TG: - Added Exosuit Jetpack

- Added Exosuit Nuclear Reactor
- Added Ripley construction steps sprites (courtesy of WJohnston)
- Exosuit Sleeper can now inject occupant with reagents taken from Syringe Gun
- Exosuit Cable Layer will now auto-dismantle floors
- Exosuit Heavy Lazer cooldown increased, Scattershot now fires medium calibre
ammo (less damage)
- EMP now drains half of current exosuit cell charge, not half of maximum
charge.
- Exosuit wreckage can be pulled
- Fixed several possible exosuit equipment runtimes
- Moved all mecha-related icons to icons/mecha
- Mecha equipment messages will show equipment icons in chat window
- Fixed mecha creation reports being sent at wrong construction step
- Played with changelog markup. For some reason javascript is extremely slow in
byond browser, I'll look into it.
This commit is contained in:
Ren Erthilo
2012-04-21 21:03:24 +01:00
parent 23cb47f0b1
commit 1160a223b0
3 changed files with 19 additions and 11 deletions
+3 -2
View File
@@ -525,6 +525,7 @@ datum
build_path = "/obj/item/weapon/aiModule/tyrant"
///////////////////////////////////
/////Subspace Telecomms////////////
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@@ -794,13 +795,13 @@ datum
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
build_path = "/obj/item/mecha_parts/mecha_equipment/repair_droid"
mech_generator
mech_plasma_generator
name = "Exosuit Module Design (Plasma Converter Module)"
desc = "Exosuit-mounted plasma converter."
id = "mech_plasma_generator"
build_type = MECHFAB
req_tech = list("plasmatech" = 2, "powerstorage"= 2, "engineering" = 2)
build_path = "/obj/item/mecha_parts/mecha_equipment/generator"
build_path = "/obj/item/mecha_parts/mecha_equipment/plasma_generator"
mech_energy_relay
name = "Exosuit Module Design (Tesla Energy Relay)"