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Merge pull request #10122 from TatsumakiMagi/rollie-changes
Rollie changes, grammar fix and target icon update fix
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@@ -64,7 +64,7 @@ LIGHTERS ARE IN LIGHTERS.DM
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/obj/item/clothing/mask/cigarette/fire_act()
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light()
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/obj/item/clothing/mask/cigarette/attackby(obj/item/W as obj, mob/user as mob, params)
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/obj/item/clothing/mask/cigarette/attackby(obj/item/W as obj, mob/user as mob, mob/living/carbon/target, params)
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..()
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if(istype(W, /obj/item/weldingtool))
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var/obj/item/weldingtool/WT = W
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@@ -89,7 +89,7 @@ LIGHTERS ARE IN LIGHTERS.DM
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else if(istype(W, /obj/item/melee/energy/sword/saber))
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var/obj/item/melee/energy/sword/saber/S = W
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if(S.active)
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light("<span class='warning'>[user] swings their [W], barely missing their nose. [user.p_they(TRUE)] light[user.p_s()] [user.p_their()] [name] in the process.</span>")
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light("<span class='warning'>[user] makes a violent slashing motion, barely missing [user.p_their()] nose as light flashes. [user.p_they(TRUE)] light[user.p_s()] [user.p_their()] [name] with [W] in the process.</span>")
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else if(istype(W, /obj/item/assembly/igniter))
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light("<span class='notice'>[user] fiddles with [W], and manages to light [user.p_their()] [name].</span>")
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@@ -107,6 +107,7 @@ LIGHTERS ARE IN LIGHTERS.DM
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//can't think of any other way to update the overlays :<
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user.update_inv_wear_mask()
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target.update_inv_wear_mask()
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user.update_inv_l_hand()
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user.update_inv_r_hand()
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return
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@@ -195,7 +196,8 @@ LIGHTERS ARE IN LIGHTERS.DM
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if(reagents && reagents.total_volume) // check if it has any reagents at all
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if(is_being_smoked) // if it's being smoked, transfer reagents to the mob
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var/mob/living/carbon/C = loc
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reagents.trans_to(C, REAGENTS_METABOLISM)
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for (var/datum/reagent/R in reagents.reagent_list)
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reagents.trans_to(C, REAGENTS_METABOLISM)
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if(!reagents.total_volume) // There were reagents, but now they're gone
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to_chat(C, "<span class='notice'>Your [name] loses its flavor.</span>")
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else // else just remove some of the reagents
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@@ -232,7 +234,7 @@ LIGHTERS ARE IN LIGHTERS.DM
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throw_speed = 0.5
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item_state = "spliffoff"
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smoketime = 180
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chem_volume = 50
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chem_volume = 100
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/obj/item/clothing/mask/cigarette/rollie/New()
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..()
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