mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-17 01:53:35 +01:00
BS12 Detective Work port.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3229 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -163,6 +163,7 @@
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new /obj/item/weapon/fcardholder(src)
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new /obj/item/weapon/clipboard(src)
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new /obj/item/device/detective_scanner(src)
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new /obj/item/weapon/storage/box/evidence(src)
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return
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@@ -766,12 +766,14 @@
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user << "\blue No fingerprints found on [C]"
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else
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user << text("\blue [C]'s Fingerprints: [md5(C:dna.uni_identity)]")
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if ( !(C:blood_DNA) )
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if ( !(C:blood_DNA.len) )
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user << "\blue No blood found on [C]"
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else
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user << "\blue Blood found on [C]. Analysing..."
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spawn(15)
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user << "\blue Blood type: [C:blood_type]\nDNA: [C:blood_DNA]"
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for(var/i = 1, i < C:blood_DNA.len, i++)
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var/list/templist = C:blood_DNA[i]
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user << "\blue Blood type: [templist[2]]\nDNA: [templist[1]]"
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if(4)
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for (var/mob/O in viewers(C, null))
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@@ -789,10 +791,20 @@
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if (!A.fingerprints)
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user << "\blue Unable to locate any fingerprints on [A]!"
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else
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var/list/L = params2list(A:fingerprints)
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user << "\blue Isolated [L.len] fingerprints."
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for(var/i in L)
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user << "\blue \t [i]"
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user << "\blue Isolated [A:fingerprints.len] fingerprints."
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var/list/prints = A:fingerprints
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var/list/complete_prints = list()
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for(var/i in prints)
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var/list/templist = params2list(i)
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var/temp = stringpercent(templist["2"])
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if(temp <= 6)
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complete_prints += templist["2"]
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if(complete_prints.len < 1)
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user << "\blue No intact prints found"
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else
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user << "\blue Found [complete_prints.len] intact prints"
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for(var/i in complete_prints)
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user << "\blue " + i
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if(3)
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if(!isnull(A.reagents))
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@@ -59,111 +59,209 @@ MASS SPECTROMETER
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if(M)
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M.invisibility = 2
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/obj/item/device/detective_scanner
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name = "Scanner"
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desc = "Used to scan objects for DNA and fingerprints."
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icon_state = "forensic0"
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icon_state = "forensic1"
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var/amount = 20.0
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var/printing = 0.0
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// var/printing = 0.0
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var/list/stored = list()
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w_class = 3.0
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item_state = "electronic"
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flags = FPRINT | TABLEPASS | ONBELT | CONDUCT | USEDELAY
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/obj/item/device/detective_scanner/attackby(obj/item/weapon/f_card/W as obj, mob/user as mob)
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..()
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attackby(obj/item/weapon/f_card/W as obj, mob/user as mob)
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..()
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if (istype(W, /obj/item/weapon/f_card))
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if (W.fingerprints)
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return
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if (src.amount == 20)
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return
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if (W.amount + src.amount > 20)
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src.amount = 20
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W.amount = W.amount + src.amount - 20
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else
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src.amount += W.amount
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//W = null
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del(W)
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src.add_fingerprint(user)
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if (W)
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W.add_fingerprint(user)
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return
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if (istype(W, /obj/item/weapon/f_card))
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if (W.fingerprints)
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return
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if (src.amount == 20)
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return
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if (W.amount + src.amount > 20)
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src.amount = 20
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W.amount = W.amount + src.amount - 20
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// attack_self(mob/user as mob)
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// src.printing = !( src.printing )
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// if(src.printing)
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// user << "\blue Printing turned on"
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// else
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// user << "\blue Printing turned off"
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// src.icon_state = text("forensic[]", src.printing)
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// add_fingerprint(user)
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// return
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attack(mob/living/carbon/human/M as mob, mob/user as mob)
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if (!ishuman(M))
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user << "\red [M] is not human and cannot have the fingerprints."
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return 0
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if (( !( istype(M.dna, /datum/dna) ) || M.gloves) )
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user << "\blue No fingerprints found on [M]"
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return 0
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else
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src.amount += W.amount
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//W = null
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del(W)
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if (src.amount < 1)
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user << text("\blue Fingerprints scanned on [M]. Need more cards to print.")
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// src.printing = 0
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// src.icon_state = text("forensic[]", src.printing)
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// if (src.printing)
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else
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src.amount--
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var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
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F.amount = 1
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F.fingerprints += md5(M.dna.uni_identity)
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F.icon_state = "fingerprint1"
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F.name = text("FPrintC- '[M.name]'")
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user << "\blue Done printing."
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user << text("\blue [M]'s Fingerprints: [md5(M.dna.uni_identity)]")
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if ( !(M.blood_DNA.len) )
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user << "\blue No blood found on [M]"
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else
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user << "\blue Blood found on [M]. Analysing..."
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spawn(15)
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for(var/i = 1, i <= M.blood_DNA.len, i++)
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var/list/templist = M.blood_DNA[i]
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user << "\blue Blood type: [templist[2]]\nDNA: [templist[1]]"
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return
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afterattack(atom/A as obj|turf|area, mob/user as mob)
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if(!(locate(A) in oview(1,user)))
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return
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if(src.loc != user)
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return 0
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if(istype(A,/obj/machinery/computer/forensic_scanning)) //breaks shit.
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return
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if(istype(A,/obj/item/weapon/f_card))
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user << "Haha, nice try. Cheater. (It would break stuff anyways.)"
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return
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src.add_fingerprint(user)
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if (W)
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W.add_fingerprint(user)
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return
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if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
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if(!isnull(A.blood_DNA.len))
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for(var/i = 1, i <= A.blood_DNA.len, i++)
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var/list/templist = A.blood_DNA[i]
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user << "\blue Blood type: [templist[2]]\nDNA: [templist[1]]"
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return
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var/duplicate = 0
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if ((!A.fingerprints || A.fingerprints.len == 0) && !(A.suit_fibers) && !(A.blood_DNA.len))
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user << "\blue Unable to locate any fingerprints, materials, fibers, or blood on [A]!"
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return 0
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else if (A.blood_DNA.len)
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user << "\blue Blood found on [A]. Analysing..."
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sleep(15)
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if(!duplicate)
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duplicate = 1
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var/i = add_data(A)
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if(i)
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user << "\blue Blood already in memory."
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for(var/i = 1, i < (A.blood_DNA.len + 1), i++)
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var/list/templist = A.blood_DNA[i]
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user << "\blue Blood type: [templist[2]]\nDNA: [templist[1]]"
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else
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user << "\blue No Blood Located"
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if(!A.fingerprints || A.fingerprints.len == 0)
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user << "\blue No Fingerprints Located."
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else
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user << text("\blue Isolated [A.fingerprints.len] fingerprints: Data Stored: Scan with Hi-Res Forensic Scanner to retrieve.")
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if(!duplicate)
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duplicate = 1
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var/i = add_data(A)
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if(i)
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user << "\blue Fingerprints already in memory."
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if(!A.suit_fibers)
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user << "\blue No Fibers/Materials Located."
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else
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user << "\blue Fibers/Materials Data Stored: Scan with Hi-Res Forensic Scanner to retrieve."
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/obj/item/device/detective_scanner/attack_self(mob/user as mob)
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if(!duplicate)
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duplicate = 1
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var/i = add_data(A)
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if(i)
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user << "\blue Fibers/Materials already in memory."
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// else
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// if ((src.amount < 1 && src.printing))
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// user << "\blue Fingerprints found. Need more cards to print."
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// src.printing = 0
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// src.icon_state = text("forensic[]", src.printing)
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// if (src.printing)
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// src.amount--
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// var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
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// F.amount = 1
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// F.fingerprints = A.fingerprints
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// F.icon_state = "fingerprint1"
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// user << "\blue Done printing."
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// for(var/i in L)
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// user << text("\blue \t [i]")
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// //Foreach goto(186)
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return
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src.printing = !( src.printing )
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if(src.printing)
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user << "\blue Printing turned on"
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else
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user << "\blue Printing turned off"
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src.icon_state = text("forensic[]", src.printing)
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add_fingerprint(user)
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return
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/obj/item/device/detective_scanner/attack(mob/living/carbon/human/M as mob, mob/user as mob)
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if (!ishuman(M))
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user << "\red [M] is not human and cannot have the fingerprints."
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return 0
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if (( !( istype(M.dna, /datum/dna) ) || M.gloves) )
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user << "\blue No fingerprints found on [M]"
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return 0
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else
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if ((src.amount < 1 && src.printing))
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user << text("\blue Fingerprints scanned on [M]. Need more cards to print.")
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src.printing = 0
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src.icon_state = text("forensic[]", src.printing)
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if (src.printing)
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src.amount--
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var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
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F.amount = 1
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F.fingerprints = md5(M.dna.uni_identity)
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F.icon_state = "fingerprint1"
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F.name = text("FPrintC- '[M.name]'")
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user << "\blue Done printing."
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user << text("\blue [M]'s Fingerprints: [md5(M.dna.uni_identity)]")
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if ( !(M.blood_DNA) )
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user << "\blue No blood found on [M]"
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else
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user << "\blue Blood found on [M]. Analysing..."
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spawn(15)
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user << "\blue Blood type: [M.blood_type]\nDNA: [M.blood_DNA]"
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return
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/obj/item/device/detective_scanner/afterattack(atom/A as mob|obj|turf|area, mob/user as mob)
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src.add_fingerprint(user)
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if (istype(A, /obj/effect/decal/cleanable/blood) || istype(A, /obj/effect/rune))
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if(A.blood_DNA)
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user << "\blue Blood type: [A.blood_type]\nDNA: [A.blood_DNA]"
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else if (A.blood_DNA)
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user << "\blue Blood found on [A]. Analysing..."
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sleep(15)
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user << "\blue Blood type: [A.blood_type]\nDNA: [A.blood_DNA]"
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else
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user << "\blue No blood found on [A]."
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if (!( A.fingerprints ))
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user << "\blue Unable to locate any fingerprints on [A]!"
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return 0
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else
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if ((src.amount < 1 && src.printing))
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user << "\blue Fingerprints found. Need more cards to print."
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src.printing = 0
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src.icon_state = text("forensic[]", src.printing)
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if (src.printing)
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src.amount--
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var/obj/item/weapon/f_card/F = new /obj/item/weapon/f_card( user.loc )
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F.amount = 1
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F.fingerprints = A.fingerprints
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F.icon_state = "fingerprint1"
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user << "\blue Done printing."
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var/list/L = params2list(A.fingerprints)
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user << text("\blue Isolated [L.len] fingerprints.")
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for(var/i in L)
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user << text("\blue \t [i]")
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//Foreach goto(186)
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return
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proc/add_data(atom/A as mob|obj|turf|area)
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var/merged = 0
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for(var/i = 1, i < (stored.len + 1), i++) //Lets see if the object is already in there!
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var/list/temp = stored[i]
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var/atom/checker = temp[1]
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if(checker.original_atom == A || checker.original_atom == A.original_atom) //It is! Merge!
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merged = 1
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var/list/prints = temp[2]
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if(!prints)
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prints = list()
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if(A.fingerprints && A.fingerprints.len)
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for(var/j = 1, j <= A.fingerprints.len, j++) //Fingerprints~~~
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var/list/print_test1 = params2list(A.fingerprints[j])
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var/test_print1 = print_test1[num2text(1)]
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var/found = 0
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for(var/k = 1, k <= prints.len, k++) //Lets see if the print is already in there
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var/list/print_test2 = params2list(prints[k])
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var/test_print2 = print_test2[num2text(1)]
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if(test_print2 == test_print1) //It is! Merge!
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prints[k] = test_print2 + "&" + stringmerge(print_test2[num2text(2)],print_test1[num2text(2)])
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found = 1
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break //We found it, we're done here.
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if(!found) //It isn't! Add!
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prints += A.fingerprints[j]
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var/list/fibers = temp[3]
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if(!fibers)
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fibers = list()
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if(A.suit_fibers && A.suit_fibers.len)
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for(var/j = 1, j <= A.suit_fibers.len, j++) //Fibers~~~
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if(!fibers.Find(A.suit_fibers[j])) //It isn't! Add!
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fibers += A.suit_fibers[j]
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var/list/blood = temp[4]
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if(!blood)
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blood = list()
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if(A.blood_DNA.len && A.blood_DNA)
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for(var/j = 1, j <= A.blood_DNA.len, j++) //Blood~~~
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if(!blood.Find(A.blood_DNA[j])) //It isn't! Add!
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blood += A.blood_DNA[j]
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var/list/sum_list[4] //Pack it back up!
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sum_list[1] = checker
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sum_list[2] = prints
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sum_list[3] = fibers
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sum_list[4] = blood
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stored[i] = sum_list //Store it!
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break //We found it, we're done here.
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if(!merged) //Uh, oh! New data point!
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var/list/sum_list[4] //Pack it back up!
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sum_list[1] = A.get_duplicate(src)
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if(!A.fingerprints)
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world << "Report this to a dev! [A] was lacking a list() for fingerprints!"
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sum_list[2] = list()
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else
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sum_list[2] = A.fingerprints
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sum_list[3] = A.suit_fibers
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sum_list[4] = A.blood_DNA
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stored.len++
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stored[stored.len] = sum_list
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return merged
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/obj/item/device/healthanalyzer
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@@ -1,7 +1,7 @@
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//HUMANS
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/proc/gibs(atom/location, var/list/viruses)
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new /obj/effect/gibspawner/human(get_turf(location),viruses)
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/proc/gibs(atom/location, var/list/viruses, var/datum/dna/MobDNA)
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new /obj/effect/gibspawner/human(get_turf(location),viruses,MobDNA)
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/proc/xgibs(atom/location, var/list/viruses)
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new /obj/effect/gibspawner/xeno(get_turf(location),viruses)
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@@ -16,13 +16,13 @@
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var/list/gibamounts = list()
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var/list/gibdirections = list() //of lists
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New(location, var/list/viruses)
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New(location, var/list/viruses, var/datum/dna/MobDNA)
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..()
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if(istype(loc,/turf)) //basically if a badmin spawns it
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Gib(loc,viruses)
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Gib(loc,viruses,MobDNA)
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proc/Gib(atom/location, var/list/viruses = list())
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proc/Gib(atom/location, var/list/viruses = list(), var/datum/dna/MobDNA = null)
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if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
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world << "\red Gib list length mismatch!"
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return
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@@ -50,6 +50,12 @@
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gib.viruses += viruus
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viruus.holder = gib
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viruus.spread_type = CONTACT_FEET
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if(MobDNA)
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gib.blood_DNA = list(list(MobDNA.unique_enzymes, MobDNA.b_type))
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else if(istype(src, /obj/effect/gibspawner/xeno))
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gib.blood_DNA = list(list("UNKNOWN DNA", "X*"))
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else if(istype(src, /obj/effect/gibspawner/human)) // Probably a monkey
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gib.blood_DNA = list(list("Non-human DNA", "A+"))
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var/list/directions = gibdirections[i]
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if(directions.len)
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gib.streak(directions)
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@@ -100,7 +100,7 @@
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t = "huge"
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else
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if ((usr.mutations & CLUMSY) && prob(50)) t = "funny-looking"
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usr << text("This is a []\icon[][]. It is a [] item.", !src.blood_DNA ? "" : "bloody ",src, src.name, t)
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usr << text("This is a []\icon[][]. It is a [] item.", !src.blood_DNA.len ? "" : "bloody ",src, src.name, t)
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if(src.desc)
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usr << src.desc
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return
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||||
@@ -716,4 +716,46 @@
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</body>
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||||
</html>
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||||
"}
|
||||
"}
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||||
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||||
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||||
/obj/item/weapon/book/manual/detective
|
||||
name = "The Film Noir: Proper Procedures for Investigations"
|
||||
icon_state ="bookHacking"
|
||||
author = "NanoTrasen"
|
||||
|
||||
dat = {"<html>
|
||||
<head>
|
||||
<style>
|
||||
h1 {font-size: 18px; margin: 15px 0px 5px;}
|
||||
h2 {font-size: 15px; margin: 15px 0px 5px;}
|
||||
li {margin: 2px 0px 2px 15px;}
|
||||
ul {list-style: none; margin: 5px; padding: 0px;}
|
||||
ol {margin: 5px; padding: 0px 15px;}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<h3>Detective Work</h3>
|
||||
|
||||
Between your bouts of self-narration, and drinking whiskey on the rocks, you might get a case or two to solve.<br>
|
||||
To have the best chance to solve your case, follow these directions:
|
||||
<p>
|
||||
<ol>
|
||||
<li>Go to the crime scene. </li>
|
||||
<li>Take your scanner and scan EVERYTHING (Yes, the doors, the tables, even the dog.) </li>
|
||||
<li>Once you are reasonably certain you have every scrap of evidence you can use, find all possible entry points and scan them, too. </li>
|
||||
<li>Return to your office. </li>
|
||||
<li>Using your forensic scanning computer, scan your Scanner to upload all of your evidence into the database.</li>
|
||||
<li>Browse through the resulting dossiers, looking for the one that either has the most complete set of prints, or the most suspicious items handled. </li>
|
||||
<li>If you have 80% or more of the print (The print is displayed) go to step 10, otherwise continue to step 8.</li>
|
||||
<li>Look for clues from the suit fibres you found on your perp, and go about looking for more evidence with this new information, scanning as you go. </li>
|
||||
<li>Try to get a fingerprint card of your perp, as if used in the computer, the prints will be completed on their dossier.</li>
|
||||
<li>Assuming you have enough of a print to see it, grab the biggest complete piece of the print and search the security records for it. </li>
|
||||
<li>Since you now have both your dossier and the name of the person, print both out as evidence, and get security to nab your baddie.</li>
|
||||
<li>Give yourself a pat on the back and a bottle of the ships finest vodka, you did it!. </li>
|
||||
</ol>
|
||||
<p>
|
||||
It really is that easy! Good luck!
|
||||
|
||||
</body>
|
||||
</html>"}
|
||||
@@ -82,7 +82,6 @@
|
||||
|
||||
/obj/item/stack/proc/copy_evidences(obj/item/stack/from as obj)
|
||||
src.blood_DNA = from.blood_DNA
|
||||
src.blood_type = from.blood_type
|
||||
src.fingerprints = from.fingerprints
|
||||
src.fingerprintshidden = from.fingerprintshidden
|
||||
src.fingerprintslast = from.fingerprintslast
|
||||
|
||||
Reference in New Issue
Block a user