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eliminates armory doors bolting
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@@ -335,12 +335,6 @@
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if(!L.locked)
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L.locked = !L.locked
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L.update_icon()
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for(var/obj/machinery/door/airlock/hatch/syndicate/vault/V in src)
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if(!V.density)
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V.close()
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if(!V.locked)
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V.locked = !V.locked
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V.update_icon()
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/area/syndicate_depot/core/proc/shields_key_check()
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if(!shield_list.len)
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@@ -359,10 +353,6 @@
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if(L.locked)
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L.locked = !L.locked
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L.update_icon()
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for(var/obj/machinery/door/airlock/hatch/syndicate/vault/V in src)
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if(V.locked)
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V.locked = !V.locked
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V.update_icon()
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/area/syndicate_depot/core/proc/despawn_guards()
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for(var/mob/thismob in list_getmobs(guard_list))
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