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TG: - Added Exosuit Jetpack
- Added Exosuit Nuclear Reactor - Added Ripley construction steps sprites (courtesy of WJohnston) - Exosuit Sleeper can now inject occupant with reagents taken from Syringe Gun - Exosuit Cable Layer will now auto-dismantle floors - Exosuit Heavy Lazer cooldown increased, Scattershot now fires medium calibre ammo (less damage) - EMP now drains half of current exosuit cell charge, not half of maximum charge. - Exosuit wreckage can be pulled - Fixed several possible exosuit equipment runtimes - Moved all mecha-related icons to icons/mecha - Mecha equipment messages will show equipment icons in chat window - Fixed mecha creation reports being sent at wrong construction step - Played with changelog markup. For some reason javascript is extremely slow in byond browser, I'll look into it.
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@@ -525,6 +525,7 @@ datum
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build_path = "/obj/item/weapon/aiModule/tyrant"
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///////////////////////////////////
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/////Subspace Telecomms////////////
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///////////////////////////////////
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@@ -794,13 +795,13 @@ datum
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req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
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build_path = "/obj/item/mecha_parts/mecha_equipment/repair_droid"
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mech_generator
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mech_plasma_generator
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name = "Exosuit Module Design (Plasma Converter Module)"
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desc = "Exosuit-mounted plasma converter."
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id = "mech_plasma_generator"
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build_type = MECHFAB
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req_tech = list("plasmatech" = 2, "powerstorage"= 2, "engineering" = 2)
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build_path = "/obj/item/mecha_parts/mecha_equipment/generator"
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build_path = "/obj/item/mecha_parts/mecha_equipment/plasma_generator"
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mech_energy_relay
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name = "Exosuit Module Design (Tesla Energy Relay)"
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