You should first gear up and discuss a plan with your team. More members may be joining, don't move out before you're ready."
del(L)
@@ -81,7 +81,7 @@ proc/trigger_armed_response_team(var/force = 0)
if(!nuke)
nuke = locate() in world
var/obj/item/weapon/paper/P = new
- P.info = "Your orders, Commander, are to use all necessary tools given to return the station to a survivable condition.
To this end, you have been provided with the best tools we can give in the three areas of Medical Engineering and Security. The nuclear authorization code is: [ nuke ? nuke.r_code : "AHH, THE NUKE IS GONE!"]. Be warned, if you detonate this without good reason, we will hold you to account for damages. Memorise this code, and then burn this message."
+ P.info = "Your orders, Commander, are to use all means necessary to return the station to a survivable condition.
To this end, you have been provided with the best tools we can give in the three areas of Medicine, Engineering, and Security. The nuclear authorization code is: [ nuke ? nuke.r_code : "AHH, THE NUKE IS GONE!"]. Be warned, if you detonate this without good reason, we will hold you to account for damages. Memorise this code, and then burn this message."
P.name = "Emergency Nuclear Code, and ERT Orders"
for (var/obj/effect/landmark/A in world)
if (A.name == "nukecode")
diff --git a/code/modules/chemical/Chemistry-Tools.dm b/code/modules/chemical/Chemistry-Tools.dm
index 5135238bab6..c930c1d6e0b 100644
--- a/code/modules/chemical/Chemistry-Tools.dm
+++ b/code/modules/chemical/Chemistry-Tools.dm
@@ -2911,6 +2911,15 @@
src.pixel_x = rand(-10.0, 10)
src.pixel_y = rand(-10.0, 10)
+/obj/item/weapon/reagent_containers/food/drinks/waterbottle
+ name = "water bottle"
+ desc = "Straight from the ice lakes of Mars!"
+ icon_state = "waterbottle"
+ New()
+ ..()
+ reagents.add_reagent("water", 30)
+ src.pixel_x = rand(-10.0, 10)
+ src.pixel_y = rand(-10.0, 10)
/obj/item/weapon/reagent_containers/food/drinks/sillycup
name = "Paper Cup"
diff --git a/code/modules/clothing/suits/labcoat.dm b/code/modules/clothing/suits/labcoat.dm
index 5a2a9e2a5d5..f1ebd585db9 100644
--- a/code/modules/clothing/suits/labcoat.dm
+++ b/code/modules/clothing/suits/labcoat.dm
@@ -48,5 +48,11 @@
/obj/item/clothing/suit/storage/labcoat/fr_jacket
name = "first responder jacket"
- desc = "\"The first moments are the most crucial.\""
+ desc = "A high-visibility jacket worn by medical first responders."
icon_state = "fr_jacket_open"
+ item_state = "fr_jacket"
+
+/obj/item/clothing/suit/storage/labcoat/fr_jacket/sleeve
+ name = "first responder jacket"
+ desc = "A high-visibility jacket worn by medical first responders. Has rolled up sleeves."
+ icon_state = "fr_sleeve_open"
diff --git a/code/modules/mob/living/carbon/alien/humanoid/hud.dm b/code/modules/mob/living/carbon/alien/humanoid/hud.dm
index 67223c85fb2..7b2accc6227 100644
--- a/code/modules/mob/living/carbon/alien/humanoid/hud.dm
+++ b/code/modules/mob/living/carbon/alien/humanoid/hud.dm
@@ -146,7 +146,7 @@
using.name = "drop"
using.icon = 'screen1_alien.dmi'
using.icon_state = "act_drop"
- using.screen_loc = ui_dropbutton
+ using.screen_loc = ui_dropbutton_old
using.layer = 19
src.adding += using
diff --git a/code/modules/mob/living/carbon/alien/larva/hud.dm b/code/modules/mob/living/carbon/alien/larva/hud.dm
index 9da16a0b3bf..2614a992bf2 100644
--- a/code/modules/mob/living/carbon/alien/larva/hud.dm
+++ b/code/modules/mob/living/carbon/alien/larva/hud.dm
@@ -56,7 +56,7 @@
using.dir = SOUTHWEST
using.icon = 'screen1_alien.dmi'
using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
- using.screen_loc = ui_movi_old
+ using.screen_loc = ui_acti
using.layer = 20
src.adding += using
move_intent = using
diff --git a/code/modules/mob/living/silicon/robot/hud.dm b/code/modules/mob/living/silicon/robot/hud.dm
index d272c96f3a4..41100e1066c 100644
--- a/code/modules/mob/living/silicon/robot/hud.dm
+++ b/code/modules/mob/living/silicon/robot/hud.dm
@@ -202,7 +202,7 @@
mymob.pullin.icon = 'screen1_robot.dmi'
mymob.pullin.icon_state = "pull0"
mymob.pullin.name = "pull"
- mymob.pullin.screen_loc = ui_pull_old
+ mymob.pullin.screen_loc = ui_pull_borg
mymob.blind = new /obj/screen( null )
mymob.blind.icon = 'screen1_robot.dmi'
diff --git a/code/modules/projectiles/projectile/change.dm b/code/modules/projectiles/projectile/change.dm
index 676aaac977b..a9e9039f65f 100644
--- a/code/modules/projectiles/projectile/change.dm
+++ b/code/modules/projectiles/projectile/change.dm
@@ -166,10 +166,10 @@
var/last = pick(last_names)
O.name = "[first] [last]"
O.real_name = "[first] [last]"
- var/race = pick("lizard","golem","metroid","plant","normal")
+ var/race = pick("golem","metroid","plant","normal")
switch(race)
- if("lizard")
- O.mutantrace = "lizard"
+// if("lizard")
+// O.mutantrace = "lizard"
if("golem")
O.mutantrace = "golem"
if("metroid")
diff --git a/html/changelog.html b/html/changelog.html
index 668176c0552..5b29924bdaf 100644
--- a/html/changelog.html
+++ b/html/changelog.html
@@ -56,6 +56,16 @@ Stuff which is in development and not yet visible to players or just code relate
should be listed in the changelog upon commit though. Thanks. -->
+
+
28 May 2012
+
Erthilo updated:
+
+ - Surgeons spawn with scrubs, Emergency Physicians spawn with first responder jackets.
+ - Added water bottles to cola vending machines.
+ - More HUD changes: https://dl.dropbox.com/u/4911517/ShareX/2012-05/2012-05-28_20-40-50.png
+
+
+
27 May 2012
Abi79 updated:
diff --git a/icons/effects/genetics.dmi b/icons/effects/genetics.dmi
index ab2916710ac..d9a8e5f9ed5 100644
Binary files a/icons/effects/genetics.dmi and b/icons/effects/genetics.dmi differ
diff --git a/icons/mob/livestock.dmi b/icons/mob/livestock.dmi
index 43e485a297c..538e14b1ea1 100644
Binary files a/icons/mob/livestock.dmi and b/icons/mob/livestock.dmi differ
diff --git a/icons/mob/screen1_Midnight.dmi b/icons/mob/screen1_Midnight.dmi
index 42d15482c22..e37b1cce29a 100644
Binary files a/icons/mob/screen1_Midnight.dmi and b/icons/mob/screen1_Midnight.dmi differ
diff --git a/icons/mob/screen1_Orange.dmi b/icons/mob/screen1_Orange.dmi
index e3762ef4b2b..fb1136a5347 100644
Binary files a/icons/mob/screen1_Orange.dmi and b/icons/mob/screen1_Orange.dmi differ
diff --git a/icons/mob/screen1_old.dmi b/icons/mob/screen1_old.dmi
index 98ea94f656d..37d67820992 100644
Binary files a/icons/mob/screen1_old.dmi and b/icons/mob/screen1_old.dmi differ
diff --git a/icons/mob/suit.dmi b/icons/mob/suit.dmi
index cf186fb0405..d47291ca99c 100644
Binary files a/icons/mob/suit.dmi and b/icons/mob/suit.dmi differ
diff --git a/icons/mob/zone_sel.dmi b/icons/mob/zone_sel.dmi
index 7f8bb1c4741..b7549296d2c 100644
Binary files a/icons/mob/zone_sel.dmi and b/icons/mob/zone_sel.dmi differ
diff --git a/icons/obj/clothing/suits.dmi b/icons/obj/clothing/suits.dmi
index 510f9879d2c..6521cf5f240 100755
Binary files a/icons/obj/clothing/suits.dmi and b/icons/obj/clothing/suits.dmi differ
diff --git a/icons/obj/custom_items.dmi b/icons/obj/custom_items.dmi
index cf18853c68d..700fc99bf16 100644
Binary files a/icons/obj/custom_items.dmi and b/icons/obj/custom_items.dmi differ
diff --git a/icons/obj/drinks.dmi b/icons/obj/drinks.dmi
index 11a133c079f..e4652f8b620 100644
Binary files a/icons/obj/drinks.dmi and b/icons/obj/drinks.dmi differ