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TG: Removed Karma. It was a shitty system used to punish security for doing their
jobs even when it worked, and now it just spits runtimes. Better defined the viewers in range of the vent crawl to hopefully stop the runtimes that was causing.
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@@ -31,7 +31,7 @@
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if(loc==startloc)
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var/obj/target_vent = vents[selection_position]
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if(target_vent)
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for(var/mob/O in oviewers())
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for(var/mob/O in oviewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("<B>[src] scrambles into the ventillation ducts!</B>"), 1)
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loc = target_vent.loc
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@@ -51,12 +51,12 @@
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if (layer != TURF_LAYER+0.2)
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layer = TURF_LAYER+0.2
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src << text("\green You are now hiding.")
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for(var/mob/O in oviewers())
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for(var/mob/O in oviewers(src, null))
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if ((O.client && !( O.blinded )))
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O << text("<B>[] scurries to the ground!</B>", src)
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else
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layer = MOB_LAYER
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src << text("\green You have stopped hiding.")
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for(var/mob/O in oviewers())
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for(var/mob/O in oviewers(src, null))
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if ((O.client && !( O.blinded )))
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O << text("[] slowly peaks up from the ground...", src)
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@@ -35,7 +35,7 @@
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if(loc==startloc)
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var/obj/target_vent = vents[selection_position]
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if(target_vent)
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for(var/mob/O in oviewers())
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for(var/mob/O in oviewers(src, null))
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if ((O.client && !( O.blinded )))
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O.show_message(text("<B>[src] scrambles into the ventillation ducts!</B>"), 1)
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loc = target_vent.loc
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