user] is trying to put handcuffs on [C]!</span>")
var/obj/effect/equip_e/human/O = new /obj/effect/equip_e/human( )
O.source = user
O.target = C
O.item = user.get_active_hand()
O.s_loc = user.loc
O.t_loc = C.loc
O.place = "handcuff"
C.requests += O
spawn( 0 )
if(istype(src, /obj/item/weapon/handcuffs/cable))
feedback_add_details("handcuffs","C")
playsound(src.loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
else
feedback_add_details("handcuffs","H")
playsound(src.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
O.process()
return
if(cable)
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
else
if(!C.handcuffed)
var/obj/effect/equip_e/monkey/O = new /obj/effect/equip_e/monkey( )
O.source = user
O.target = C
O.item = user.get_active_hand()
O.s_loc = user.loc
O.t_loc = C.loc
O.place = "handcuff"
C.requests += O
spawn( 0 )
if(istype(src, /obj/item/weapon/handcuffs/cable))
playsound(src.loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
else
playsound(src.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
O.process()
return
return
playsound(loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
if(do_mob(user, C, 30))
if(C.handcuffed)
return
user.drop_item()
loc = C
C.handcuffed = src
C.update_inv_handcuffed()
if(cable)
feedback_add_details("handcuffs","C")
else
feedback_add_details("handcuffs","H")
add_logs(user, C, "handcuffed")
var/last_chew = 0
/mob/living/carbon/human/RestrainedClickOn(var/atom/A)