mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-10 22:54:32 +01:00
Ported Uplinks, Door stuff, Hacktools, Compressed Matter implant.
This commit is contained in:
@@ -0,0 +1,53 @@
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/obj/item/weapon/storage/syndie_kit
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name = "Box"
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desc = "A sleek, sturdy box"
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icon_state = "box_of_doom"
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item_state = "syringe_kit"
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/obj/item/weapon/storage/syndie_kit/imp_freedom
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name = "Freedom Implant (with injector)"
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/obj/item/weapon/storage/syndie_kit/imp_freedom/New()
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var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src)
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O.imp = new /obj/item/weapon/implant/freedom(O)
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O.update()
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..()
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return
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/obj/item/weapon/storage/syndie_kit/imp_compress
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name = "Compressed Matter Implant (with injector)"
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/obj/item/weapon/storage/syndie_kit/imp_compress/New()
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new /obj/item/weapon/implanter/compressed(src)
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..()
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return
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/obj/item/weapon/storage/syndie_kit/imp_explosive
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name = "Explosive Implant (with injector)"
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/obj/item/weapon/storage/syndie_kit/imp_explosive/New()
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var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src)
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O.imp = new /obj/item/weapon/implant/explosive(O)
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O.name = "(BIO-HAZARD) BIO-detpack"
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O.update()
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..()
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return
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/obj/item/weapon/storage/syndie_kit/imp_uplink
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name = "Uplink Implant (with injector)"
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/obj/item/weapon/storage/syndie_kit/imp_uplink/New()
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var/obj/item/weapon/implanter/O = new /obj/item/weapon/implanter(src)
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O.imp = new /obj/item/weapon/implant/uplink(O)
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O.update()
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..()
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return
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/obj/item/weapon/storage/syndie_kit/space
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name = "Space Suit and Helmet"
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/obj/item/weapon/storage/syndie_kit/space/New()
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new /obj/item/clothing/suit/space/syndicate(src)
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new /obj/item/clothing/head/helmet/space/syndicate(src)
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..()
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return
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@@ -0,0 +1,337 @@
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/*
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SYNDICATE UPLINKS
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TO-DO:
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Once wizard is fixed, make sure the uplinks work correctly for it. wizard.dm is right now uncompiled and with broken code in it.
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Clean the code up and comment it. Part of it is right now copy-pasted, with the general Topic() and modifications by Abi79.
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I should take a more in-depth look at both the copy-pasted code for the individual uplinks below, and at each gamemode's code
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to see how uplinks are assigned and if there are any bugs with those.
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A list of items and costs is stored under the datum of every game mode, alongside the number of crystals, and the welcoming message.
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*/
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/obj/item/device/uplink
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var/welcome // Welcoming menu message
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var/menu_message = "" // The actual menu text
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var/items // List of items
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var/list/ItemList // Parsed list of items
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var/uses // Numbers of crystals
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New()
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welcome = ticker.mode.uplink_welcome
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items = dd_replacetext(ticker.mode.uplink_items, "\n", "") // Getting the text string of items
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ItemList = dd_text2list(src.items, ";") // Parsing the items text string
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uses = ticker.mode.uplink_uses
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//Let's build a menu!
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proc/generate_menu()
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src.menu_message = "<B>[src.welcome]</B><BR>"
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src.menu_message += "Tele-Crystals left: [src.uses]<BR>"
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src.menu_message += "<HR>"
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src.menu_message += "<B>Request item:</B><BR>"
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src.menu_message += "<I>Each item costs a number of tele-crystals as indicated by the number following their name.</I><BR>"
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var/cost
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var/item
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var/name
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var/path_obj
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var/path_text
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var/category_items = 1 //To prevent stupid :P
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for(var/D in ItemList)
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var/list/O = stringsplit(D, ":")
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if(O.len != 3) //If it is not an actual item, make a break in the menu.
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if(category_items < 1) //If there were no itens in the last category...
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src.menu_message += "<i>We apologize, as you could not afford anything from this category.</i><br>"
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if(O.len == 1) //If there is one item, it's probably a title
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src.menu_message += "<b>[O[1]]</b><br>"
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category_items = 0
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else //Else, it's a white space.
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src.menu_message += "<br>"
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continue
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path_text = O[1]
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cost = text2num(O[2])
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if(cost>uses)
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continue
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path_obj = text2path(path_text)
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item = new path_obj()
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name = O[3]
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del item
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src.menu_message += "<A href='byond://?src=\ref[src];buy_item=[path_text];cost=[cost]'>[name]</A> ([cost])<BR>"
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category_items++
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src.menu_message += "<HR>"
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return
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Topic(href, href_list)
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if (href_list["buy_item"])
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if(text2num(href_list["cost"]) > uses) // Not enough crystals for the item
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return 0
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if(usr:mind && ticker.mode.traitors[usr:mind])
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var/datum/traitorinfo/info = ticker.mode.traitors[usr:mind]
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info.spawnlist += href_list["buy_item"]
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uses -= text2num(href_list["cost"])
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return 1
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/*
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*PDA uplink
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*/
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//Syndicate uplink hidden inside a traitor PDA
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//Communicate with traitor through the PDA's note function.
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/obj/item/device/uplink/pda
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name = "uplink module"
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desc = "An electronic uplink system of unknown origin."
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icon = 'module.dmi'
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icon_state = "power_mod"
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var/obj/item/device/pda/hostpda = null
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var/orignote = null //Restore original notes when locked.
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var/active = 0 //Are we currently active?
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var/lock_code = "" //The unlocking password.
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proc
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unlock()
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if ((isnull(src.hostpda)) || (src.active))
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return
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src.orignote = src.hostpda.note
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src.active = 1
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src.hostpda.mode = 1 //Switch right to the notes program
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src.generate_menu()
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print_to_host(menu_message)
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for (var/mob/M in viewers(1, src.hostpda.loc))
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if (M.client && M.machine == src.hostpda)
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src.hostpda.attack_self(M)
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return
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print_to_host(var/text)
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if (isnull(hostpda))
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return
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hostpda.note = text
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for (var/mob/M in viewers(1, hostpda.loc))
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if (M.client && M.machine == hostpda)
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hostpda.attack_self(M)
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return
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shutdown_uplink()
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if (isnull(src.hostpda))
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return
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active = 0
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hostpda.note = orignote
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if (hostpda.mode==1)
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hostpda.mode = 0
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hostpda.updateDialog()
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return
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attack_self(mob/user as mob)
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src.generate_menu()
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src.hostpda.note = src.menu_message
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Topic(href, href_list)
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if ((isnull(src.hostpda)) || (!src.active))
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return
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if (usr.stat || usr.restrained() || !in_range(src.hostpda, usr))
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return
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if(..() == 1) // We can afford the item
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var/path_obj = text2path(href_list["buy_item"])
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var/mob/A = src.hostpda.loc
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var/item = new path_obj(get_turf(src.hostpda))
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if(ismob(A)) //&& !istype(item, /obj/spawner))
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if(!A.r_hand)
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item:loc = A
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A.r_hand = item
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item:layer = 20
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else if(!A.l_hand)
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item:loc = A
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A.l_hand = item
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item:layer = 20
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usr.update_clothing()
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// usr.client.onBought("[item:name]") When we have the stats again, uncomment.
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/* if(istype(item, /obj/spawner)) // Spawners need to have del called on them to avoid leaving a marker behind
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del item*/
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//HEADFINDBACK
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src.attack_self(usr)
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src.hostpda.attack_self(usr)
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return
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/*
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*Portable radio uplink
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*/
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//A Syndicate uplink disguised as a portable radio
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/obj/item/device/uplink/radio/implanted
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uses = 5
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/obj/item/device/uplink/radio
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name = "ship bounced radio"
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icon = 'device.dmi'
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icon_state = "radio"
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var/temp = null //Temporary storage area for a message offering the option to destroy the radio
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var/selfdestruct = 0 //Set to 1 while the radio is self destructing itself.
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var/obj/item/device/radio/origradio = null
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flags = FPRINT | TABLEPASS | CONDUCT | ONBELT
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w_class = 2.0
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item_state = "radio"
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throwforce = 5
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throw_speed = 4
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throw_range = 20
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m_amt = 100
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attack_self(mob/user as mob)
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var/dat
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if (src.selfdestruct)
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dat = "Self Destructing..."
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else
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if (src.temp)
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dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];clear_selfdestruct=1'>Clear</A>"
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else
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src.generate_menu()
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dat = src.menu_message
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if (src.origradio) // Checking because sometimes the radio uplink may be spawned by itself, not as a normal unlockable radio
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dat += "<A href='byond://?src=\ref[src];lock=1'>Lock</A><BR>"
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dat += "<HR>"
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dat += "<A href='byond://?src=\ref[src];selfdestruct=1'>Self-Destruct</A>"
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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Topic(href, href_list)
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if (usr.stat || usr.restrained())
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return
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var/mob/living/carbon/human/H = usr
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if (!( istype(H, /mob/living/carbon/human)))
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return 1
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if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf))))
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usr.machine = src
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if(href_list["buy_item"])
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if(..() == 1) // We can afford the item
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var/path_obj = text2path(href_list["buy_item"])
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var/item = new path_obj(get_turf(src.loc))
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var/mob/A = src.loc
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if(ismob(A)) //&& !istype(item, /obj/spawner))
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if(!A.r_hand)
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item:loc = A
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A.r_hand = item
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item:layer = 20
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else if(!A.l_hand)
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item:loc = A
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A.l_hand = item
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item:layer = 20
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/* if(istype(item, /obj/spawner)) // Spawners need to have del called on them to avoid leaving a marker behind
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del item*/
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// usr.client.onBought("[item:name]") When we have the stats again, uncomment.
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src.attack_self(usr)
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return
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else if (href_list["lock"] && src.origradio)
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// presto chango, a regular radio again! (reset the freq too...)
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usr.machine = null
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usr << browse(null, "window=radio")
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var/obj/item/device/radio/T = src.origradio
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var/obj/item/device/uplink/radio/R = src
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R.loc = T
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T.loc = usr
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// R.layer = initial(R.layer)
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R.layer = 0
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if (usr.client)
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usr.client.screen -= R
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if (usr.r_hand == R)
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usr.u_equip(R)
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usr.r_hand = T
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else
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usr.u_equip(R)
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usr.l_hand = T
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R.loc = T
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T.layer = 20
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T.set_frequency(initial(T.frequency))
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T.attack_self(usr)
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return
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else if (href_list["selfdestruct"])
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src.temp = "<A href='byond://?src=\ref[src];selfdestruct2=1'>Self-Destruct</A>"
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else if (href_list["selfdestruct2"])
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src.selfdestruct = 1
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spawn (100)
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explode()
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return
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else if (href_list["clear_selfdestruct"])
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src.temp = null
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if (istype(src.loc, /mob))
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attack_self(src.loc)
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else
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for(var/mob/M in viewers(1, src))
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if (M.client)
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src.attack_self(M)
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return
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proc/explode()
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var/turf/location = get_turf(src.loc)
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if(location)
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location.hotspot_expose(700,125)
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explosion(location, 0, 0, 2, 4, 1)
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del(src.master)
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del(src)
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return
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proc/shutdown_uplink()
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if (!src.origradio)
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return
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var/list/nearby = viewers(1, src)
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for(var/mob/M in nearby)
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if (M.client && M.machine == src)
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M << browse(null, "window=radio")
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M.machine = null
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var/obj/item/device/radio/T = src.origradio
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var/obj/item/weapon/syndicate_uplink/R = src
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var/mob/L = src.loc
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R.loc = T
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T.loc = L
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// R.layer = initial(R.layer)
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R.layer = 0
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if (istype(L))
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if (L.client)
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L.client.screen -= R
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if (L.r_hand == R)
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L.u_equip(R)
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L.r_hand = T
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else
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L.u_equip(R)
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L.l_hand = T
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T.layer = 20
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T.set_frequency(initial(T.frequency))
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return
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@@ -0,0 +1,156 @@
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// Contains: copy machine
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/obj/machinery/copier
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name = "Copy Machine"
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icon = 'bureaucracy.dmi'
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icon_state = "copier"
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density = 1
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anchored = 1
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var/num_copies = 1 // number of copies selected, will be maintained between jobs
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var/copying = 0 // are we copying
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var/job_num_copies = 0 // number of copies remaining
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var/top_open = 1 // the top is open
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var/obj/item/weapon/template // the paper OR photo being scanned
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var/copy_wait = 0 // wait for current page to finish
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var/max_copies = 10 // MAP EDITOR: can set the number of max copies, possibly to 5 or something for public, more for QM, robutist, etc.
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/obj/machinery/copier/New()
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..()
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update()
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/obj/machinery/copier/attackby(obj/item/weapon/O as obj, mob/user as mob)
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if(!top_open)
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return
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if (istype(O, /obj/item/weapon/paper) || istype(O, /obj/item/weapon/photo))
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// put it inside
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template = O
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usr.drop_item()
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O.loc = src
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top_open = 0
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update()
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updateDialog()
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/obj/machinery/copier/attack_paw(user as mob)
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return src.attack_hand(user)
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/obj/machinery/copier/attack_ai(user as mob)
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return src.attack_hand(user)
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/obj/machinery/copier/attack_hand(user as mob)
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// da UI
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var/dat
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if(..())
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return
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if(src.stat)
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user << "[name] does not seem to be responding to your button mashing."
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return
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/*
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if(top_open)
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user << "[name] beeps, \"Please place a paper on top and close the lid.\""
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return
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*/
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|
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dat = "<HEAD><TITLE>Copy Machine</TITLE></HEAD><TT><b>Xeno Corp. Copying Machine</b><hr>"
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||||
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if(copying)
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dat += "[job_num_copies] copies remaining.<br><br>"
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dat += "<A href='?src=\ref[src];cancel=1'>Cancel</a>"
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else
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if(!top_open)
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dat += "<A href='?src=\ref[src];open=1'>Open Top</a><br><br>"
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||||
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||||
dat += "Number of Copies: "
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||||
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dat += "<A href='?src=\ref[src];num=-10'>-</a>"
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||||
dat += "<A href='?src=\ref[src];num=-1'>-</a>"
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||||
dat += " [num_copies] "
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||||
dat += "<A href='?src=\ref[src];num=1'>+</a>"
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||||
dat += "<A href='?src=\ref[src];num=10'>+</a><br><br>"
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||||
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||||
if(template)
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||||
dat += "<A href='?src=\ref[src];copy=1'>Copy</a>"
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||||
else
|
||||
dat += "<b>No paper to be copied.<br>"
|
||||
dat += "Please place a paper or photograph on top and close the lid.</b>"
|
||||
|
||||
dat += "<hr></TT>"
|
||||
|
||||
user << browse(dat, "window=copy_machine")
|
||||
onclose(user, "copy_machine")
|
||||
|
||||
/obj/machinery/copier/proc/update()
|
||||
if(top_open)
|
||||
icon_state = "copier_o"
|
||||
else if(copying)
|
||||
icon_state = "copier_s"
|
||||
else
|
||||
icon_state = "copier"
|
||||
|
||||
/obj/machinery/copier/Topic(href, href_list)
|
||||
if(..())
|
||||
return
|
||||
usr.machine = src
|
||||
src.add_fingerprint(usr)
|
||||
|
||||
if(href_list["num"])
|
||||
num_copies += text2num(href_list["num"])
|
||||
if(num_copies < 1)
|
||||
num_copies = 1
|
||||
else if(num_copies > max_copies)
|
||||
num_copies = max_copies
|
||||
updateDialog()
|
||||
if(href_list["open"])
|
||||
template.loc = src.loc
|
||||
template = null
|
||||
top_open = 1
|
||||
updateDialog()
|
||||
update()
|
||||
if(href_list["copy"])
|
||||
copying = 1
|
||||
job_num_copies = num_copies
|
||||
update()
|
||||
updateDialog()
|
||||
if(href_list["cancel"])
|
||||
copying = 0
|
||||
job_num_copies = 0
|
||||
update()
|
||||
updateDialog()
|
||||
|
||||
/obj/machinery/copier/process()
|
||||
if(src.stat)
|
||||
usr << "[name] does not seem to be responding to your button mashing."
|
||||
return
|
||||
|
||||
if(copying && !copy_wait)
|
||||
copy_wait = 1
|
||||
// make noise
|
||||
playsound(src, 'polaroid1.ogg', 50, 1)
|
||||
spawn(5)
|
||||
if(!copying)
|
||||
return // user cancelled
|
||||
|
||||
if(istype(template, /obj/item/weapon/paper))
|
||||
// make duplicate paper
|
||||
var/obj/item/weapon/paper/P = new(src.loc)
|
||||
P.name = template.name
|
||||
P.info = template:info
|
||||
P.stamped = template:stamped
|
||||
P.icon_state = template.icon_state
|
||||
else if(istype(template, /obj/item/weapon/photo))
|
||||
// make duplicate photo
|
||||
var/obj/item/weapon/photo/P = new(src.loc)
|
||||
P.name = template.name
|
||||
P.desc = template.desc
|
||||
P.icon = template.icon
|
||||
|
||||
// copy counting stuff
|
||||
job_num_copies -= 1
|
||||
if(job_num_copies == 0)
|
||||
usr << "[name] beeps happily."
|
||||
copying = 0
|
||||
update()
|
||||
updateDialog()
|
||||
copy_wait = 0
|
||||
@@ -0,0 +1,23 @@
|
||||
/obj/structure/filingcabinet
|
||||
name = "Filing Cabinet"
|
||||
desc = "A large cabinet with drawers."
|
||||
icon = 'computer.dmi'
|
||||
icon_state = "messyfiles"
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
/obj/structure/filingcabinet/attackby(obj/item/weapon/paper/P,mob/M)
|
||||
if(istype(P))
|
||||
M << "You put the [P] in the [src]."
|
||||
M.drop_item()
|
||||
P.loc = src
|
||||
else
|
||||
M << "You can't put a [P] in the [src]!"
|
||||
|
||||
/obj/structure/filingcabinet/attack_hand(mob/user)
|
||||
if(src.contents.len <= 0)
|
||||
user << "The [src] is empty."
|
||||
return
|
||||
var/obj/item/weapon/paper/P = input(user,"Choose a sheet to take out.","[src]", "Cancel") as null|obj in src.contents
|
||||
if(in_range(src,user))
|
||||
P.loc = user.loc
|
||||
@@ -0,0 +1,208 @@
|
||||
/obj/spawner
|
||||
name = "object spawner"
|
||||
|
||||
/obj/spawner/bomb
|
||||
name = "bomb"
|
||||
icon = 'screen1.dmi'
|
||||
icon_state = "x"
|
||||
var/btype = 0 //0 = radio, 1= prox, 2=time
|
||||
var/explosive = 1 // 0= firebomb
|
||||
var/btemp = 500 // bomb temperature (degC)
|
||||
var/active = 0
|
||||
|
||||
/obj/spawner/bomb/radio
|
||||
btype = 0
|
||||
|
||||
/obj/spawner/bomb/proximity
|
||||
btype = 1
|
||||
|
||||
/obj/spawner/bomb/timer
|
||||
btype = 2
|
||||
|
||||
/obj/spawner/bomb/timer/syndicate
|
||||
btemp = 450
|
||||
|
||||
/obj/spawner/bomb/suicide
|
||||
btype = 3
|
||||
|
||||
/obj/spawner/newbomb
|
||||
// Remember to delete it if you use it for anything else other than uplinks. See the commented line in its New() - Abi
|
||||
// Going in depth: the reason we do not do a Del() in its New()is because then we cannot access its properties.
|
||||
// I might be doing this wrong / not knowing of a Byond function. If I'm doing it wrong, let me know please.
|
||||
name = "bomb"
|
||||
icon = 'screen1.dmi'
|
||||
icon_state = "x"
|
||||
var/btype = 0 // 0=radio, 1=prox, 2=time
|
||||
var/btemp1 = 1500
|
||||
var/btemp2 = 1000 // tank temperatures
|
||||
|
||||
/obj/spawner/newbomb/timer
|
||||
btype = 2
|
||||
|
||||
/obj/spawner/newbomb/timer/syndicate
|
||||
name = "Low-Yield Bomb"
|
||||
btemp1 = 1500
|
||||
btemp2 = 1000
|
||||
|
||||
/obj/spawner/newbomb/proximity
|
||||
btype = 1
|
||||
|
||||
/obj/spawner/newbomb/radio
|
||||
btype = 0
|
||||
|
||||
/obj/spawner/bomb/New()
|
||||
..()
|
||||
|
||||
switch (src.btype)
|
||||
// radio
|
||||
if (0)
|
||||
var/obj/item/assembly/r_i_ptank/R = new /obj/item/assembly/r_i_ptank(src.loc)
|
||||
var/obj/item/weapon/tank/plasma/p3 = new /obj/item/weapon/tank/plasma(R)
|
||||
var/obj/item/device/radio/signaler/p1 = new /obj/item/device/radio/signaler(R)
|
||||
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
|
||||
R.part1 = p1
|
||||
R.part2 = p2
|
||||
R.part3 = p3
|
||||
p1.master = R
|
||||
p2.master = R
|
||||
p3.master = R
|
||||
R.status = explosive
|
||||
p1.b_stat = 0
|
||||
p2.status = 1
|
||||
p3.air_contents.temperature = btemp + T0C
|
||||
|
||||
// proximity
|
||||
if (1)
|
||||
var/obj/item/assembly/m_i_ptank/R = new /obj/item/assembly/m_i_ptank(src.loc)
|
||||
var/obj/item/weapon/tank/plasma/p3 = new /obj/item/weapon/tank/plasma(R)
|
||||
var/obj/item/device/prox_sensor/p1 = new /obj/item/device/prox_sensor(R)
|
||||
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
|
||||
R.part1 = p1
|
||||
R.part2 = p2
|
||||
R.part3 = p3
|
||||
p1.master = R
|
||||
p2.master = R
|
||||
p3.master = R
|
||||
R.status = explosive
|
||||
|
||||
p3.air_contents.temperature = btemp + T0C
|
||||
p2.status = 1
|
||||
|
||||
if(src.active)
|
||||
R.part1.state = 1
|
||||
R.part1.icon_state = text("motion[]", 1)
|
||||
R.c_state(1, src)
|
||||
|
||||
// timer
|
||||
if (2)
|
||||
var/obj/item/assembly/t_i_ptank/R = new /obj/item/assembly/t_i_ptank(src.loc)
|
||||
var/obj/item/weapon/tank/plasma/p3 = new /obj/item/weapon/tank/plasma(R)
|
||||
var/obj/item/device/timer/p1 = new /obj/item/device/timer(R)
|
||||
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
|
||||
R.part1 = p1
|
||||
R.part2 = p2
|
||||
R.part3 = p3
|
||||
p1.master = R
|
||||
p2.master = R
|
||||
p3.master = R
|
||||
R.status = explosive
|
||||
|
||||
p3.air_contents.temperature = btemp + T0C
|
||||
p2.status = 1
|
||||
//bombvest
|
||||
if(3)
|
||||
var/obj/item/clothing/suit/armor/a_i_a_ptank/R = new /obj/item/clothing/suit/armor/a_i_a_ptank(src.loc)
|
||||
var/obj/item/weapon/tank/plasma/p4 = new /obj/item/weapon/tank/plasma(R)
|
||||
var/obj/item/device/healthanalyzer/p1 = new /obj/item/device/healthanalyzer(R)
|
||||
var/obj/item/device/igniter/p2 = new /obj/item/device/igniter(R)
|
||||
var/obj/item/clothing/suit/armor/vest/p3 = new /obj/item/clothing/suit/armor/vest(R)
|
||||
R.part1 = p1
|
||||
R.part2 = p2
|
||||
R.part3 = p3
|
||||
R.part4 = p4
|
||||
p1.master = R
|
||||
p2.master = R
|
||||
p3.master = R
|
||||
p4.master = R
|
||||
R.status = explosive
|
||||
|
||||
p4.air_contents.temperature = btemp + T0C
|
||||
p2.status = 1
|
||||
|
||||
del(src)
|
||||
|
||||
|
||||
/obj/spawner/newbomb/New()
|
||||
..()
|
||||
|
||||
switch (src.btype)
|
||||
// radio
|
||||
if (0)
|
||||
|
||||
var/obj/item/device/transfer_valve/V = new(src.loc)
|
||||
var/obj/item/weapon/tank/plasma/PT = new(V)
|
||||
var/obj/item/weapon/tank/oxygen/OT = new(V)
|
||||
|
||||
var/obj/item/device/radio/signaler/S = new(V)
|
||||
|
||||
V.tank_one = PT
|
||||
V.tank_two = OT
|
||||
V.attached_device = S
|
||||
|
||||
S.master = V
|
||||
PT.master = V
|
||||
OT.master = V
|
||||
|
||||
S.b_stat = 0
|
||||
|
||||
PT.air_contents.temperature = btemp1 + T0C
|
||||
OT.air_contents.temperature = btemp2 + T0C
|
||||
|
||||
V.update_icon()
|
||||
|
||||
// proximity
|
||||
if (1)
|
||||
|
||||
var/obj/item/device/transfer_valve/V = new(src.loc)
|
||||
var/obj/item/weapon/tank/plasma/PT = new(V)
|
||||
var/obj/item/weapon/tank/oxygen/OT = new(V)
|
||||
|
||||
var/obj/item/device/prox_sensor/P = new(V)
|
||||
|
||||
V.tank_one = PT
|
||||
V.tank_two = OT
|
||||
V.attached_device = P
|
||||
|
||||
P.master = V
|
||||
PT.master = V
|
||||
OT.master = V
|
||||
|
||||
|
||||
PT.air_contents.temperature = btemp1 + T0C
|
||||
OT.air_contents.temperature = btemp2 + T0C
|
||||
|
||||
V.update_icon()
|
||||
|
||||
|
||||
// timer
|
||||
if (2)
|
||||
var/obj/item/device/transfer_valve/V = new(src.loc)
|
||||
var/obj/item/weapon/tank/plasma/PT = new(V)
|
||||
var/obj/item/weapon/tank/oxygen/OT = new(V)
|
||||
|
||||
var/obj/item/device/timer/T = new(V)
|
||||
|
||||
V.tank_one = PT
|
||||
V.tank_two = OT
|
||||
V.attached_device = T
|
||||
|
||||
T.master = V
|
||||
PT.master = V
|
||||
OT.master = V
|
||||
T.time = 30
|
||||
|
||||
PT.air_contents.temperature = btemp1 + T0C
|
||||
OT.air_contents.temperature = btemp2 + T0C
|
||||
|
||||
V.update_icon()
|
||||
//del(src)
|
||||
@@ -0,0 +1,128 @@
|
||||
/obj/machinery/engine/laser
|
||||
name = "Zero-point laser"
|
||||
desc = "A super-powerful laser"
|
||||
var/visible = 1
|
||||
var/state = 1.0
|
||||
var/obj/beam/e_beam/first
|
||||
var/power = 500
|
||||
icon = 'engine.dmi'
|
||||
icon_state = "laser"
|
||||
anchored = 1
|
||||
var/id
|
||||
var/on = 0
|
||||
var/freq = 50000
|
||||
var/phase = 0
|
||||
var/phase_variance = 0
|
||||
|
||||
/obj/machinery/engine/laser/process()
|
||||
if(on)
|
||||
if(!first)
|
||||
src.first = new /obj/beam/e_beam(src.loc)
|
||||
src.first.master = src
|
||||
src.first.dir = src.dir
|
||||
src.first.power = src.power
|
||||
src.first.freq = src.freq
|
||||
src.first.phase = src.phase
|
||||
src.first.phase_variance = src.phase_variance
|
||||
step(first, dir)
|
||||
if(first)
|
||||
src.first.updatebeam()
|
||||
else
|
||||
src.first.updatebeam()
|
||||
else
|
||||
if(first)
|
||||
del first
|
||||
|
||||
/obj/machinery/engine/laser/proc/setpower(var/powera)
|
||||
src.power = powera
|
||||
if(first)
|
||||
first.setpower(src.power)
|
||||
|
||||
|
||||
/obj/beam/e_beam
|
||||
name = "Laser beam"
|
||||
icon = 'projectiles.dmi'
|
||||
icon_state = "u_laser"
|
||||
var/obj/machinery/engine/laser/master = null
|
||||
var/obj/beam/e_beam/next = null
|
||||
var/power
|
||||
var/freq = 50000
|
||||
var/phase = 0
|
||||
var/phase_variance = 0
|
||||
anchored = 1
|
||||
|
||||
/obj/beam/e_beam/New()
|
||||
src.sd_SetLuminosity(4)
|
||||
|
||||
/obj/beam/e_beam/proc/updatebeam()
|
||||
if(!next)
|
||||
if(get_step(src.loc,src.dir))
|
||||
var/obj/beam/e_beam/e = new /obj/beam/e_beam(src.loc)
|
||||
e.dir = src.dir
|
||||
src.next = e
|
||||
e.master = src.master
|
||||
e.power = src.power
|
||||
e.phase = src.phase
|
||||
src.phase+=src.phase_variance
|
||||
e.freq = src.freq
|
||||
e.phase_variance = src.phase_variance
|
||||
if(src.loc.density == 0)
|
||||
for(var/atom/o in src.loc.contents)
|
||||
if(o.density || o == src.master || (ismob(o) && !istype(o, /mob/dead)) )
|
||||
o.laser_act(src)
|
||||
del src
|
||||
return
|
||||
else
|
||||
src.loc.laser_act(src)
|
||||
del e
|
||||
return
|
||||
step(e,e.dir)
|
||||
if(e)
|
||||
e.updatebeam()
|
||||
else
|
||||
next.updatebeam()
|
||||
|
||||
/atom/proc/laser_act(var/obj/beam/e_beam/b)
|
||||
return
|
||||
|
||||
/mob/living/carbon/laser_act(var/obj/beam/e_beam/b)
|
||||
for(var/t in organs)
|
||||
var/datum/organ/external/affecting = organs["[t]"]
|
||||
if (affecting.take_damage(0, b.power/400,0,0))
|
||||
UpdateDamageIcon()
|
||||
else
|
||||
UpdateDamage()
|
||||
|
||||
/obj/beam/e_beam/Bump(atom/Obstacle)
|
||||
Obstacle.laser_act(src)
|
||||
del(src)
|
||||
return
|
||||
|
||||
|
||||
/obj/beam/e_beam/proc/setpower(var/powera)
|
||||
src.power = powera
|
||||
if(src.next)
|
||||
src.next.setpower(powera)
|
||||
|
||||
/obj/beam/e_beam/Bumped()
|
||||
src.hit()
|
||||
return
|
||||
|
||||
/obj/beam/e_beam/HasEntered(atom/movable/AM as mob|obj)
|
||||
if (istype(AM, /obj/beam))
|
||||
return
|
||||
spawn( 0 )
|
||||
AM.laser_act(src)
|
||||
src.hit()
|
||||
return
|
||||
return
|
||||
|
||||
/obj/beam/e_beam/Del()
|
||||
if(next)
|
||||
del(next)
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/beam/e_beam/proc/hit()
|
||||
del src
|
||||
return
|
||||
@@ -0,0 +1,130 @@
|
||||
//The laser control computer
|
||||
//Used to control the lasers
|
||||
/obj/machinery/computer/lasercon
|
||||
name = "Laser control computer"
|
||||
var/obj/machinery/engine/laser/laser = null
|
||||
icon_state = "atmos"
|
||||
var/id
|
||||
var/advanced = 0
|
||||
|
||||
/obj/machinery/computer/lasercon/New()
|
||||
spawn(1)
|
||||
if(istype(src.id,/list))
|
||||
laser = list()
|
||||
for(var/obj/machinery/engine/laser/las in world)
|
||||
if(las.id in src.id)
|
||||
laser += las
|
||||
else
|
||||
for(var/obj/machinery/engine/laser/las in world)
|
||||
if(las.id == src.id)
|
||||
laser = list(las)
|
||||
|
||||
|
||||
|
||||
/obj/machinery/computer/lasercon/attack_ai(mob/user)
|
||||
add_fingerprint(user)
|
||||
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/machinery/computer/lasercon/attack_hand(mob/user)
|
||||
add_fingerprint(user)
|
||||
|
||||
if(stat & (BROKEN|NOPOWER))
|
||||
return
|
||||
interact(user)
|
||||
|
||||
|
||||
/obj/machinery/computer/lasercon/proc/interact(mob/user)
|
||||
|
||||
if ( (get_dist(src, user) > 1 ) || (stat & (BROKEN|NOPOWER)) )
|
||||
if (!istype(user, /mob/living/silicon))
|
||||
user.machine = null
|
||||
user << browse(null, "window=powcomp")
|
||||
return
|
||||
|
||||
|
||||
user.machine = src
|
||||
var/t = "<TT><B>Laser status monitor</B><HR>"
|
||||
|
||||
var/obj/machinery/engine/laser/laser = src.laser[1]
|
||||
|
||||
if(!laser)
|
||||
t += "\red No laser found"
|
||||
else
|
||||
|
||||
|
||||
t += "Power level: <A href = '?src=\ref[src];input=-4'>-</A> <A href = '?src=\ref[src];input=-3'>-</A> <A href = '?src=\ref[src];input=-2'>-</A> <A href = '?src=\ref[src];input=-1'>-</A> [add_lspace(laser.power,5)] <A href = '?src=\ref[src];input=1'>+</A> <A href = '?src=\ref[src];input=2'>+</A> <A href = '?src=\ref[src];input=3'>+</A> <A href = '?src=\ref[src];input=4'>+</A><BR>"
|
||||
if(advanced)
|
||||
t += "Frequency: <A href = '?src=\ref[src];freq=-10000'>-</A> <A href = '?src=\ref[src];freq=-1000'>-</A> [add_lspace(laser.freq,5)] <A href = '?src=\ref[src];freq=1000'>+</A> <A href = '?src=\ref[src];freq=10000'>+</A><BR>"
|
||||
|
||||
t += "Output: [laser.on ? "<B>Online</B> <A href = '?src=\ref[src];online=1'>Offline</A>" : "<A href = '?src=\ref[src];online=1'>Online</A> <B>Offline</B> "]<BR>"
|
||||
|
||||
t += "<BR><HR><A href='?src=\ref[src];close=1'>Close</A></TT>"
|
||||
|
||||
user << browse(t, "window=lascomp;size=420x700")
|
||||
onclose(user, "lascomp")
|
||||
|
||||
|
||||
/obj/machinery/computer/lasercon/Topic(href, href_list)
|
||||
..()
|
||||
if( href_list["close"] )
|
||||
usr << browse(null, "window=lascomp")
|
||||
usr.machine = null
|
||||
return
|
||||
|
||||
else if( href_list["input"] )
|
||||
var/i = text2num(href_list["input"])
|
||||
var/d = 0
|
||||
switch(i)
|
||||
if(-4)
|
||||
d = -1000
|
||||
if(4)
|
||||
d = 1000
|
||||
if(1)
|
||||
d = 1
|
||||
if(-1)
|
||||
d = -1
|
||||
if(2)
|
||||
d = 10
|
||||
if(-2)
|
||||
d = -10
|
||||
if(3)
|
||||
d = 100
|
||||
if(-3)
|
||||
d = -100
|
||||
for(var/obj/machinery/engine/laser/laser in src.laser)
|
||||
laser.power += d
|
||||
laser.setpower(max(1, min(3000, laser.power)))// clamp to range
|
||||
src.updateDialog()
|
||||
else if( href_list["online"] )
|
||||
for(var/obj/machinery/engine/laser/laser in src.laser)
|
||||
laser.on = !laser.on
|
||||
src.updateDialog()
|
||||
else if( href_list["freq"] )
|
||||
var/amt = text2num(href_list["freq"])
|
||||
for(var/obj/machinery/engine/laser/laser in src.laser)
|
||||
if(laser.freq+amt>0)
|
||||
laser.freq+=amt
|
||||
src.updateDialog()
|
||||
/obj/machinery/computer/lasercon/process()
|
||||
if(!(stat & (NOPOWER|BROKEN)) )
|
||||
use_power(250)
|
||||
|
||||
//src.updateDialog()
|
||||
|
||||
|
||||
/obj/machinery/computer/lasercon/power_change()
|
||||
|
||||
if(stat & BROKEN)
|
||||
icon_state = "broken"
|
||||
else
|
||||
if( powered() )
|
||||
icon_state = initial(icon_state)
|
||||
stat &= ~NOPOWER
|
||||
else
|
||||
spawn(rand(0, 15))
|
||||
src.icon_state = "c_unpowered"
|
||||
stat |= NOPOWER
|
||||
|
||||
@@ -0,0 +1,120 @@
|
||||
#define NITROGEN_RETARDATION_FACTOR 4 //Higher == N2 slows reaction more
|
||||
#define THERMAL_RELEASE_MODIFIER 50 //Higher == less heat released during reaction
|
||||
#define PLASMA_RELEASE_MODIFIER 750 //Higher == less plasma released by reaction
|
||||
#define OXYGEN_RELEASE_MODIFIER 1500 //Higher == less oxygen released at high temperature/power
|
||||
#define REACTION_POWER_MODIFIER 1.1 //Higher == more overall power
|
||||
|
||||
/obj/machinery/engine/supermatter
|
||||
name = "Supermatter"
|
||||
desc = "A strangely translucent and iridescent crystal. \red You get headaches just from looking at it."
|
||||
icon = 'engine.dmi'
|
||||
icon_state = "darkmatter"
|
||||
density = 1
|
||||
anchored = 1
|
||||
|
||||
var/gasefficency = 0.25
|
||||
|
||||
var/det = 0
|
||||
var/previousdet = 0
|
||||
var/const/explosiondet = 3500
|
||||
|
||||
var/const/warningtime = 50 // Make the CORE OVERLOAD message repeat only every aprox. ?? seconds
|
||||
var/lastwarning = 0 // Time in 1/10th of seconds since the last sent warning
|
||||
|
||||
/obj/machinery/engine/klaxon
|
||||
name = "Emergency Klaxon"
|
||||
icon = 'engine.dmi'
|
||||
icon_state = "darkmatter"
|
||||
density = 1
|
||||
anchored = 1
|
||||
var/obj/machinery/engine/supermatter/sup
|
||||
|
||||
/obj/machinery/engine/klaxon/process()
|
||||
if(!sup)
|
||||
for(var/obj/machinery/engine/supermatter/T in world)
|
||||
sup = T
|
||||
break
|
||||
if(sup.det >= 1)
|
||||
return
|
||||
|
||||
/obj/machinery/engine/supermatter/process()
|
||||
|
||||
var/turf/simulated/L = loc
|
||||
|
||||
//Ok, get the air from the turf
|
||||
var/datum/gas_mixture/env = L.return_air()
|
||||
|
||||
//Remove gas from surrounding area
|
||||
var/transfer_moles = gasefficency * env.total_moles()
|
||||
var/datum/gas_mixture/removed = env.remove(transfer_moles)
|
||||
|
||||
previousdet = det
|
||||
det += (removed.temperature - 1000) / 150
|
||||
det = max(det, 0)
|
||||
|
||||
if(det > 0 && removed.temperature > 1000) // while the core is still damaged and it's still worth noting its status
|
||||
if((world.realtime - lastwarning) / 10 >= warningtime)
|
||||
lastwarning = world.realtime
|
||||
if(explosiondet - det <= 300)
|
||||
radioalert("CORE EXPLOSION IMMINENT","Core control computer")
|
||||
else if(det >= previousdet) // The damage is still going up
|
||||
radioalert("CORE OVERLOAD","Core control computer")
|
||||
else // Phew, we're safe
|
||||
radioalert("Core returning to safe operating levels.","Core control computer")
|
||||
|
||||
if(det > explosiondet)
|
||||
roundinfo.core = 1
|
||||
//proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, force = 0)
|
||||
explosion(src.loc,8,15,20,30,1)
|
||||
det = 0
|
||||
|
||||
if (!removed)
|
||||
return 1
|
||||
|
||||
var/power = max(round((removed.temperature - T0C) / 20), 0) //Total laser power plus an overload factor
|
||||
|
||||
//Get the collective laser power
|
||||
for(var/dir in cardinal)
|
||||
var/turf/T = get_step(L, dir)
|
||||
for(var/obj/beam/e_beam/item in T)
|
||||
power += item.power
|
||||
|
||||
//Ok, 100% oxygen atmosphere = best reaction
|
||||
//Maxes out at 100% oxygen pressure
|
||||
var/oxygen = max(min((removed.oxygen - (removed.nitrogen * NITROGEN_RETARDATION_FACTOR)) / MOLES_CELLSTANDARD, 1), 0)
|
||||
|
||||
var/device_energy = oxygen * power
|
||||
|
||||
device_energy *= removed.temperature / T0C
|
||||
|
||||
device_energy = round(device_energy * REACTION_POWER_MODIFIER)
|
||||
|
||||
//To figure out how much temperature to add each tick, consider that at one atmosphere's worth
|
||||
//of pure oxygen, with all four lasers firing at standard energy and no N2 present, at room temperature
|
||||
//that the device energy is around 2140. At that stage, we don't want too much heat to be put out
|
||||
//Since the core is effectively "cold"
|
||||
|
||||
//Also keep in mind we are only adding this temperature to (efficiency)% of the one tile the rock
|
||||
//is on. An increase of 4*C @ 25% efficiency here results in an increase of 1*C / (#tilesincore) overall.
|
||||
removed.temperature += max((device_energy / THERMAL_RELEASE_MODIFIER), 0)
|
||||
|
||||
removed.temperature = min(removed.temperature, 1500)
|
||||
|
||||
//Calculate how much gas to release
|
||||
removed.toxins += max(round(device_energy / PLASMA_RELEASE_MODIFIER), 0)
|
||||
|
||||
removed.oxygen += max(round((device_energy + removed.temperature - T0C) / OXYGEN_RELEASE_MODIFIER), 0)
|
||||
|
||||
env.merge(removed)
|
||||
|
||||
//Not functional currently. -- SkyMarshal
|
||||
/*
|
||||
for(var/mob/living/carbon/l in view(src, 6)) // you have to be seeing the core to get hallucinations
|
||||
if(prob(10) && !(l.glasses && istype(l.glasses, /obj/item/clothing/glasses/meson)))
|
||||
l.hallucination = 50
|
||||
*/
|
||||
for(var/mob/living/l in view(src,3))
|
||||
l.bruteloss += 50
|
||||
l.updatehealth()
|
||||
|
||||
return 1
|
||||
@@ -0,0 +1,54 @@
|
||||
//This looks to be the traitor win tracker code. Gonna comment it out as we lack it currently.
|
||||
/*
|
||||
client/proc/add_roundsjoined()
|
||||
if(!makejson)
|
||||
return
|
||||
var/DBQuery/cquery = dbcon.NewQuery("INSERT INTO `roundsjoined` (`ckey`) VALUES ('[ckey(src.key)]')")
|
||||
if(!cquery.Execute()) message_admins(cquery.ErrorMsg())
|
||||
client/proc/add_roundssurvived()
|
||||
if(!makejson)
|
||||
return
|
||||
var/DBQuery/cquery = dbcon.NewQuery("INSERT INTO `roundsurvived` (`ckey`) VALUES ('[ckey(src.key)]')")
|
||||
if(!cquery.Execute()) message_admins(cquery.ErrorMsg())
|
||||
client/proc/onDeath(var/mob/A = src.mob)
|
||||
if(!makejson)
|
||||
return
|
||||
roundinfo.deaths++
|
||||
if(!ismob(A))
|
||||
return
|
||||
var/ckey = src.ckey
|
||||
var/area
|
||||
var/attacker
|
||||
var/tod = time2text(world.realtime)
|
||||
var/health
|
||||
var/last
|
||||
if(isturf(A.loc))
|
||||
area = A.loc:loc:name
|
||||
else
|
||||
area = A.loc:name
|
||||
if(ishuman(A.lastattacker))
|
||||
attacker = A.lastattacker:name
|
||||
else
|
||||
attacker = "None"
|
||||
health = "Oxy:[A.oxyloss]Brute:[A.bruteloss]Burn:[A.fireloss]Toxins:[A.toxloss]"
|
||||
if(A.logs.len >= 1)
|
||||
last = A.logs[A.logs.len]
|
||||
else
|
||||
last = "None"
|
||||
var/DBQuery/cquery = dbcon.NewQuery("INSERT INTO `deathlog` (`ckey`,`location`,`lastattacker`,`ToD`,`health`,`lasthit`) VALUES ('[ckey]',[dbcon.Quote(area)],[dbcon.Quote(attacker)],'[tod]','[health]',[dbcon.Quote(last)])")
|
||||
if(!cquery.Execute()) message_admins(cquery.ErrorMsg())
|
||||
client/proc/onBought(names)
|
||||
if(!makejson) return
|
||||
if(!names) return
|
||||
var/DBQuery/cquery = dbcon.NewQuery("INSERT INTO `traitorbuy` (`type`) VALUES ([dbcon.Quote(names)])")
|
||||
if(!cquery.Execute()) message_admins(cquery.ErrorMsg())
|
||||
*/
|
||||
|
||||
datum/roundinfo
|
||||
var/core = 0
|
||||
var/deaths = 0
|
||||
var/revies = 0
|
||||
var/starttime = 0
|
||||
var/endtime = 0
|
||||
var/lenght = 0
|
||||
var/mode = 0
|
||||
@@ -0,0 +1,167 @@
|
||||
/obj/item/policetaperoll/attack_self(mob/user as mob)
|
||||
if(icon_state == "rollstart")
|
||||
tapestartx = src.loc.x
|
||||
tapestarty = src.loc.y
|
||||
tapestartz = src.loc.z
|
||||
usr << "\blue You place the first end of the police tape."
|
||||
icon_state = "rollstop"
|
||||
else
|
||||
tapeendx = src.loc.x
|
||||
tapeendy = src.loc.y
|
||||
tapeendz = src.loc.z
|
||||
var/tapetest = 0
|
||||
if(tapestartx == tapeendx && tapestarty > tapeendy && tapestartz == tapeendz)
|
||||
for(var/Y=tapestarty,Y>=tapeendy,Y--)
|
||||
var/turf/T = get_turf(locate(tapestartx,Y,tapestartz))
|
||||
if(T.density == 1)
|
||||
usr << "\blue You can't run police tape through a wall!"
|
||||
icon_state = "rollstart"
|
||||
return
|
||||
for(var/Y=tapestarty,Y>=tapeendy,Y--)
|
||||
var/turf/T = get_turf(locate(tapestartx,Y,tapestartz))
|
||||
for(var/obj/item/policetape/Ptest in T)
|
||||
if(Ptest.icon_state == "vertical")
|
||||
tapetest = 1
|
||||
if(tapetest != 1)
|
||||
var/obj/item/policetape/P = new/obj/item/policetape(tapestartx,Y,tapestartz)
|
||||
P.loc = locate(tapestartx,Y,tapestartz)
|
||||
P.icon_state = "vertical"
|
||||
usr << "\blue You finish placing the police tape." //Git Test
|
||||
|
||||
if(tapestartx == tapeendx && tapestarty < tapeendy && tapestartz == tapeendz)
|
||||
for(var/Y=tapestarty,Y<=tapeendy,Y++)
|
||||
var/turf/T = get_turf(locate(tapestartx,Y,tapestartz))
|
||||
if(T.density == 1)
|
||||
usr << "\blue You can't run police tape through a wall!"
|
||||
icon_state = "rollstart"
|
||||
return
|
||||
for(var/Y=tapestarty,Y<=tapeendy,Y++)
|
||||
var/turf/T = get_turf(locate(tapestartx,Y,tapestartz))
|
||||
for(var/obj/item/policetape/Ptest in T)
|
||||
if(Ptest.icon_state == "vertical")
|
||||
tapetest = 1
|
||||
if(tapetest != 1)
|
||||
var/obj/item/policetape/P = new/obj/item/policetape(tapestartx,Y,tapestartz)
|
||||
P.loc = locate(tapestartx,Y,tapestartz)
|
||||
P.icon_state = "vertical"
|
||||
usr << "\blue You finish placing the police tape."
|
||||
|
||||
if(tapestarty == tapeendy && tapestartx > tapeendx && tapestartz == tapeendz)
|
||||
for(var/X=tapestartx,X>=tapeendx,X--)
|
||||
var/turf/T = get_turf(locate(X,tapestarty,tapestartz))
|
||||
if(T.density == 1)
|
||||
usr << "\blue You can't run police tape through a wall!"
|
||||
icon_state = "rollstart"
|
||||
return
|
||||
for(var/X=tapestartx,X>=tapeendx,X--)
|
||||
var/turf/T = get_turf(locate(X,tapestarty,tapestartz))
|
||||
for(var/obj/item/policetape/Ptest in T)
|
||||
if(Ptest.icon_state == "horizontal")
|
||||
tapetest = 1
|
||||
if(tapetest != 1)
|
||||
var/obj/item/policetape/P = new/obj/item/policetape(X,tapestarty,tapestartz)
|
||||
P.loc = locate(X,tapestarty,tapestartz)
|
||||
P.icon_state = "horizontal"
|
||||
usr << "\blue You finish placing the police tape."
|
||||
|
||||
if(tapestarty == tapeendy && tapestartx < tapeendx && tapestartz == tapeendz)
|
||||
for(var/X=tapestartx,X<=tapeendx,X++)
|
||||
var/turf/T = get_turf(locate(X,tapestarty,tapestartz))
|
||||
if(T.density == 1)
|
||||
usr << "\blue You can't run police tape through a wall!"
|
||||
icon_state = "rollstart"
|
||||
return
|
||||
for(var/X=tapestartx,X<=tapeendx,X++)
|
||||
var/turf/T = get_turf(locate(X,tapestarty,tapestartz))
|
||||
for(var/obj/item/policetape/Ptest in T)
|
||||
if(Ptest.icon_state == "horizontal")
|
||||
tapetest = 1
|
||||
if(tapetest != 1)
|
||||
var/obj/item/policetape/P = new/obj/item/policetape(X,tapestarty,tapestartz)
|
||||
P.loc = locate(X,tapestarty,tapestartz)
|
||||
P.icon_state = "horizontal"
|
||||
usr << "\blue You finish placing the police tape."
|
||||
|
||||
if(tapestarty != tapeendy && tapestartx != tapeendx)
|
||||
usr << "\blue Police tape can only be laid horizontally or vertically."
|
||||
icon_state = "rollstart"
|
||||
|
||||
/obj/item/policetape/Bumped(M as mob)
|
||||
if(src.allowed(M))
|
||||
var/turf/T = get_turf(src)
|
||||
M:loc = T
|
||||
|
||||
/obj/item/policetape/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
||||
if(air_group || (height==0)) return 1
|
||||
|
||||
if ((mover.flags & 2 || istype(mover, /obj/effect/meteor) || mover.throwing == 1) )
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
|
||||
/obj/item/policetape/attackby(obj/item/weapon/W as obj, mob/user as mob)
|
||||
breaktape(W, user)
|
||||
|
||||
/obj/item/policetape/attack_hand(mob/user as mob)
|
||||
breaktape(null, user)
|
||||
|
||||
/obj/item/policetape/attack_paw(mob/user as mob)
|
||||
breaktape(/obj/item/weapon/wirecutters,user)
|
||||
|
||||
/obj/item/policetape/proc/breaktape(obj/item/weapon/W as obj, mob/user as mob)
|
||||
if(user.a_intent == "help" && ((!is_sharp(W) && src.allowed(user)) ||(!is_cut(W) && !src.allowed(user))))
|
||||
user << "You can't break the tape with that!"
|
||||
return
|
||||
user.show_viewers(text("\blue [] breaks the police tape!", user))
|
||||
var/OX = src.x
|
||||
var/OY = src.y
|
||||
if(src.icon_state == "horizontal")
|
||||
var/N = 0
|
||||
var/X = OX + 1
|
||||
var/turf/T = src.loc
|
||||
while(N != 1)
|
||||
N = 1
|
||||
T = locate(X,T.y,T.z)
|
||||
for (var/obj/item/policetape/P in T)
|
||||
N = 0
|
||||
if(P.icon_state == "horizontal")
|
||||
del(P)
|
||||
X += 1
|
||||
|
||||
X = OX - 1
|
||||
N = 0
|
||||
while(N != 1)
|
||||
N = 1
|
||||
T = locate(X,T.y,T.z)
|
||||
for (var/obj/item/policetape/P in T)
|
||||
N = 0
|
||||
if(P.icon_state == "horizontal")
|
||||
del(P)
|
||||
X -= 1
|
||||
|
||||
if(src.icon_state == "vertical")
|
||||
var/N = 0
|
||||
var/Y = OY + 1
|
||||
var/turf/T = src.loc
|
||||
while(N != 1)
|
||||
N = 1
|
||||
T = locate(T.x,Y,T.z)
|
||||
for (var/obj/item/policetape/P in T)
|
||||
N = 0
|
||||
if(P.icon_state == "vertical")
|
||||
del(P)
|
||||
Y += 1
|
||||
|
||||
Y = OY - 1
|
||||
N = 0
|
||||
while(N != 1)
|
||||
N = 1
|
||||
T = locate(T.x,Y,T.z)
|
||||
for (var/obj/item/policetape/P in T)
|
||||
N = 0
|
||||
if(P.icon_state == "vertical")
|
||||
del(P)
|
||||
Y -= 1
|
||||
|
||||
del(src)
|
||||
return
|
||||
Reference in New Issue
Block a user