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Fixes a runtime when creating a golem
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@@ -12,6 +12,8 @@
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var/obj/item/weapon/rig/wearing_rig // This is very not good, but it's much much better than calling get_rig() every update_canmove() call.
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/mob/living/carbon/human/New(var/new_loc, var/new_species = null, var/delay_ready_dna = 0)
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..()
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if(!dna)
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dna = new /datum/dna(null)
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// Species name is handled by set_species()
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@@ -32,8 +34,6 @@
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reagents = R
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R.my_atom = src
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..()
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prev_gender = gender // Debug for plural genders
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make_blood()
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@@ -99,4 +99,4 @@
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desc = "strong adamantine hands"
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icon_state = "golem"
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item_state = null
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flags = ABSTRACT | NODROP
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flags = ABSTRACT | NODROP
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