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Fixes talking swords being unable to their wielders, or anyone
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@@ -212,7 +212,7 @@
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if(candidates.len)
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theghost = pick(candidates)
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var/mob/living/simple_animal/shade/S = new(src)
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var/mob/living/simple_animal/shade/sword/S = new(src)
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S.real_name = name
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S.name = name
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S.ckey = theghost.ckey
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@@ -227,7 +227,7 @@
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possessed = FALSE
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/obj/item/weapon/nullrod/scythe/talking/Destroy()
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for(var/mob/living/simple_animal/shade/S in contents)
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for(var/mob/living/simple_animal/shade/sword/S in contents)
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to_chat(S, "You were destroyed!")
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S.ghostize()
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qdel(S)
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