diff --git a/code/game/jobs/access.dm b/code/game/jobs/access.dm index d203023aabe..fbef6d4d37f 100644 --- a/code/game/jobs/access.dm +++ b/code/game/jobs/access.dm @@ -196,9 +196,9 @@ if("Captain") return get_all_accesses() if("Security Officer") - return list(access_security, access_brig, access_court) + return list(access_security, access_brig, access_court,access_maint_tunnels) // Massively requested that sec get there maintenance access back // if("Warden") - return list(access_security, access_brig, access_armory, access_court) + return list(access_security, access_brig, access_armory, access_court,access_maint_tunnels) if("Scientist") return list(access_tox, access_tox_storage, access_research, access_xenobiology) if("Head of Security") @@ -229,7 +229,7 @@ if("Chef") return list(access_kitchen, access_morgue) if("Roboticist") - return list(access_robotics, access_tech_storage, access_morgue) //As a job that handles so many corpses, it makes sense for them to have morgue access. + return list(access_robotics, access_tech_storage, access_morgue,access_maint_tunnels) // This is nice so that robotists have a extra escape route if there single entrance is blocked and also can be used to get mechs around without roaming the halls as much // //As a job that handles so many corpses, it makes sense for them to have morgue access. if("Cargo Technician") return list(access_maint_tunnels, access_cargo, access_cargo_bot, access_mailsorting) if("Shaft Miner")