mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-19 02:54:41 +01:00
Split corpses into corpse and mobcorpse. Corpse is still used for decorating maps, mobcorpse is used for simple animals dropping human bodies.
Committing Brotemis's updates to his Wild West map/fixes he had for the associated code. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5093 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -50,7 +50,7 @@
|
||||
/mob/living/simple_animal/clown/Life()
|
||||
..()
|
||||
if(stat == 2)
|
||||
new /obj/effect/landmark/corpse/clown (src.loc)
|
||||
new /obj/effect/landmark/mobcorpse/clown (src.loc)
|
||||
del src
|
||||
return
|
||||
|
||||
|
||||
@@ -0,0 +1,121 @@
|
||||
//Meant for simple animals to drop lootable human bodies.
|
||||
|
||||
//If someone can do this in a neater way, be my guest-Kor
|
||||
|
||||
//This has to be seperate from the Away Mission corpses, because New() doesn't work for those, and initialize() doesn't work for these.
|
||||
|
||||
//To do: Allow corpses to appear mangled, bloody, etc. Allow customizing the bodies appearance (they're all bald and white right now).
|
||||
|
||||
|
||||
/obj/effect/landmark/mobcorpse
|
||||
name = "Unknown"
|
||||
var/mobname = "Unknown" //Unused now but it'd fuck up maps to remove it now
|
||||
var/corpseuniform = null //Set this to an object path to have the slot filled with said object on the corpse.
|
||||
var/corpsesuit = null
|
||||
var/corpseshoes = null
|
||||
var/corpsegloves = null
|
||||
var/corpseradio = null
|
||||
var/corpseglasses = null
|
||||
var/corpsemask = null
|
||||
var/corpsehelmet = null
|
||||
var/corpsebelt = null
|
||||
var/corpsepocket1 = null
|
||||
var/corpsepocket2 = null
|
||||
var/corpseback = null
|
||||
var/corpseid = 0 //Just set to 1 if you want them to have an ID
|
||||
var/corpseidjob = null // Needs to be in quotes, such as "Clown" or "Chef." This just determines what the ID reads as, not their access
|
||||
var/corpseidaccess = null //This is for access. See access.dm for which jobs give what access. Again, put in quotes. Use "Captain" if you want it to be all access.
|
||||
var/corpseidicon = null //For setting it to be a gold, silver, centcomm etc ID
|
||||
|
||||
/obj/effect/landmark/mobcorpse/New()
|
||||
createCorpse()
|
||||
|
||||
/obj/effect/landmark/mobcorpse/proc/createCorpse() //Creates a mob and checks for gear in each slot before attempting to equip it.
|
||||
var/mob/living/carbon/human/M = new /mob/living/carbon/human (src.loc)
|
||||
M.real_name = src.name
|
||||
M.stat = 2 //Kills the new mob
|
||||
if(src.corpseuniform)
|
||||
M.equip_to_slot_or_del(new src.corpseuniform(M), slot_w_uniform)
|
||||
if(src.corpsesuit)
|
||||
M.equip_to_slot_or_del(new src.corpsesuit(M), slot_wear_suit)
|
||||
if(src.corpseshoes)
|
||||
M.equip_to_slot_or_del(new src.corpseshoes(M), slot_shoes)
|
||||
if(src.corpsegloves)
|
||||
M.equip_to_slot_or_del(new src.corpsegloves(M), slot_gloves)
|
||||
if(src.corpseradio)
|
||||
M.equip_to_slot_or_del(new src.corpseradio(M), slot_ears)
|
||||
if(src.corpseglasses)
|
||||
M.equip_to_slot_or_del(new src.corpseglasses(M), slot_glasses)
|
||||
if(src.corpsemask)
|
||||
M.equip_to_slot_or_del(new src.corpsemask(M), slot_wear_mask)
|
||||
if(src.corpsehelmet)
|
||||
M.equip_to_slot_or_del(new src.corpsehelmet(M), slot_head)
|
||||
if(src.corpsebelt)
|
||||
M.equip_to_slot_or_del(new src.corpsebelt(M), slot_belt)
|
||||
if(src.corpsepocket1)
|
||||
M.equip_to_slot_or_del(new src.corpsepocket1(M), slot_r_store)
|
||||
if(src.corpsepocket2)
|
||||
M.equip_to_slot_or_del(new src.corpsepocket2(M), slot_l_store)
|
||||
if(src.corpseback)
|
||||
M.equip_to_slot_or_del(new src.corpseback(M), slot_back)
|
||||
if(src.corpseid == 1)
|
||||
var/obj/item/weapon/card/id/W = new(M)
|
||||
W.name = "[M.real_name]'s ID Card"
|
||||
if(src.corpseidicon)
|
||||
W.icon_state = corpseidicon
|
||||
if(src.corpseidaccess)
|
||||
W.access = get_access(corpseidaccess)
|
||||
if(corpseidjob)
|
||||
W.assignment = corpseidjob
|
||||
W.registered_name = M.real_name
|
||||
M.equip_to_slot_or_del(W, slot_wear_id)
|
||||
del(src)
|
||||
|
||||
|
||||
|
||||
//List of different corpse types
|
||||
|
||||
/obj/effect/landmark/mobcorpse/syndicatesoldier
|
||||
name = "Syndicate Operative"
|
||||
corpseuniform = /obj/item/clothing/under/syndicate
|
||||
corpsesuit = /obj/item/clothing/suit/armor/vest
|
||||
corpseshoes = /obj/item/clothing/shoes/swat
|
||||
corpsegloves = /obj/item/clothing/gloves/swat
|
||||
corpseradio = /obj/item/device/radio/headset
|
||||
corpsemask = /obj/item/clothing/mask/gas
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/swat
|
||||
corpseback = /obj/item/weapon/storage/backpack
|
||||
corpseid = 1
|
||||
corpseidjob = "Operative"
|
||||
corpseidaccess = "Syndicate"
|
||||
|
||||
|
||||
|
||||
/obj/effect/landmark/mobcorpse/syndicatecommando
|
||||
name = "Syndicate Commando"
|
||||
corpseuniform = /obj/item/clothing/under/syndicate
|
||||
corpsesuit = /obj/item/clothing/suit/space/rig/syndi
|
||||
corpseshoes = /obj/item/clothing/shoes/swat
|
||||
corpsegloves = /obj/item/clothing/gloves/swat
|
||||
corpseradio = /obj/item/device/radio/headset
|
||||
corpsemask = /obj/item/clothing/mask/gas/syndicate
|
||||
corpsehelmet = /obj/item/clothing/head/helmet/space/rig/syndi
|
||||
corpseback = /obj/item/weapon/tank/jetpack/oxygen
|
||||
corpsepocket1 = /obj/item/weapon/tank/emergency_oxygen
|
||||
corpseid = 1
|
||||
corpseidjob = "Operative"
|
||||
corpseidaccess = "Syndicate"
|
||||
|
||||
|
||||
|
||||
/obj/effect/landmark/mobcorpse/clown
|
||||
name = "Clown"
|
||||
corpseuniform = /obj/item/clothing/under/rank/clown
|
||||
corpseshoes = /obj/item/clothing/shoes/clown_shoes
|
||||
corpseradio = /obj/item/device/radio/headset
|
||||
corpsemask = /obj/item/clothing/mask/gas/clown_hat
|
||||
corpsepocket1 = /obj/item/weapon/bikehorn
|
||||
corpseback = /obj/item/weapon/storage/backpack/clown
|
||||
corpseid = 1
|
||||
corpseidjob = "Clown"
|
||||
corpseidaccess = "Clown"
|
||||
@@ -26,7 +26,7 @@
|
||||
melee_damage_upper = 10
|
||||
attacktext = "punches"
|
||||
a_intent = "harm"
|
||||
var/corpse = /obj/effect/landmark/corpse/syndicatesoldier
|
||||
var/corpse = /obj/effect/landmark/mobcorpse/syndicatesoldier
|
||||
var/weapon1
|
||||
var/weapon2
|
||||
min_oxy = 5
|
||||
@@ -225,7 +225,7 @@
|
||||
icon_state = "syndicatemeleespace"
|
||||
icon_living = "syndicatemeleespace"
|
||||
name = "Syndicate Commando"
|
||||
corpse = /obj/effect/landmark/corpse/syndicatecommando
|
||||
corpse = /obj/effect/landmark/mobcorpse/syndicatecommando
|
||||
speed = 0
|
||||
|
||||
/mob/living/simple_animal/syndicate/melee/space/Process_Spacemove(var/check_drift = 0)
|
||||
@@ -251,7 +251,7 @@
|
||||
min_n2 = 0
|
||||
max_n2 = 0
|
||||
minbodytemp = 0
|
||||
corpse = /obj/effect/landmark/corpse/syndicatecommando
|
||||
corpse = /obj/effect/landmark/mobcorpse/syndicatecommando
|
||||
speed = 0
|
||||
|
||||
/mob/living/simple_animal/syndicate/ranged/space/Process_Spacemove(var/check_drift = 0)
|
||||
|
||||
Reference in New Issue
Block a user