From a700f1f52c6d44379f4e40200fe8bb083bb41e86 Mon Sep 17 00:00:00 2001 From: AzuleUtama <44248086+AzuleUtama@users.noreply.github.com> Date: Sun, 4 Nov 2018 13:30:10 +0000 Subject: [PATCH 1/2] Traitor's Toolbelt Added Added the belt as a variant of the military belt in the belts.dm. Replaced the military belt in the uplink_item.dm with the new traitor's toolbelt. Price also lowered to 2TC since even with the change, it still feels pricey at that cost for what it offers. --- code/datums/uplink_item.dm | 10 +++++----- code/game/objects/items/weapons/storage/belt.dm | 9 ++++++++- 2 files changed, 13 insertions(+), 6 deletions(-) diff --git a/code/datums/uplink_item.dm b/code/datums/uplink_item.dm index e36ac2c75a8..3891f1cc9cd 100644 --- a/code/datums/uplink_item.dm +++ b/code/datums/uplink_item.dm @@ -1020,12 +1020,12 @@ GLOBAL_LIST_INIT(uplink_items, subtypesof(/datum/uplink_item)) item = /obj/item/storage/box/syndie_kit/bonerepair cost = 6 -/datum/uplink_item/device_tools/military_belt - name = "Military Belt" - desc = "A robust seven-slot red belt made for carrying a broad variety of weapons, ammunition and explosives" +/datum/uplink_item/device_tools/traitor_belt + name = "Traitor's Toolbelt" + desc = "A robust seven-slot belt made for carrying a broad variety of weapons, ammunition and explosives. It's modelled after the standard NT toolbelt so as to avoid suspicion while wearing it." reference = "SBM" - item = /obj/item/storage/belt/military - cost = 3 + item = /obj/item/storage/belt/military/traitor + cost = 2 excludefrom = list(/datum/game_mode/nuclear) /datum/uplink_item/device_tools/medkit diff --git a/code/game/objects/items/weapons/storage/belt.dm b/code/game/objects/items/weapons/storage/belt.dm index 67f32dbfd58..3d9471c3f02 100644 --- a/code/game/objects/items/weapons/storage/belt.dm +++ b/code/game/objects/items/weapons/storage/belt.dm @@ -254,7 +254,7 @@ new /obj/item/grenade/flashbang(src) new /obj/item/grenade/flashbang(src) update_icon() - + /obj/item/storage/belt/soulstone name = "soul stone belt" desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away" @@ -295,6 +295,13 @@ item_state = "military" max_w_class = WEIGHT_CLASS_SMALL +/obj/item/storage/belt/military/traitor + name = "tool-belt" + desc = "Can hold various tools. This model seems to have additional compartments." + icon_state = "utilitybelt" + item_state = "utility" + use_item_overlays = 1 // So it will still show tools in it in case sec get lazy and just glance at it. + /obj/item/storage/belt/military/abductor name = "agent belt" desc = "A belt used by abductor agents." From 7ffa8d848cebfdef46caaee8d710617d19735481 Mon Sep 17 00:00:00 2001 From: AzuleUtama <44248086+AzuleUtama@users.noreply.github.com> Date: Sun, 4 Nov 2018 17:26:14 +0000 Subject: [PATCH 2/2] Replace military belt with traitor toolbelt in Maintenance Loot --- code/game/objects/effects/spawners/lootdrop.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/effects/spawners/lootdrop.dm b/code/game/objects/effects/spawners/lootdrop.dm index 9ffca668c28..b3e35ecfcaa 100644 --- a/code/game/objects/effects/spawners/lootdrop.dm +++ b/code/game/objects/effects/spawners/lootdrop.dm @@ -143,7 +143,7 @@ /obj/item/storage/backpack/satchel_flat = 2, /obj/item/storage/toolbox/syndicate = 2, /obj/item/storage/backpack/duffel/syndie/surgery_fake = 2, - /obj/item/storage/belt/military = 2, + /obj/item/storage/belt/military/traitor = 2, /obj/item/storage/box/syndie_kit/space = 2, /obj/item/multitool/ai_detect = 2, /obj/item/implanter/storage = 1,