From 6b8b63d4b886a485628cdc71e9d3a8739a0f5cc6 Mon Sep 17 00:00:00 2001 From: Fox-McCloud Date: Fri, 27 Feb 2015 20:40:54 -0500 Subject: [PATCH] Fixes Airflow Stunning --- code/ZAS/Airflow.dm | 43 +++++++++++++++---------------------------- 1 file changed, 15 insertions(+), 28 deletions(-) diff --git a/code/ZAS/Airflow.dm b/code/ZAS/Airflow.dm index 9f555235c64..0b153c75809 100644 --- a/code/ZAS/Airflow.dm +++ b/code/ZAS/Airflow.dm @@ -8,11 +8,13 @@ mob/proc/airflow_stun() if(stat == 2) return 0 if(last_airflow_stun > world.time - vsc.airflow_stun_cooldown) return 0 + if(!(status_flags & CANSTUN) && !(status_flags & CANWEAKEN)) - src << "\blue You stay upright as the air rushes past you." + src << "You stay upright as the air rushes past you." return 0 - if(weakened <= 0) src << "\red The sudden rush of air knocks you over!" - weakened = max(weakened,5) + if(!lying) + src << "The sudden rush of air knocks you over!" + Weaken(5) last_airflow_stun = world.time mob/living/silicon/airflow_stun() @@ -22,16 +24,9 @@ mob/living/carbon/metroid/airflow_stun() return mob/living/carbon/human/airflow_stun() - if(last_airflow_stun > world.time - vsc.airflow_stun_cooldown) return 0 - if(buckled) return 0 if(shoes) if(shoes.flags & NOSLIP) return 0 - if(!(status_flags & CANSTUN) && !(status_flags & CANWEAKEN)) - src << "\blue You stay upright as the air rushes past you." - return 0 - if(weakened <= 0) src << "\red The sudden rush of air knocks you over!" - weakened = max(weakened,rand(1,5)) - last_airflow_stun = world.time + ..() atom/movable/proc/check_airflow_movable(n) @@ -84,10 +79,8 @@ obj/item/check_airflow_movable(n) if(istype(src, /mob/living/carbon/human)) if(src:buckled) return - if(src:shoes) - if(istype(src:shoes, /obj/item/clothing/shoes/magboots)) - if(src:shoes.flags & NOSLIP) - return + if(src:shoes && src:shoes.flags & NOSLIP) + return src << "\red You are sucked away by airflow!" var/airflow_falloff = 9 - ul_FalloffAmount(airflow_dest) //It's a fast falloff calc. Very useful. if(airflow_falloff < 1) @@ -148,10 +141,8 @@ obj/item/check_airflow_movable(n) if(istype(src, /mob/living/carbon/human)) if(src:buckled) return - if(src:shoes) - if(istype(src:shoes, /obj/item/clothing/shoes/magboots)) - if(src:shoes.flags & NOSLIP) - return + if(src:shoes && src:shoes.flags & NOSLIP) + return src << "\red You are pushed away by airflow!" last_airflow = world.time var/airflow_falloff = 9 - ul_FalloffAmount(airflow_dest) //It's a fast falloff calc. Very useful. @@ -207,9 +198,8 @@ mob/airflow_hit(atom/A) for(var/mob/M in hearers(src)) M.show_message("\red \The [src] slams into \a [A]!",1,"\red You hear a loud slam!",2) playsound(src.loc, "smash.ogg", 25, 1, -1) - if(!(status_flags & CANSTUN) && !(status_flags & CANWEAKEN)) - return 0 - weakened = max(weakened, (istype(A,/obj/item) ? A:w_class : rand(1,5))) //Heheheh + var/weak_amt = istype(A,/obj/item) ? A:w_class : rand(1,5) //Heheheh + Weaken(weak_amt) . = ..() obj/airflow_hit(atom/A) @@ -240,14 +230,11 @@ mob/living/carbon/human/airflow_hit(atom/A) blocked = run_armor_check("groin","melee") apply_damage(b_loss/3, BRUTE, "groin", blocked, 0, "Airflow") - if(!(status_flags & CANSTUN) && !(status_flags & CANWEAKEN)) - return 0 - if(airflow_speed > 10) - paralysis += round(airflow_speed * vsc.airflow_stun) - stunned = max(stunned,paralysis + 3) + Paralyse(round(airflow_speed * vsc.airflow_stun)) + Stun(paralysis + 3) else - stunned += round(airflow_speed * vsc.airflow_stun/2) + Stun(round(airflow_speed * vsc.airflow_stun/2)) . = ..() zone/proc/movables()